All the changes from this page will be added to the complete master game page at A Basic System 12 (ABS12).
Current rough magic system: skill based
My first magic system began with two spells - fireball and life heal.
A few weeks ago I switched to skill based magic.
Magic Users Spells: disease, poison, splinter smash, firecone, corrupt touch, fear, drain touch, corrupt stare, petrification, charm, dig, fly, immune (to one element or poison/disease), aware, defense (increase defense temporarily), covert (invisible), or offensive bonus. Each build point raises damage up the scaling damage chart from 1 to a current max of 6 damage levels [(1d12*3) /4].
Considering next power system
I considered this system in a message to one person that I exchange messages with.
I'm just getting to magic more recently, still trying to keep things simple reusing skills and creature abilities as the basis for magic atm. I may switch to an 'adjective', 'verb', and 'noun' system like 'minor destroy fire', 'greater summon earth', or 'fast heal life' tying the parts of a created spell name to mechanics and allow the player to describe the magic visual effects and form. Maybe do that as soon as I have the basic down.
This post I wanted to begin looking how such system may look like.
Here is a chart that I made up. I will place it as an option for now in the system.
[Click to enlarge]
A Basic System 12 (ABS12)
Index of my blog
RPG pen & pencil gaming. After 5 years since returning to tabletop RPG playing, online video games beginning to interest me once again, I am learning and making new material RPG material—especially solo gaming material. I'm also working on Aioskoru material such as fantasy languages. Some goals are to write stories and poetry on the side, develop the world, and use customized rules for my own story world. Newer digital map and drawing may also be explored.
Thursday, June 16, 2016
ABS12: Powers & Magic revisted
Labels:
1d12,
A Basic System 12,
ABS12,
Adjective,
Noun,
Power,
Spells,
Verb Actions,
Verbs
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