Showing posts with label Flaws. Show all posts
Showing posts with label Flaws. Show all posts

Thursday, June 27, 2019

Summertime Writing: Two Character Brainstorm

This will continue to focus on one of the lists from the last exercises—the people nouns. The other two lists I will bring over to this post to use as needed to try fleshing out two characters in the future.

The purpose of this exercise is to expand the material. I picked these two characters that I know at two very different degrees. Picking these two people from my own past experience at different degrees is a conscious effort to see how relationship closeness might hinder my creative use of the characters. I'm guessing that the first character (A), who is very close to me, might suffer from the desire to protect the character. The second character (B), which I know very little about, will receive a much greater degree of creative additions. Hopefully this leads to a more creative, interesting, and usable character.

I highlighted in yellow the two characters that I want to flesh out.


Raw Brainstorm Material from last exercise

People: Old grandfather was very crafty, school bully that class stood up against, inventive friend that doesn't trust anyone, deliverer, acquaintance that likes physical activities, art teacher that is very old and yet stylish, a two-faced person, brother.

Places: fragmented hometown, desert oasis, vine infested jungle, in the middle of a hurricane, standing on a pier smelling the scent of seawater and hearing the sound of waves hit the support, on a bicycle, canoeing down a river, on an exercise bicycle.

Things: watch, pencil, computer, paper, led light, dice, hometown football shirt, fast racecar, canoe, yellow one-person tent, old pad of paper that is almost used up, the sound of fall maple leaves blowing in a strong wind outside the room window, van.

In day 3 in the book 90 Days to Your Novel, the exercise says to create and flesh out 10 characters with one-page bios. This is two characters. I'm using half of the character bio information presented in the book rather than the full character info.

This is half of the worksheet found in the book.

A. Old grandfather was very crafty


Character name: Anton

Age: 86

Occupation: YouTube carpenter video maker. A former construction worker, he made his living fixing up houses for ordinary people. He found ways to reuse old lumber and build things unconventionally. He brings his unconventional carpentry methods to a video series called Building it Damn Good, with Anton.

Family members and/or significant others: The youngest of two, his older brother Gary worked for the fire department, now retired, travels the world doing volunteer work.

Personality traits: Doer. He doesn't like to stand around. He almost always has a hammer or tool in his hand or pocket. When not doing YouTube videos, he walks the neighborhood meeting people and helping out doing odd jobs, fixing things, telling amazing stories, and finding material for his stash of material.

Character history (where is he/she from?): He grew up on  a farm in a very small rural town of a few hundred people. For work, he moved to the bigger city, but he brought his charming small-town ways. Despite living most of his life now in the big city, he still has kept his small-town manners. Each project deal is done with a shake of the hand rather than signing contracts.

Highest level of education: 7th grade. His real education was farm work and later construction. In construction, he learned on the job from others by doing things after being explained how to do it.

Physical traits: With a natural strength from hauling lumber, swinging hammers, and lifting plywood. He has a natural bulky appearance. He normally wears baggy working jeans or overalls. He always wears a brimmed hat to keep the sun out of his eyes since he works outside considerably.

Biggest motivator: He likes to build, make, and create things. Especially, he likes to reuse normally discarded wood and construction material. He lived through a deep economic recession where everyone had to "make do" with what they had.

Biggest fear: He has a fear of not doing anything or being alone. He is always talking with the neighbors and strangers. 

Things he/she likes: He likes to socialize and work constantly. He tries to do everything on his own.

Things he/she dislikes: He doesn't want to be alone nor spend time doing nothing. 

