Sunday, December 27, 2020

World of the Fifth Sun progress 2014 to 2020

 The 2014 through 2019 information is copy past from last year's two summary posts. 2020 year review is newly types summarizing this years progress both in blog and writing projects.

Summer of 2014

Everything really began in 2014 when during the summer I came across NaNoWriMo. Sometime around the mid or late summer I decided to try writing a novel during November. I remember checking out several books and taking notes on how to write novels.

I created Song and Fire, a short novel set in a world that I called the Ea, the World of the Fifth Sun.

2015

For a more complete look at 2015 summary, see my 2016 year end review of 2015 post.

I remember revising Song and Fire during January of 2015. While this first novel only sold a few copies, it spurred me to return to tabletop RPGs after 20 years. This book's mythology is that Ea is on the third planet on the fifth sun or 'sol' in a series of worlds, each proceeding world having been destroyed in a war of gods. I can actually easily move this story into an Aioskoru human region if I wanted to.



I began World of the Fifth Sun blog on March 13, 2015.

I created several documents which would inspire generator and engine products this year in 2018. 


Much of my Character Generator and flaws was initially created in the Stories vs RPGs series and resulting book.

July of 2015 my nephew in my family was tragically killed by a drunk driver.

I began my Rolemaster beta testing experience around this time as well.

In October, I began creating Aioskoru.

October 28 I began trying to build Aioskoru using online random content generators and learning to expand map techniques. 

November I wrote my 2nd novel, a collection of short stories for the World of the Fifth Sun which resulted in two of the short stories being released Worn and Lanic. Although only those two stories were ever published in one small volume, I still have the remaining stories unedited in my collection. I might be able to do something in the future with this old unreleased content.

I ended the year with more map creation techniques which resulted in techniques used in Quick free maps series and book in 2016.


2016

For a more complete look at 2015 summary, see my 2016 year end review of 2016 post.
2016 began by finishing my map making techniques. 

I then switched to fantasy constructed languages. 

Dice, card, and probability brought me to ABS12 creation series. This was actually my 3rd RPG game attempt after a WotFS Fudge and FAE versions which are actually inspirations for One-Roll Fudge RPG, which were never published anywhere. While A Basic System 12 (ABS12) V1.08 may not be great in it's entirety, pieces of that game are great and are actual pieces such as the Plot Generator and Fact Generator

In mid 2016 summer, I began selling products on DriveThru and RPGNow. First, maps were my topic. It quickly switched to Aioskoru and the Solo Game Engine and Fact Generator (which are pieces of ABS12).

In late that year, I began creating Fairy language, which is a test into the possible content of books such as Elvish Language. I've had words written for Elvish since earlier this 2016 year but have changed much of it in it's current form. It is based, however, on the same words. Fairy would be published first since I knew that I owned the rights to this invented language.

5e x 5 was really the emphasis at the end of this year 2016.

Comparing open gaming systems during this year also fueled my more recent Parallel Open Gaming Systems products.


2017


2017 began by finishing 5e x 5 products for a few months. Later, Character Gen (based on Stories vs RPGs) vs, Description Gen (item focus), and Motivation Gen  (based on Stories vs RPGswere released. 

In the blog, I began with finishing my Fairy Language which I would release a year later in PDF.

My Aioskoru Myth Making series created early 2017 finally was published in 2020.

The Star Frontiers blog series helped inspire me to complete 5e x 5 Future Characters later during the year. 

2018

During the month of November, I completed a project to writing a game system and setting. One-Roll Fudge RPG and an unreleased Aioskoru setting was created during this month. This setting information hopefully will provide inspiration and direction in the future. It certainly felt fulfilling to write some fiction after a few years of rules and list creation, which are satisfying in a different way.

I've established a small presence on MeWe for social media.

During the month of December, I began and haven't finished yet a story generating series using Story Mechanisms. This series I plan to continue into January of 2019.

I wanted to get some hands on experience with other Fudge systems. This series I plan on continuing into 2019.

[I sort of continued a MERP series that I started a few years ago with this possible new series. I don't know how much more I can sustain this series. It is ranked lower on my priority since these products are rather old and low priority. I did learn a lot about myself already from this initial comparison.
Series Retired]


2019


During November and December, I created the Grammar Fuel series. The blog has several posts supporting and using these new tools and tables.

October saw the release of the fourth book in the mechanisms series, Environmental MechanismsEnvironmental Mechanisms is the result of one year of RPG tool development focusing on setting generating tools. While some of the tools are from 2018, all of the terrain tools found in the Minimalist Descriptive series were created in 2019. Setting tools became the main focus of 2019.

A few products were expanded upon and released in a 2nd edition in 2019. The solo game engine, fact generator, description generator, and the very fun to make d100 Gamemaster Surrogate-100 Shades of Nay...and Yea were released in 2019.

Orcish Language, the third Aioskoru Language, was released in 2019.

Combat tools such as the minimalist martial arts, minimalist combat, and the critical charts were released in 2019.

During the summer, this blog focused on writing qualities, innovation, and grammar.

Early summer, June, focused on flash fiction using Flash RPG.

5e x 5 saw two modern book releases—Modern Backgrounds and Modern Races.

So, 2019 was about parts of speech, setting/terrain, combat, and 2nd editions primarily

2020


The early part of the year was mainly finishing the Grammar Fuel series that resulted in the Grammar Fuel: Parts of Speech and Grammar Fuel: 12,000 Phrases & Idioms, two tools for the dialogue creation.

In the blog, the first few posts of the year were creating an environment using Environmental Mechanisms and then a post using the Dialogue Engine.

I released 9 previously unreleased draft posts with commentary.

At that time I also began the sub Reddit https://www.reddit.com/r/Solo_RPG_Tools/, which is where I've generated the new Coin Solo RPG System. Using that new system, I created the first adventure "The Art of Love and Loss".

I then did a 12 part series "Learning about Poetry" on this blog.

My Flash Fiction day project was "Necromancer Takes on the World".

Micro Dungeon Room Map Generator was released in the summer.

The American Name Fuel series was published.

Minimalist d6 Solo Game Engine & Adventure Seed Engine were combined.

Elvish Language received an update.

On the subreddit, I started a second Coin Solo RPG System adventure currently on the 13th session, yet to be named.

Essential SoRoPlay GamTools was published.

Minimalist Descriptive Urban and Minimalist Descriptive Rural were published.

Theme Generator 2e was published.

For a zine, I published currently six issues beginning with Coin Solo RPG System, Myths and Fables, Learning About Poetry, Horror Ref, Fantasy Ref, and Christmas Ref.

So, 2020 was about finishing parts of speech, phrases & idioms, dialogue, poetry, fundamentals, American names, urban/rural, expanding themes, and creating the zine.

Sunday, December 13, 2020

Any solo video game makers?

 I wonder how many people try to make their own video game with Make Your Own Game with RPG Maker (rpgmakerweb.com). That might be some interesting solo gaming if the game procedurally generatess material.