Expanding, replacing the Indoor/Outdoor/Item Gen
or
Description Generator: Objects 2nd Edition-
This 2nd edition expands and includes the 1st edition material. 52
pages, 9 charts, 33 types of facts/descriptions, object describing words
from Roget's Thesaurus. [Compared with the original which was 3pg, one
chart & instructions, it's greatly expanded.] This is a description
generator that is meant to aid or take the place of a Gamemaster (GM)
for describing objects in situations & settings. Nine charts with
results for 1D20, 3D6, and d100 systems is included
Outdoor Setting Generator - focuses on descriptions of locations or places. This includes biomes, weather, soil types, sparcity, and size.
Indoor Setting Generator focuses
on descriptions of rooms and interior locations. This includes rooms
types, sizes, adjectives describing rooms, and material found in or used
in the construction of the room.
Adding more specific colors
Color Generator & Wheel -
This book helps you to use and even roll randomly for 144 color names to
describe more vivid settings. It also has a color wheel to help design
13 types of color combinations. It has color meaning for the 8 main
colors. This table shows 12 rows of 12 columns of
colors: Black, Cool Grays, Warm Grays, Purple, Pink, Red, Orange &
Brown, Yellow, Green, Aqua, Cyan & Turquoise, and Blue. 144 total
color names with the actual color background & hexadecimal color #.
Modifier Generator - shows
modifier categories with 12 or more modifiers for each category
including degree, time, contrast, unity, manner, cause-and-effect, and
place words.
Expanding, working with on Specific Terrain brief descriptions
Minimalist terrain tools in the Minimalist Series -
brief specific terrain descriptions may be generated using the specific
minimalist terrain series tools or many of them are found in
Environmental Mechanisms. Titles include among many: urban, coniferous
forest, deciduous forest, cave, desert, grassland & shrublands,
mountains, rainforest, wetlands, forces of nature-air & heat, and
forces of nature-ground.
Micro-Dungeon-Room Map Generator -
This has two main tables to help generate micro-dungeons, dungeons that
are small and created on-the-fly: • 144 Random Rooms (showing the shape
and 5ft square dimensions). • 22 Random Hallways (showing the
direction, intersection, splitting, or even corners).
Expanding, alternatives, or building upon the Relationship, Mood, Emotion, & Encounter Gen
Mood-Emotion Generator - focuses
on 12 categories of emotions or mood: joy, expectation, sadness,
confusion, anger, courage, caring, fear, guilty, strong, hurt, and weak.
12 words detail the degree and specify the emotion or mood within each
category.
Character Generator -
focuses on generating a description of uses nine possible
personalities, stat archetypes, encounter types, virtues, vices, and
types of quirks on two charts
Human Generator - shows
12 body categories with 12 body description indicators for each
category including body shape, hair color, hair style & length, skin
color, lip shape, height, facial hair, chest or breast size, eye color,
brow shape, eye shape, and nose shape indicators based on worldwide
human races.
Social & Mental Traits Generator -
This table shows social and mental traits listed in 6 dimensions
introvert-extrovert, rebellious-agreeable, carefree-conscientious,
neurotic-stable, closed-open, and proud-humble. Each dimension has 12
ranked degrees with two related words per rank to describe a characters
mental and social attributes using words.
Physical Trait Generator -
This table shows 144 strength, dexterity, and constitution traits
listed in 6 dimensions delicate-strong, exhausted-enduring,
unhealthy-healthy, unskilled-accurate, clumsy-agile, and slow-quick,
with their definitions.
Knowledge Generator - focuses
on mental and studied knowledge fields such as science, philosophy,
language, literature, military, agriculture, law, politics, religion,
social science, and paranormal.
Career Generator - shows
most career categories with one to twelve or more careers/classes for
each category including information, sports, wealth, philosophy, home,
health, psychology, paranormal, religion, history, geography,
anthropology, business, social science, politics, law, music, fine arts,
art, language, literature, science, medicine, agriculture, technology,
and military.
