Friday, June 24, 2016

ABS12: Story Engine

All the changes from this page will be added to the complete master game page at A Basic System 12 (ABS12).

ABS12 Solo Game Engine and Fact Generator
ABS12: Basic Fact Generator
ABS12 Solo Game Engine: Additionals, Branching, & Conditionals
ABS12: Synonyms for writing using the ABS12 Solo Game Engine
Testing the ABS12 Solo Engine and Fact Generator
ABS12: Story Engine
ABS12: Random Objects & Participants
ABS12: Drama Escalator

ABS: Solo Gaming Engine - flexible version It contains 1d6, 1d8, Fate, Fudge, 1d10, 1d12, 2d6, 3d6, 1d20, 4d6 JAGS, and 1d100 columns and modifiers.

Story Engine
Here is an potential story engine for main storyline that I will experiment with. It is based on three literary plot structures. I am not sure I like the 2d12 probability.

#1 is hidden text. The blogger has numerical list which automatically starts at 1. I didn't feel like looking up how to remove it, so the list really starts at 2 since 2d12 lowest value is 1+1 = 2.

ABS12 Sory Engine v 1.0

Roll two 12 sided dice (2d12) adding the results together.
  1. By Ken Wickham 2016
  2. Descend - a character must descend to the very depths of despair to perform some great task.
  3. Maddening - a mad person versus the victim of the insanity.
  4. Tempted - a character must face their greatest weakness, distraction, or compulsion.
  5. Disaster - a power falls defeated by an enemy or informed by a messenger.
  6. Sacrifice - a character must struggle to maintain an ideal by sacrificing something great to satisfy a creditor or opponent.
  7. Obtain - a character asked by another, must struggle to obtain something great in order to aid against an adversary.
  8. Prey - a master or monster threatens or causes suffering to a victim or unfortunate character.
  9. Rescue - a character must deliver a unfortunate or supplicant from a persecutor.
  10. Pursue - a character must pursue a criminal and avenge the victim with the expected justice deserving.
  11. Escape - a character must escape from imprisonment or punishment from some conflict.
  12. Transform - a character goes through a dramatic change like a rebirth of power, form, or appearance.
  13. Mature - a character comes of age or knowledge through a challenging experience to reveal something important.
  14. Abducted - an abductor takes abducted from a guardian.
  15. Enigma - an interrogator posses a problem to the seeker and gives the seeker better ability to reach the seeker's goal.
  16. Rival - there is an object of rivalry and a preferred or superior side versus a rejected or inferior side.
  17. Revolt - conspirators plot to overthrow a tyrannical power.
  18. Metamorph - a character must go through a dramatic change into something by supernatural or severe natural means.
  19. Daring - a bold leader sets out to obtain an object from or to fight against a powerful adversary.
  20. Conspire - a hated character and a 2nd conspire against a character.
  21. Lost - an important object is lost by negligence. There character must find the object or remedy any consequence.
  22. Forbidden - a character must do something considered forbidden in opposition to sagely advice.
  23. Betrayed - a desirer and desired have betrayed a character. The betrayal is discovered by some means..
  24. Ascend - a character must climb some challenging task and raise above opposition to become one of the few to ascend to the top.
Based on a mixture of Polti's 36 plots, Tobias' 20 plots, and Booker's 7 plots.

2d12 probablility

I may have to change to something else. I couldn't fit the plots into one single d12 roll.

I may instead to a double roll instead of a single roll.

But if I can organize the plots into more common and less common plots, this 2d12 may work.

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