Saturday, June 25, 2016

ABS12: Drama Escalator, v 1.06

All the changes from this page will be added to the complete master game page at A Basic System 12 (ABS12).

New version number
If you haven't  noticed, I upped the version now to 1.06 including everything changed or added last week. The current version is much larger than the last version update. I finished my magic user play test, added the deck of cards option for the solo gaming engine, added a new power & magic system, and added a story engine.

Drama Escalation
Here is a small update I will try for drama escalation.

Escalating answers.

  1. For the GM emulator, once the inciting event has occurred start at -4 to all rolls for actions related to plot.
  2. This will limit the maximum best possible answer as a 'Yes, however'. 
  3. Then each time that the character fails to achieve a plot goal add 1 to the initial and subsequent base # -4 slowly reducing it to zero and then it can become a positive number. 
  4. This slowly increases the chance to getting a 'Yes' answer.
  5. Once a 'Yes' or 'Yes, also' has been achieved, the escalating number returns to -4 value.
  6. If the scene is a climax scene, any negative value becomes zero and can become positive.

A Basic System 12 (ABS12)
Index of my blog

No comments:

Post a Comment