2015 World of the Fifth Sun summary
2016 World of the Fifth Sun summary
Maps2016 began where I left off in 2015, with map work. I first produced an Aioskoru Highway map.
In March, my Quick free world maps using GIMP filters and Donjon fractal maps. I used a new technique to make more accurate 3D maps than the prior methods I had tried, using grayscale maps.
ABS12In April, I began my A Basic System 12 (ABS12) system creation. I did this to give me a system that I could fool around with different mechanics. The entire series of posts shows my struggles, victories, and problems creating a system from scratch. Although the current system might not be entirely polished nor great, however I think the actual value is within the process posts. It's sort of a journal showing how they came to be.
In late April, I wrote a post that would serve as a basic model to me when comparing different game system attributes. I tried to fit together a Master chart of attribute words used to describe characters and monsters. Attributes, skills, and special gifts
In May, I wrote a post that would influence how I set monsters up for Aioskoru World Guide monster list. In my Looking at OGL stat data: Black Bear eight Open Gaming License (OGL) systems were examined comparing Black Bear stats.
Stories vs RPGsAlso in May, I started the series that would become the book Stories vs RPGs. In it, I compared character approaches, theory, and methods in story writing vs role playing games.
In late May, I created my ABS12 Solo Game Engine and Fact Generator.
Quick free world maps using GIMP filters and Donjon fractal maps
New Maps w river flow
Fantasy Constructed Languages: Fairy Celestial
RPGNow Aioskoru and solo game books
5e x 5
5e x 5 two-column
In the next post I'll look at the next year and future current goals of World of the Fifth Sun blog. Ken Wickham