B. Art teacher that is senior and yet stylish

Character name: Cynthia
Age: 64
Occupation: Art teacher
Family members and/or significant others: Has an over controlling husband, a daughter she is proud of, and a black-sheep son.
Personality traits: Lone Wolf. Creative, stylish, and current despite her age. Sometimes her creativity is crushed by her spouse.
Character history (where is he/she from?): Born in a small middle of the country farmlands, she moved to the city to pursue art—something that brought her ridicule and teasing during her educational years. She had always spent time doing both fashion and art.
Highest level of education: Art school, art degree
Physical traits: white hair, slightly wrinkled but uses plenty of beauty products to maintain a somewhat youthful appearance. Wears expensive looking clothing.
Biggest motivator: Authentic creative instinct and expression. Breaking away from her isolated past. Being herself despite her controlling husband.
Biggest fear: Not being herself or expressing her true self. She always has to try to be creative and sometimes trendy.
Things he/she likes: She loves elegance, bright colors, spring, life, and growth. She loves to find individuality within everything.
Things he/she dislikes: She dislikes conformity, inauthenticity, and expressing things that aren't made in her own voice or style.

Comparison of characters and issues

Right from the start, I found myself trying to describe the first character (real person) instead of trying to creatively create story functional character. The real person lead the descriptions. Only occasionally could I escape the real person to add something new. I seemed to forget the YouTube portion of the story. Describing this character was nostalgic rather than fun. This character almost has become a burden to me in his current state. He doesn't seem to have as much flaws to build a conflict story.
For the second character which the real person I had only a passing knowledge of, becoming creative in the details and creating conflict built into the character was easier. Creating the story was so easier that it became very fun. She seems quirky and yet flawed.

Saturday, April 30, 2016

Attributes, skills, and special gifts


Scope

For another series, I wanted to focus on how gamer developers have made the decision to record statistics such as attributes, skills, advantages/gifts, and disadvantages - the modifiers related to characters directly. The actual numbers (values) will not be considered, which are being looked at the Dice, cards, and probability series. However, formulas that show how they interact with each other will be examined. The post will not look at situation modifiers - modifiers related to influences outside the character or due to the environmental situation.

As foundation, first looking at the terms and concepts will first be analyzed. Then formula variations of the elements effecting performance are listed. Finally, a model showing the relationship of popular attributes is presented.

Terms

attribute - normally represent innate or inherent features and characteristics of the nouns being considered, that cause something else to perform in a certain manner.

attribute, characteristic, aspect, trait, quality, fact, point, statistic, stat, feature, element, detail, particular, consideration, facet, specific, part, unit, component, angle, slant, hallmark, mark, sign, distinction

skill - an ability, which can be learned, to do something well.

skill, skill set, expertise, knowledge, proficiency, adeptness, adroitness, deftness, ability, prowess, mastery, competence, capability, aptitude, accomplishment, facility, talent, know how

gift - unusual natural ability or talent.

gift, talent, advantage, flair, forte, specialty, knack, brilliance, touch, genius, endowment, edge, superiority, dominance, ascendancy, supremacy, asset, benefit, blessing, virtue, pro,  plus

flaw- a mark, fault, or other imperfection that impears a character
disadvantage, flaw, downside, snag, hindrance, weakness, defect, fault, con, trouble, problem, complication, difficulty, blemish, imperfection, inadequacy, shortcoming, limitation, failing, deficiency, failing, glitch, minus


Formula Variations

attribute

attribute + skill

attribute + skill + gift - flaw

attribute + gift - flaw

skill

skill + gift - flaw

gift - flaw

Several variations of which and what factors affect character performance depend on which of the above elements are available in a given game system.

Categorized Chart of Attributes for RPGs ver 1.0

This model I present as a means to show attributes used in different RPG game systems. I have color coded the areas of life using primary colors of red, blue, yellow, and plus white. Secondary colors are used for resources for those areas of life, which are connected to and touching the other attributes of the area in green, purple, orange, and magenta.

Grey is used for defense and aqua for luck.

I have place the attributes in columns.

The first column in the circle is an overall rating for level or challenge rating. In a few games, this is the only statistic which represents the character's entire abilities and power.

The second column in ovals breaks the overall rating down to body, mind, soul, social, defense, and luck. Not all games use all of these. Some use only three and then derive the others from the three.

The third and fourth column in parallelograms lists some names for attributes and alternative names.


The fifth column in squares lists approaches from FAE which describe "How" something is performed.




A Basic System 12 (ABS12)
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