Monday, October 26, 2020

Newest Issue of SoRoPlay GamTools, Horror Ref(erence). In this issue, there is new material never published including rankings, a horror generator tool, a brief history, and horror definitions.

 

https://www.drivethrurpg.com/product/333448/SoRoPlay-GamTools-Zine-Horror-Ref

Now available, the latest issue of SoRoPlay GamTools focusing on a Horror Reference issue available at an introductory price 30% off until the end of October.

55-page PDF, with some illustrations

This issue is a Horror Reference (Ref). It has new material built around several questions.

  • What is horror?

  • What fiction sources my serve as a companion to horror RPG gaming?

  • What type of random d100 tool may help to create a horror story?

  • What is a brief timeline of highlights for horror novels, movies, and videogames by decade or century?

  • And what horror novels, movies, and video games might serve as inspiration for horror gaming?

Those were a few of the questions and topics for this issue of SoRoPlay GamTools Zine.

This 55 page Horror Ref(erence) zine PDF brings together several rankings to create an average horror novel, movie, and video game ranking. It also awards medals to the most frequently cited works: gold, silver, and bronze.

A section at the beginning explores the horror definition and related words.

A brief history of the past decades and centuries of horror novels, movies, and video games highlights major titles and works.

It has a horror tool, d100 random horror noun, verb, adjective, and adverb table.

This PDF is illustrated with some images.

This PDF has the following sections and/or tables.

  • Is horror a genre?

  • What is horror?

  • How is horror distinct from a thriller, suspense, or mystery genre?

  • Parts of Horror Definition: Fear, Dread, Abhorrence, Aversion, and Repugnance

  • Intense Dislike: Distinction between Antipathy, Aversion, Repugnance, and Disgust

  • In a state: Frighten, Scare, Indimidate, or Cow

  • In a state: Fear, Dread, Fright, Dismay, Consternation, Panic, Terror, or Horror

  • Brief History of Horror – Highlights from the Past (novels, movies, video games)

  • Grammar Fuel: Horror Nouns, Verbs, Adjectives, and Adverbs (100 each)

  • Top Horror Novels (26 core books, 135 ranked books, many more unranked books)

  • Top Horror Movies (54 core movies, 215 ranked movies, many more unranked movies)

  • Top Horror Video Games (10 core video games, 26 ranked video games, more unranked video games)

Sunday, October 25, 2020

Commentary on Session 8 combat and prefaced by prior test versions.

This post is reposted from the post at https://www.reddit.com/r/Solo_RPG_Tools/ concerning the story combat session past with identicall post names. 

Thanks, to the current subreddit members! If you haven't joined the community yet, every membership helps bring more of my tool content [the next goal is 15 members to open the next content reward, an encounter-type tool]. See Coin Solo RPG System 1_05 for membership criteria.

[Spoiler text is for if you haven't yet looked at the Setting up, Inciting Event, and Sessions 3 through 8 result. Read those posts first.]

I felt very satisfied with the first conflict giant worm one-shot kill. Here is why.

I wanted to comment on the session 8 first giant worm conflict combat result and preface it with a recap of the 3 prior test Combat Results so far. I'm recounting a summary what has happened so far with the combat system to sort of explain why I thought and felt that way.

You can read the full prior tests in those posts from months ago.

For Version 1_04, there were two combat test results.

1st Test 1_04

In the first combat test done with the simultaneous, before adding combat skill, combat done 3 months ago between William and the demon wolf went as follows.

  1. William shot off the demon wolf's right hind leg and the wolf bit lightly into his abdomen.

  2. William missed with the walking stick, and the demon wolf killed William by ripping open William's stomach, abdomen muscles, and main artery. (William died in two rounds)

2nd Test 1_04

In the second test, the final nature of the combat was made very apparent as well. This was before factoring negative ability, negative skill, and before skill models.

  1. William shot blasted the demon wolf in the chest destroying muscle, bone, and organs and the demon wolf bit and clawed at William's abdomen causing light wounds. (Demon wolf died in the first round)

1st Test 1_05

In 1_05, the skill models, weapon scaling, and revised damage rules for the current version were added.

  1. William's blast nicked the wolf's rear left leg and the demon wolf bit off a chunk of William's left arm rendering it limp and useless.

  2. William swung and broke the demon wolf's rear left leg with a walking stick and the wolf bit and clawed light damage to William's upper right leg.