Dream Generator - shows
12 dream word categories with 12 dream word symbols for each category
including animal, building/house, vehicle or mount, clothing, body part,
color, number, insect, disaster, location, character, and relation
words.
Animal Generator -
focuses on the movement, behavior, attacks, defense, abilities, and
living situation and survival features of a real, earth-like, mythical,
folklore, made-up or similar alien animals.
Wing Generator -
This is a flexible animal generator that is meant to aid or take the
place of a Gamemaster (GM) for answering questions or finding the clues,
information, or describing wings of animals. This a lists of 144 animal
names that have wings or glide (insects, butterflies, dragonflies,
birds, water birds, flying fish, flying squid)and flightless birds. It
does not show any pictures nor drawings.
Alternatives to the NPC Scene Actions (AI)
Scene Action Generator - This
table shows 144+ verbs listed in somewhat order: verbs that do, move,
social, setting, object, and idea - used to describe a scene.
Several of the NPC content below refers to the Character Generator
Character Generator -
focuses on generating a description of uses nine possible
personalities, stat archetypes, encounter types, virtues, vices, and
types of quirks on two charts.
Dialogue & Communication
Dialogue Engine -
This dialogue engine helps create dialogue topics, voice qualities, and
personality-based dialogue styles for games and stories. This dialogue
engine takes into acount 3 moods, 9 personality types, 3 mindsets, and 7
vocal qualities using six-sided dice. It uses the Character Generator,
Fact Generator, Motivation Generator, Plot Generator, and Flash RPG. It
can also use the Body Language Generator to add non-verbal body
language.
Grammar Fuel: Parts of speech is
a five-dialogue style engine added to 15 tables alphabetized and
numbered for either d6, d10, d20, d100, or d1000 rolls depending on the
table, which brings together the 2,000 verbs, 2,000 nouns, 2,000
adjectives, 1,000 adverbs, 1,000 interjections, 250 prepositions, 100
pronouns, 100 subordinating conjunctions, 100 determiners, 20
correlative conjunction pairs, 8 coordinating conjunctions, and 5
article/plural combinations. The parts of speech are mostly American
English based. So, it is like a 8,583 random word table divided by part
of speech. However, speaking styles influence which words are generated
somewhat. However, there are 5 dialogue styles which have different part
of speech probabilities: thinking, feeling, doing, discussing, and
formal dialogue styles each have different part of speech proportions.
Character Communicator - This table shows categorized by archetype or primary stat with twelve functions of communi
cations
for each category including summarize, persuade, argue, imagine,
advise, instruct, inform, direct, describe, motivate, analyze, and
explain.
Behavior Character Behavior Engine - Characters
behave and react to stimulus which may be found in the behavior engine.
This behavior engine helps create behavior styles for games and
stories. This behavior engine takes into account 9 personality types, 3
mindsets, 9 stat archetypes, 9 virtues, and 9 vices. It can use the
Dialogue Generator, Motivation Generator, and Character Communicator
primarily.
Thinking
Character Thinking Engine - This system shows analytical and intuitive brain thinking for 15 different
archetypes:
featuring doer, caregiver, skeptic, lone wolf, guardian, striver,
seeker, faithful, mediator, shadow, stranger, darkness, body, mind, and
soul. In addition, 12 meanings lead to thoughts based on needs which
lead to decision question. Decision basis thought questions are cross
reference with decision basis listed on the
Thinking Generator:
cost/benefit, utility, sufficient/generalize, duty/authority,
deduce/link, brainstorming, define/exclude, identify/cause-effect,
empathy/sympathy, prior belief/fear, assumptions, and
groupthink/harmony/dissenting.
