This page hasn't been updated for a few years, before my RPG publishing began. These are posts before July 2016
Review: Alone: A Solo Game Engine beta
Review: Alone: A Solo Game Engine beta
In depth Reviews
Starting a more in depth review series.
Test played Reviews: JAGS Revised
Test played Reviews: Hackmaster
Test played Reviews: Dungeon World
Search for a current fantasy main system series
Search for a current fantasy main system Part 1: suggested games and evaluating their samples
Search for a current fantasy main system Part 2: First look at downloaded samples
Search for a current fantasy main system Part 3: Organizing "Battles"
Search for a current fantasy main system Part 4: Organizing Losers Battles
Search for a current fantasy main system Part 5: Evaluating the game systems
Search for a current fantasy main system Part 6: Losers BattlesThe End is Near
Search for a Fantasy Game: thrown a curve ball
The End is Next. The Final Battle will be next.
The search for a fantasy or universal RPG: The winner and my choice.
Fiction by Ken Wickham
Microfiction: failed fantasy trope, "Bargain for Eternity"
Testplay : "Peaches and Blades"
Testplay: "Voices from the Corridor"
Aioskoru Story Series
Aioskoru part 1 : "Wild Horses"
Aioskoru part 2 : "Friendly Centaur"
Aioskoru part 3 : Experience Points award
Aioskoru part 4 : "Emotional Plea"Aioskoru part 5 : "Elder's Request"
Story elements
Story vs RPG Series
Story: Elements
Story vs RPG Part 2: Main Characters - Protagonist, Antagonist, PC, NPC
Story vs RPG Part 3: Character Information
Story v RPG Part 4: Potential Pitfalls of using a RPG session for a Story.
Story v RPG Part 5: Personality Types
Story v RPG Part 6: Alignment, Morality, and Ethics
Story vs RPG Part 7: Character Needs
Story vs RPG Part 8: Character emotions
Story vs RPG Part 9: Lies - Our characters darkest secrets
Story vs RPG Part 10: Setting - cultures
Story vs RPG Part 11: Pair Dynamics
Story and Game Structure: Storylines
Story vs RPG Part 12: Larger groups - conformity & deviance
Story vs RPG part Appendix: Emma - RPG to Story Conversion using Psychology and Sociol
RPG and Story Scene Series
RPG and Story Scenes: The foundation of action within a story.
RPG and Story Scenes: RPG scenes
RPG and Story Scenes: Writing and RPG methods
Attributes, skills, and special gifts
Personality Traits
Personality Traits In this game, I will present the Big Five Personality Traits
Personality type conversion chart
In this Dice, Cards, and Probability Series
In Part 1, I looked at probability, notation, number of occurrences.
In Part 2, I looked at linear die/dice (single) results
In Part 3, I looked at the d12, rolling over, rolling under, modifiers, target numbers, difficulty, proficiency, and values
In Part 4, I looked at multiple dice probability using 1d12, 2d6, 3d4, and 4d3 (4dF) comparison.
A Basic System 12
D12 System Skeleton A Basic System 12 (ABS12) Part 1: Basic framework.
ABS12 Scaling damage
ABS12 PL1 Creature Species
ABS12: Combat Second test
ABS12: Basic fact generator
ABS12: Character Creation
ABS12: New weapon list
ABS12: PL base statistics
ABS12: PL0 info added
ABS12 Gingerbread Person
ABS12: Merfolk & Satyr, ver 1.05Playtesting a magic user Part 2: "Basement of Toys"
ABS12: Using a deck of cards to do solo gaming.
ABS12: Powers & Magic revisted
ABS12: Changing powers
ABS12: Story Engine
ABS12: Drama Escalator, v 1.06
ABS12 Experience System Changes
ABS12: Hill Giant, giant scorpion, and skelify
ABS 12: Powers - Verbs
ABS12: Chapter #s & PDF version
ABS12: Overview & Character edits
ABS12 : 5 new descriptions: Hunter, musician, disciple, elemental, and druid
ABS 12: Powers - Nouns and Power Sheet
ABS12 : version 1.07
v1.07
ABS12: updated intro with overall game summary and purpose, verb actions, and preview of future graphics version
ABS12: Power Level (PL) is now Experience Level (EL) & new character sheet
Flexible Solo Game Engine
ABS: Solo Gaming Engine - flexible version
Maps
Quick free world maps using GIMP filters and Donjon fractal maps series:
Part 1: Getting a fractal map,
Part 2: Getting different types of maps,
Part 3: More accurate 3D maps with mountains,
Part 4: Zooming and resolution,
Part 5 Expanding the Zoom Limits.
Part 6: Quick outline maps
Quick free world maps using GIMP filters and Donjon fractal maps - Preview of EbookIIAvailable now.
Highways of Aioskoru
Calculating Elevation Layers
Aioskoru world with clouds and shading
Comparison of increasing map resolution: Old vs New method
Closer up terrain map
I've been working on [city] maps for Aioskoru. Some is random, though controlled and deliberate.
Monsters
Looking at OGL stat data: Black Bear
Fantasy Languages
Linguistic basic, as applied to fantasy languages [Draft]
2) Looking at OGL stat data: Black Bear
3) Looking at OGL Playable Species, aka Races
Adventures
Formating and Layout
Spent some time learning some border skills to use in the future.
World of the Fifth Sun
Exploring into RPG engine source documents
I've been slowly building the creature and encounter database. 21 encounters so far.
Example of a first combat after a failed attempt at tracking. [Draft]
Introductory Mythology of World of the Fifth Sun
Conceptual Sketches from the Story World
NaNoWriMo Writing 2015
NaNoWriMo 2015 is just a month away.
First few days of NaNoWriMo
Finished again! Made it to 50,000 words again my second year doing the contest.
Focus of the month
Focus this month April 2016
Conversion tool I am working onWorking on Lies, secrets, defense mechanisms post, next batch of ABS12 PL1 Encounters
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