  3. William swung his walking stick with a heavy blow to the demon wolf's and struggling the demon wolf bit and teared at his lower left leg. The demon wolf then collapsed dead. (William killed the demon wolf in 3 rounds after taking a heavy left arm wound)

  4. William then was overcome with poison for a period of time.

Correction for 1_05 and 1_06 combat example

I noticed and will change one example that needs one small correction as noted for the 1_05 and 1_06 PDF versions. It doesn't change the rule nor the example. It just was a typing error shown in bold. The combat doesn't change at all.

The disadvantage slides the pistol shot from 4-2=+2 to 2-1=+1This means, because of the disadvantage, the damage would go to the 2nd flip instead of the first flip. 1st tails, 2nd 2 coin damage tails & tails = both tails damage, 3rd flip = heads. Damage result = player inflicts Light damage, opponent inflicts Heavy damage. William's target = tails, heads, heads= Upper left leg receives heavy light damage.

Session 8 William vs Worm Commentary

Having prefaced this giant worm story combat with what William has experienced in the past 3 combat test examples, this worm combat felt really good and satisfying. Especially after all of the narrative setup and giving William a real reason to fight the worms, his one shot to the head (well giant worm mouth) was very satisfying.

It is satisfying after experiencing frustration with both Troy in the corn field, that sadness of Mr. Anderson's farm, questioning whether it was even his battle, and Harry telling aunt Sarah about uncle's dire situation.

If you haven't looked at that text yet, see sessions Setting Up, Inciting Event, and 3 through 8 for the current former Mayor Jacob Vaast adventure.

Even though the story will continue, I knew I had to stop after the one-shot kill.

Friday, October 9, 2020

November, no plans yet, but ideas are spinning

 Normally, most November beginning my first writing month years ago, I try to write something significant somehow. I'll likely try to write something this year.

Last year, was filled with what became the Grammar Fuel series—initially penned as a one volume, 30 page RPG tool book. It vastly expanded to several volumes, several tools, and a few different series.

I do have 3 ideas briefly sketched out a few days ago for a possible project. I also have piles of unfinished and working projects that every once in a while get's pushed to the front.

We'll see how it goes.

Rebellion - Anti-Establishment 25% Sale

This weekend, help prepare for November solo game or story writing with any of these tools.

Author's publisher page

Rebellion - Anti-Establishment 25% Sale

Say goodbye to your GM!


This sale for this weekend at DriveThruRPG has the following titles at 25% off

Character Mechanisms

Character Mechanisms II

Story Mechanisms

Environmental Mechanisms

Remnant RPG Tools

Grammar Fuel: Parts of Speech

Grammar Fuel: 12,000 Idioms and Phrases

Rhyming Fuel

ABS12 Solo Game Engine 2nd Edition

ABS12 Fact Generator 2nd Edition

Description Generator: Objects 2nd Edition

Gamemaster Surrogate: 100 Shades of Nay...and Yeah

2,000 American Male First Names

4,500 American Female First Names

SoRoPlay GamTools Zine: Coin Solo RPG System

SoRoPlay GamTools Zine: Myths and Fables

SoRoPlay GamTools Zine: Learning about Poetry

and

Micro Dungeon Room Map Generator


 At Amazon, Character Mechanisms the sale price is the same. 

Character Mechanisms

Character Mechanisms (2018)
Available at two places: one a PDF or one for Kindle
A PDF @ DriveThruRPG
For Kindle (US) @ Amazon.com, (UK) @ Amazon.co.uk, (DE) Amazon.de.

At Amazon, the 2nd edition at Amazon are already at the minimum amount for the current full 70% royalty percentage. 

Thursday, October 1, 2020

Now available for kindle except a few minor changes, removal of appendix

The Kindle version does not have the Appendix of tables, which were added to the rear for printing in the PDF version, to make printing easier. However, all of the tables are found within each of the sections. The larger sideways 144 tables were place back into the sections with the horizontal table and the instructions.

Essential SoRoPlay GamTools


Essential SoRoPlay GamTools (2020)
Available at one place currently, though kindle may be forthcoming
A PDF @ DriveThruRPG
It is also available in two different bundles where it is included as one of the bundle pieces
Mechanisms and Minimalist Bundle
and
Individual piece Bundle

For Kindle (US) @ Amazon.com, (UK) @ Amazon.co.uk, (DE) Amazon.de. (also available for other countries)