Showing posts with label Coin Solo RPG System. Show all posts
Showing posts with label Coin Solo RPG System. Show all posts

Sunday, May 2, 2021

May is short story appreciation Month.

 May is short story appreciation Month. 

I just recently finished a short story gameplay involving 22 sessions during the past half-year over a my subreddit—the second solo adventure gameplay using my Coin Solo RPG System.

I'm not sure what to do for this month: write, read, appreciate, review, publish, or revise?

Last year, I posted last year's short story on this day. This year I just refer to check it out on over at my Solo_RPG_Tools subreddit for those 18+ years old.



Sunday, October 25, 2020

Commentary on Session 8 combat and prefaced by prior test versions.

This post is reposted from the post at https://www.reddit.com/r/Solo_RPG_Tools/ concerning the story combat session past with identicall post names. 

Thanks, to the current subreddit members! If you haven't joined the community yet, every membership helps bring more of my tool content [the next goal is 15 members to open the next content reward, an encounter-type tool]. See Coin Solo RPG System 1_05 for membership criteria.

[Spoiler text is for if you haven't yet looked at the Setting up, Inciting Event, and Sessions 3 through 8 result. Read those posts first.]

I felt very satisfied with the first conflict giant worm one-shot kill. Here is why.

I wanted to comment on the session 8 first giant worm conflict combat result and preface it with a recap of the 3 prior test Combat Results so far. I'm recounting a summary what has happened so far with the combat system to sort of explain why I thought and felt that way.

You can read the full prior tests in those posts from months ago.

For Version 1_04, there were two combat test results.

1st Test 1_04

In the first combat test done with the simultaneous, before adding combat skill, combat done 3 months ago between William and the demon wolf went as follows.

  1. William shot off the demon wolf's right hind leg and the wolf bit lightly into his abdomen.

  2. William missed with the walking stick, and the demon wolf killed William by ripping open William's stomach, abdomen muscles, and main artery. (William died in two rounds)

2nd Test 1_04

In the second test, the final nature of the combat was made very apparent as well. This was before factoring negative ability, negative skill, and before skill models.

  1. William shot blasted the demon wolf in the chest destroying muscle, bone, and organs and the demon wolf bit and clawed at William's abdomen causing light wounds. (Demon wolf died in the first round)

1st Test 1_05

In 1_05, the skill models, weapon scaling, and revised damage rules for the current version were added.

  1. William's blast nicked the wolf's rear left leg and the demon wolf bit off a chunk of William's left arm rendering it limp and useless.

  2. William swung and broke the demon wolf's rear left leg with a walking stick and the wolf bit and clawed light damage to William's upper right leg.

  3. William swung his walking stick with a heavy blow to the demon wolf's and struggling the demon wolf bit and teared at his lower left leg. The demon wolf then collapsed dead. (William killed the demon wolf in 3 rounds after taking a heavy left arm wound)

  4. William then was overcome with poison for a period of time.

Correction for 1_05 and 1_06 combat example

I noticed and will change one example that needs one small correction as noted for the 1_05 and 1_06 PDF versions. It doesn't change the rule nor the example. It just was a typing error shown in bold. The combat doesn't change at all.

The disadvantage slides the pistol shot from 4-2=+2 to 2-1=+1This means, because of the disadvantage, the damage would go to the 2nd flip instead of the first flip. 1st tails, 2nd 2 coin damage tails & tails = both tails damage, 3rd flip = heads. Damage result = player inflicts Light damage, opponent inflicts Heavy damage. William's target = tails, heads, heads= Upper left leg receives heavy light damage.

Session 8 William vs Worm Commentary

Having prefaced this giant worm story combat with what William has experienced in the past 3 combat test examples, this worm combat felt really good and satisfying. Especially after all of the narrative setup and giving William a real reason to fight the worms, his one shot to the head (well giant worm mouth) was very satisfying.

It is satisfying after experiencing frustration with both Troy in the corn field, that sadness of Mr. Anderson's farm, questioning whether it was even his battle, and Harry telling aunt Sarah about uncle's dire situation.

If you haven't looked at that text yet, see sessions Setting Up, Inciting Event, and 3 through 8 for the current former Mayor Jacob Vaast adventure.

Even though the story will continue, I knew I had to stop after the one-shot kill.

