Showing posts with label NPC. Show all posts
Showing posts with label NPC. Show all posts

Friday, July 22, 2016

JAGS: NPC list & skills

JAGS is a free downloadable universal role-playing game found at http://mchacon8.wixsite.com/jagsrpg. It also can be purchased in book form.

To go with the chart I made a skill list which has all the costs, grouped by stat or type of skill. I used the newer JAGS Archetype skill cost and mixed it with the level costs. Also I added a Tough type character to the template which might represent a farmer or smith - some that vary in reflexes. There is both physically or mentally tough.

JAGS human types
[Click image to enlarge]


JAGS Skill costs
These are grouped by type, expensive or standard cost, and stat. Towards the end are the eithor/or skills which can use one of many stats.

[Click image to enlarge]


Thursday, July 21, 2016

JAGS: NPC templates for humans by type

JAGS fan content
This begins a series of JAGS player made content that I will try making.

I wanted to try the game out with an elderly couple that likes the wild west stories. So I need some human NPCs to inhabit the game. Templates to be filled with outlaws, gangs, criminals, and town workers.

To do this, I want to make a JAGS template for NPCs sort of built off of templates so that I can make quicker NPCs.

With the advise found on page 32 and influenced with some D20 OGL open content, here is some potential stat blocks based on some possible types.

About the chart
Yellow shows the secondary stat changes.

It shows the stat CP costs so that the remaining can be filled with skills. Also bases for bonus melee damage, DP, Perception roll, grappling, and movement are also shown which can be modified by skills.

This can probably be used for any type of JAGS game that has regular humans.

[Click image to enlarge]


Monday, May 9, 2016

Story vs RPG Part 2: Main Characters - Protagonist, Antagonist, PC, NPC

Story vs RPG Series
Story: Elements
Story vs RPG Part 3: Character Information
Story v RPG Part 5: Personality Types
Story v RPG Part 6: Alignment, Morality, and Ethics
Story vs RPG Part 7: Character Needs
Story vs RPG Part 8: Character emotions
Story vs RPG Part 9: Lies - Our characters darkest secrets
Story vs RPG Part 10: Setting - cultures
Story vs RPG Part 11: Pair Dynamics
Story and Game Structure: Storylines
Story vs RPG Part 12: Larger groups - conformity & deviance

If you like this series support it by buying it today for kindle all in one file and without advertisement. Available in most countries that Amazon supports. 

Characters

In story writing, the main character to which the story and plot is centered is normally called the protagonist/main character/lead character. The protagonist is trying to achieve a certain goal or objective in the story. This concept in RPGs normally is called player characters (PCs).

The main force, organization, or concept which opposes the protagonist is called the antagonist.

Sometimes the characters are classified as heroes/heroines, villains, antiheroes, archenemy/nemesis (protagonists worst enemy).

In RPGs any character that is not a PC is called a non-playing character (NPC). They may also be called monsters, encounters, creatures, or other related terminology.

ABS12 system