Saturday, March 28, 2020

Unreleased Draft from [3-18-17]: Rapid synopsis for stories (maybe the first idea for Grammar Fuel?)

A [ general main char description: 1 adjective, 1 noun] [action verb] (to, at, in) [general location; 1 adjective, 1 noun] must [general conflict or goal].


[Notes to this previously unreleased draft: This short one sentence structure may represent the first time period when I was beginning to think about doing something like Grammar Fuel Series. As you may see, I have adjective, noun, action verb, prepositions, and such laid out in a sentence. If I can't find any other older post then this might be the first time for such an idea. 

I did not release this post because I did not have the material to make it happen. Now that Grammar Fuel is published, I can release this Rapid Synopsis material which may now be usable and possible. I have at least one other post that I remember which has even more detail or an example that I will release maybe next.]

Friday, March 27, 2020

Working with Scene Action Generator and Verb Fuel

Scene Action Generator

Verb Fuel

After the introductory comparison posted in November 15th of 2019 post, it's time to get into the tool and fuel.

This post began back in November of 2019 but the release was postponed until the main Grammar Fuel series is complete. It continues the comparison of Scene Action Generator to Verb Fuel.

Scene Action Generator
Roll 2xd12 = 7, 2 = visit (setting action type)

This is a setting action type because of two main interpretations of the word visit. One interpretation is that the character will visit someone, something, or someplace–a new setting. A second interpretation is that someone or something will visit the character's current setting. Pick the strongest or first interpretation that comes to mind. I would pick the first because it helps to make the character more active and forward-looking. Also, I know that there is the word arrive on the table for arrival type scenes.

Who, what, or where is the character visiting in the scene? And for what reason? 

Those details can depend on the overall story so far created in the beginning and revealing itself up until the current scene. Something in the story propels the character towards a new setting or location to visit.

Verb Fuel
Roll d100 (aka 3xd10) = 1, 9, 4 = 194 = cough

Cough literally means to suddenly and explosively expel noise from the lungs, which makes a coughing sound.
To cough up figuratively means to hand something over or to confess something.

So, what does cough mean in this scene?

In Verb Fuel, three main uses for these verbs are mentioned (also that the verb list might be usable for other ways not found in the book).
1. The verb states what is happening in the scene.
Literally: Within the scene, someone may begin to cough.
Figuratively: Within the scene, someone may begin to hand something over. Or someone may begin to confess to something.
2. The verb is the main action word of the conflict of the scene.
Literally: Within the scene, someone may begin to cause the character to cough. Maybe the coughing is caused by is a gas, fumes, or smoke. Or maybe the character begins to feel sick.
Figuratively: Within the scene, someone may have a task to get someone to hand something over. Or maybe the character must try to get someone to begin to confess to something.
3. The verb may be used in dialogue to speak about someone or something. 
Literally: within a scene someone may *cough cough*, or hack hack for any reason, biologically meaning that something in the throat or lungs is causing the cough such as a cold, sickness, smoke, irritant, allergy, or something like physical or physiological reason.
Body Language: Coughing may indicate the character needs to say something that a person is holding back.





Monday, March 23, 2020

Random dream and interpretation creation using Dream Generator tool and added to the Dreadmarsh.

This page will be an artistic creation furthering the story began using the Environmental Mechanisms book, creating some intellectual property [IP], so first some legal stuff.

©2020 by Ken Wickham. All rights reserved.

[This webpage or parts thereof may not be reproduced in any form, stored in any retrieval system, or transmitted in any form by any means—electronic, mechanical, photocopy, recording, or otherwise for any other person—without prior written permission of the publisher, except as provided by United States of America copyright law.]

In this project, the tool Dream Generator seems like something fun to use.



Dream Generator, which is one of the tools found in Character Mechanisms
Roll 10, 3 = 10 location person, place, thing, idea, 3 crossroad options, choices

So, the dream is of a location, a crossroad, which represents options or choices.

What else is in the dream?

Roll 8, 11 = 8 insects fear, anxiety; 11 termite attack on the soul or being.

This might mean that in the dream of the crossroads the dreamer sees termites eating a fallen log. An interpretation is that the person is at a point in life where the character must make a choice because the character is feeling attacks on the character's soul or being.

One more roll!

Roll 4, 2 = 4 clothing perceived, public self; new clothing new attitude or guise.

All together, this is the dream.

The character comes to a crossroad. Down one path lies a fallen log covered with termites eating the log. Down another path on a rock folded nicely sit a set of new clothing.

An interpretation for the character is that a point in life is coming near where the character will feel an attack on the character's soul or being when a choice must be made to change one's attitude or guise in order to pick the correct path in life.

Let me now apply this dream to that location created on 2/19/20 Neredhos Mareskos, the Dreadmarsh. Since it is a dream, I'll place it before the location.

Dream of crossroad and entrance into Neredhos Mareskos

©2020 by Ken Wickham. All rights reserved.