Tuesday, September 22, 2020

Started 2nd Coin Solo RPG System adventure recently on Reddit

For those age 18+, I started using Coin Solo RPG System version 1.06 on the sub recently. This will continue with William on a second adventure. A goal is to test out the newer rules and the entire system so far. Also writing another short story is pretty cool as well. Already two sessions have been written. Becoming a member of the subreddit helps to reach membership goals to add content to the game.

Hopefully, it will lead to several sessions until the adventure is completed.

It continues some time after where "The Art of Love and Loss" leaves off.

A brief synopsis of the plot.
A conspiring disgraced former mayor who will control giant worms in search of violent retribution for his removal and loss of reputation against the entire village.

Sunday, August 9, 2020

Coin Solo RPG System is now on version 1.05

SoRoPlay GamTools Zine: Coin Solo RPG System



For the latest version 1.04 Coin Solo RPG System which is found pinned to the top of my subreddit, see https://www.reddit.com/r/Solo_RPG_Tools/ .

It is a coin flip based solo RPG system, also available in a paid PDF format.

As for 1.04 vs 1.05, the bold features listed in the bullet are features now in 1.05.

I just uploaded and sent an email out to those who have purchased the PDF version. Check your library. The price went up a little, which I've been doing after every update after the introductory offer.

Here is the updated product description. The bold on the bullet point words indicate the new features since v1.04.


Coin Solo RPG System v1.05This Zine PDF brings together several social media posts for the creation of a coin-based solo RPG system.
This issue is being used to help fund a possible further creation of this coin-solo game system.
This PDF is rough and unpolished, though a few images have been added. It is single column and minimal layout and no editing.
This PDF has the following sections for the current 1.05 version.
  • A simple Coin solo game engine (yes/no, succeed/fail, A or B).
  • 2 character personality types
  • 2 scaling attributes
  • 4 skill-set models
  • Combat and Character Charts on two pages
  • 2 conflict-plot types
  • 2 groups of sensory facts
  • Coin Flip Combat Rules using Combat Score comparison
  • 3 coin flip simultaneous combat damage system
  • 3 coin flip targeting system
  • Scaling weapon damage and 3 armor protection: absorption and reduction
  • a Wound Trackers by body location for 4 degrees of life force: Grunt to Huge, based on one stat of the character.
  • Ranged combat modifier
  • A new example of 1.05v simultaneous coin flip combat
  • an early 1.01 version example (pre coin combat system, I used a hybrid of One-roll Fudge and Remnant RPG Tools combat) creating a 5,314 word short story.
  • The example creates a short story called "The Art of Love and Loss"

Want the PDF 1.05 Version updated Available at DriveThruRPG?

If you would like to support this thread monetarily by purchasing the 1.05 PDF version which combines all of the main posts found scattered throughout this board up until today's latest update and examples in an illustrated 86 page PDF you may find it at the following address.

Thursday, July 2, 2020

The current coin based system 1.03 is now available as a PDF US $1 for supporters


https://www.drivethrurpg.com/product/319329/Solo-RPG-Tools-Zine-Coin-Solo-RPG-System


If you would like to further help support the coin-based system, I just released the Solo RPG Tools Zine: Coin Solo RPG System, a Special which contains all the current system material, examples, and conversion notes in a 59 page PDF. I also added a few public domain images (not that many). It is now available at DriveThruRPG.

It is minimally formated single-column. It does have a table of contents and bookmarks for navigation.

The plan is to update the PDF several days before updates to the Reddit thread as long as interest in this system continues.

I can even add supporter or subreddit member names, to the PDF in a future update.

Solo RPG Tools Zine: Special Edition
Coin Solo RPG System v1.03

This Zine PDF brings together several social media posts for the creation of a coin-based solo RPG system.

This issue is being used to help fund a possible further creation of this coin-solo game system.

This PDF is rough and unpolished, though a few images have been added. It is single column and minimal layout and no editing.

This PDF has the following sections for the current 1.03 version.
  • A simple Coin solo game engine (yes/no, succeed/fail, A or B).
  • 2 character personality types
  • 2 attributes
  • 2 conflict-plot types
  • 2 groups of sensory facts
  • 3 coin flip targeting system
  • 3 coin flip simultaneous combat damage system
  • an early 1.01 version example (pre combat system) creating a 5,314 word short story.
  • The example creates a short story called "The Art of Love and Loss" which you may read in the May 5th post.