Friday, August 10, 2018

FRPG6 Dialogue Engine example

This example is from the Dialogue Engine now available for sale as well as in a Dialogue Engine bundle which contains all of the needed tables.

https://www.rpgnow.com/product/249512/FRPG6-Dialogue-Engine

Example of Using the Dialogue Engine
In this example, I’ll use indented smaller text to show the game mechanics behind this short dialogue game situation.

The detective is approaching an old homeless man on the street in a Seattle attempting to find out if he has seen a suspect in the recent stabbing in the area. The homeless man will not trust the detective, at least initially

Old man
Personality = rolled 2D6 = 7 = guardian [from Character Generator]
Guardian - They seek perfection and to protect culture, society, and whatever they do.
However, if experiencing great stress, a Guardian becomes more of a Lone Wolf.
Lone Wolf - They seek to be original and unique.

The old man will be a minor character in terms of
importance.

vocal level = rolled 1D6 = 1 quiet ; rolled 1 = range, rolled 3 = middle range ; rolled 3 = texture, rolled 3 = twangy texture ; rolled 5 = word imagery, rolled 1 = cold, abstract word imagery.

The old man with a guardian personality speaks quietly, with a middle-range twangy voice, and uses
cold and abstract word imagery.

‘Excuse me sir. Have you seen this man,’ you ask, showing the old homeless man the picture on your
smartphone.

Hesitant, distrust; rolls a 1 = Pause often and cautious. Speaks little and guarded

The old man moved back from the picture, as if the image was dangerous or grotesque.

Quietly he spoke. ‘What ... did he do?” he asked in a twangy southern accent voice.

What is the old man’s motivation? Motivation rolls 3D6 = 12 defense mechanism, rolls a 13 = restoring a past wrong (from Motivation Generator]

The old man is speaking little, guarded, slowly, and cautiously because in the past he said something
that came back to haunt him.

The lone wolf in him caused by the increased past trauma is telling him to ‘Leave me alone’.

‘He may have done something very bad,” you say trying to read the old man’s face.

The old man will remember that experience feeling guilt at first and then hurt. Guilt roll 10 = sweating; Hurt roll 16, uneven steps, weak stumble, collapse.

The old man began to sweat. He seemed to brace himself on his old possession filled shopping cart.

‘I don’t like it ... when good people ... get blamed ... for bad things.’

I used the ‘I don’t like’ as suggested as guardian common words spoken.