All the changes from this page will be added to the complete master game page at A Basic System 12 (ABS12).
I'm going to apply the data from the other days to the descriptions. I haven't adjusted the four descriptions in the encounter PL0, PL1, PL2 sections yet however, until next creature update. You can do it manually until then.
Biggest changes
Thief decreased covert to 2 and gains 1 life, Fighter decreases speed to 1, Magic User will get 3 build points in another spell or alchemy skill.
Humanoid Species Descriptions:
These are the basic four humanoid species descriptions in many fantasy worlds.
Humanoid species include humans, orcs, dwarves, elves, halflings, gnolls, goblins, hobgoblins, kobolds
Depending on the game world players may also play using one of the many non-humanoid species found at the back of the game as well. Use those stats for such occasions.
Magic User spells
Magic Users get 3 build points to get new spells besides fireball.
Magic Users Spells: disease, poison, splinter smash, firecone, corrupt touch, fear, drain touch, corrupt stare, petrification, charm, dig, fly, immune (to one element or poison/disease), aware, defense (increase defense temporarily), covert (invisible), or offensive bonus. Each build point raises damage up the scaling damage chart from 1 to a current max of 6 damage levels [(1d12*3) /4].
A Basic System 12 (ABS12)
Index of my blog
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