Thinking Generator -
This table shows mental basis for 15 different archetypes: featuring
doer, caregiver, skeptic, lone wolf, guardian, striver, seeker,
faithful, mediator, shadow, stranger, darkness, body, mind, and soul. 12
decision basis are cross referenced: cost/benefit, utility,
sufficient/generalize, duty/authority, deduce/link, brainstorming,
define/exclude, identify/cause-effect, empathy/sympathy, prior
belief/fear, assumptions, and groupthink/harmony/dissenting.
Emotional Reaction Generator -
This table shows reasons or causes for emotions for 15 different
archetypes: featuring doer, caregiver, skeptic, lone wolf, guardian,
striver, seeker, faithful, mediator, shadow, stranger, darkness, body,
mind, and soul. 12 emotions are cross reference with triggers,
action/reaction, and need: joy, anticipation, sadness, anger, courage,
love, fear & anxiety, guilt, shame, pride, and humility—the same
emotions listed on the Mood-Emotion Generator and Body Language
Generator.
Character Reaction Engine - This system shows reasons or causes for emotions for 15 different
archetypes:
featuring doer, caregiver, skeptic, lone wolf, guardian, striver,
seeker, faithful, mediator, shadow, stranger, darkness, body, mind, and
soul. 12 meanings lead to reactions based on needs which lead to
emotions.
Emotions are cross reference with meaning-triggers, reaction, and need listed on the
Emotional Reaction Generator:
joy, anticipation, sadness, anger, courage, love, fear & anxiety,
guilt, shame, pride, and humility—the same emotions listed on the
Mood-Emotion Generator and
Body Language Generator.
Mood-Emotion Generator - focuses
on 12 categories of emotions or mood: joy, expectation, sadness,
confusion, anger, courage, caring, fear, guilty, strong, hurt, and weak.
12 words detail the degree and specify the emotion or mood within each
category.
Relationship
Character Relationship Engine - This
system expands the dialogue mood & topic engine to 12 moods (from 3
in dialogue engine). 12 relationship circles each have two behaviors
and a set of common goals. The twelve relationship circles are the
following: love interest, parent, offspring, extended family, friend,
merchant, education, belief/religion, activist, work, service, and
membership. These same 12 are the same one that are expanded into 12
archetypes in the prior tool. Relationship Generator. It lists 12
evaluated roles linked to needs, relationship behavior, and social
emotions. The 12 evaluated roles are: enemy, despised, victim,
unrelatable, alone, obsession, unfamiliar, relatable, wanted, friend,
family, and loved one. Mind, body, and soul stats also influence
communication preference.
Relationship Generator -
This table shows with twelve types of relationships for each circle of
friendship including love interest (spouse), parent, offspring,
extended family, friend, merchant, education, belief (religion),
activist, work, service, and membership. It generates archetype-like
results and also includes shadow, stranger, and darkness columns.
Alternatives to the Gamestory Adventures
Flash RPG is
a six-sided dice game intended for solo game play used to create flash
fiction, adventure seeds, and background stories. These are extremely
small stories. All of the details can be randomly generated or chosen
intentionally by the player. The details will only hint at something
more than is told in the fiction.
Three Conflict Chain RPG - This book has has 6 sections and around 11 main steps to help flesh out into three conflict in
Three Conflict Chain RPG —
an expansion to FRPG. In this game 36 story openings, 6 types of
inciting events, and three conflicts looked at by asking 6
question-words using the inquest table, and maybe adding a plot twist
are used to create series of conflicts explaining what happened to reach
the final conflict result.
Deep Dive Engine - To
further flesh out the three conflict stories, additional scenes are
added using the Deep Dive Engine. In this engine, six kinds of scenes
are created randomly: explanation, description, transition, narrative,
action, and reaction scenes. This adds further character development,
background stories, connects the major conflicts, and can add subplots.
Transition Scene Generator - This
table shows 144+ transition words listed in somewhat function order:
begin, during, after, compare & clarify, contrast and concession,
add, illustrate & introduce, cause & condition & effect,
refer & identify, direct & place, flexible & changing focus,
and occurrence & resuming - thought a few can be used in many ways.