The character dreams of coming to a crossroad. Down one path lies a fallen log covered with termites eating the log. Down another path on a rock folded nicely sit a set of new clothing.

An interpretation for the character is that a point in life is coming near where the character will feel an attack on the character's soul or being when a choice must be made to change one's attitude or guise in order to pick the correct path in life.
...

The Neredhos Mareskos is a war-torn dead forest marsh.

On a clear and sunny day, the characters enter Neredhos Mareskos—a war-torn dead forest marshy area located between dead forest mountains and sandy hills.

The Neredhos Mareskos Giant Pale Violet Red Beetle inhabits the dead forest marsh.

The characters hear creaking!

Something in the present time is very important.

A small swarm of Meroedhos Mareskos Giant Pale Violet Red Beetles are attacking a swamp alligator with a pounce, stamp, ram, and/or slam. A creaking sound is heard echoing across the war-torn, dead forest marsh.

Saturday, March 21, 2020

Unreleased Draft from [12-30-16]: RPG vs Story Adventure: Overview

In my last three RPG vs Story series I looked at:
RPG vs Story Scene
Story vs RPG Characters
Story vs RPG Setting: Groups

In this new series I wanted to look at two more of the elements in the RPG and stories called plots and conflict. For ease of reference I will call both of these the adventure. RPG vs Story Adventure will look into different plot techniques used in story writing, rpg adventure creation, and both.

Tension is important in both stories and RPGs.

In stories, tension comes from character conflict and action needed to accomplish the story goal. Only when the story goal is reached, will the story end.  The conflict in stories is already written. In most stories, the outcome is already written and the path is in the story waiting to be read.

In RPGs, tension comes from conflict resolution which is normally mechanically tied to the game through rolling or card mechanisms. These mechanism create dynamic stories in which the outcomes are not necessarily predetermined. Paths may be more flexible and sometimes unique to the player group. Stories may move sideways and backwards due to complications. And sometimes they come to an abrupt unforeseen end.

[Notes on 12-30-16 post]
This unfinished post represents the beginning of a thought to create a new entire series. However, this is the period when 5e x 5 had just been released and with it the determination to put out the Future and Modern versions which took until the three modern books published last year. Plot Generator was published in 2018,  Story Mechanisms, and Minimalist Adventure Seed Engine later, which may represent threads of this same thought.

Monday, March 2, 2020

Unreleased Draft from [8-15-16]: ABS12: Descriptions paragraphs

Fighter - Fighters can wear heavy protection armor for protection. A fighter uses various possible weapons to inflict damage. Their main role is to be able to absorb some physical damage while inflicting some damage. They protect and defend others.

Thief - Thieves wear lower middle protection armor for protection and rely on covert actions to hide and sneak. A thief uses sneak attacks to deliver heavier than normal damage using a dagger primarily.

Disciple - Disciples use no armor for protection and rely on covert actions or swift movement to avoid damage. A disciple uses thief fist, kicks, or throws to deliver heavier than normal hand-to-hand damage.

Hunter - Hunters use no armor for protection and rely on some covert actions and distance for protection. A hunter uses ranged attacks to deliver damage at a distance.

Musician - Musicians help inspire others and affect others through their powerful songs.

Druid -

Healer -

Magic User -

Elementalist -

[2/29/20 Note on this previously unreleased blog post:
This blog post had been sitting somewhere after 8-11-16 post titled ABS12: Ranged Weapons. Druid through Elementalist remains incomplete and undefined. It represent a "what could have been a fantasy profession or class category system for ABS12. A Basic System 12 latest online version was last update 8-25-16, which was right after creating a character example of steps 1 to 12.

For now, this character Descriptions paragraph be published "as is" separate from ABS12 system (maybe supplementary) will remain copyright Ken Wickham © 2020. All rights reserved. This content cannot be transmitted, stored, or rebroadcast without expressed consent of the author.

The main 2016 ABS12 system will remain without established character Descriptions.
]

Sunday, March 1, 2020

Unreleased Draft from [2-2016]: Fantasy Languages - Linguistic basic, as applied to fantasy languages

What is Linguistics?

The study of languages, normally human, but in fantasy genre it would also include other species and races.

What are Languages?

Systems that communicate ideas and actions through symbols, gestures, and sounds, structured with grammar which have meaning.

In fantasy, it could include grunts, hisses, roars, and other more animal type sounds depending on the species.

What is Phonetics?

Using sounds to communicate and understand.

What are Morphenes?

They are the smallest unit of sound that has meaning or grammar function.

[2/29/20 Note on this previously unreleased blog post:
This blog post had been writing directly after 2-1-16 post on Creating a Fantasy Language. I can't remember why I wrote this, but it looks to be an overview of the sounds of languages which fits in as a predecessor of Fantasy Constructed Languages Part 1: Sounds. I do remember being interesting in linguistics and even reading a book covering the basics. I probably will not return to this topic again, so I'll publish these basics. ]