Showing posts with label Story Engine. Show all posts
Showing posts with label Story Engine. Show all posts

Friday, October 26, 2018

Story Mechanisms

Whew,
It has been about 7 days since last post. Time during that period was spent trying to go live with Story Mechanisms.

Story Mechanisms
Story Mechanisms
Individually value $13



Pick up Character Mechanisms  Character Mechanisms 


About Story Mechanisms


All-in-One Story book

This story mechanism book has tools to help create story plots, twists, theme, mood, motive, foe, story seed, scene action, transition scenes, narrative, and work with the main conflicts.
The tools may be used separately, together, or selective.
This meant to aid or take the place of a Gamemaster (GM) for creating dialogue and behavior. 
This Story Mechanisms brings together 9 prior existing tools and adds 4 new tools to total 13 story making tools.
Current length is 49 pages including cover, front matter, and table of contents. the generators are 2 pages each — one of them is the table turned sideways for printing.
This book either suggest, or refer to tables (a few which are not included in this text) for story ideas, design, and actions. Its generic enough for any game or story genre characters. 
The 13 included products:
  1. Three Conflict Chain RPG: New, expands Flash RPG.
  2. Deep Dive Engine: New, expands the RPGs further.
  3. Scene Action Generator: New, adds action words to a scene.
  4. Transition Generator: New, adds transition scenes to a story.
  5. Solo Game Engine: Used to make decisions and take place of GM.
  6. Flash RPG: used to create micro stories, adventure seeds, or background stories.
  7. Plot Generator: 144 plots
  8. Twist Generator: 144 story twists arranged by type and question word. 
  9. Theme Generator: 144 sets of themes.
  10. Foe Generator: 144 antagnists or foes.
  11. Motivation Generator: 144 motivations arranged by need, morality, personality, etc.
  12. Mood-Emotion Generator: 12 types of feelings arranged by degree of intensity.
  13. Modifier Generator: 144 modifier words to modify plots, actions, or almost anything.


Wednesday, February 8, 2017

Project RPG & Story

This is the beginning of another scene somewhat similar to the ABS12 stuff that I wrote, rather it is using a Fudge based system mixed with some of my solo gaming stuff. This serves as an exploratory post. I will not show most of the details of the system. Rather I am showing the resulting text in story game results. This story is being made up as I go. I'm not sure where it is beginning or when it will end. I'm testing some new conflict mechanics and dynamics material that I've recently created. I'll probably try doing one scene and then writing a title later, which I will post when it's finished right below this paragraph along with copyright.

"Someone Else"
©2017 Ken Wickham

She stood, back arched and dark hair to her waist across the shadow filled room. Crickets sang in chorus and the gentle warm breeze brought the scent of daisies, roses, and tulips from the backyard garden several floors below.

I couldn't quite see what she was doing. The sound of jingling metal, and several objects clicking added to the cricket song as she apparently seemed to be looking for something in her bag.

The musky scent of bodies that had rubbed together still mixed with the floral breeze. I took in a few warm breaths to try calming my pulse wiping away my damp brow.

From her, I heard a few clicks like the sound of her pumping a perfume or some sort of body spray.

"We're good together," I finally say now that my strength had returned.

"A lot of people are good together," she said now fanning the air, sitting down at the oak chair at small desk where her purse lay atop.

Even though I had felt recovered and refreshed, something in the tone of her voice and the seriousness of her reply caused my lungs to tighten. A few seconds later my body seemed to then spread an uncomfortable second wave of heat. A few more droplets trickled down my arm.

Why do I -.

I took in a forced breath. One that hurt my lungs as much as it relieved my need for air.

Looking towards her, she now was sitting back in the chair looking up at the ceiling. I could see the shadow of her open mouth which slightly moved forward and backward. Then some oriental scent finally reached me, which felt like a key unlocking some old rusty lock on a guarded chest tucked in some attic of some cobweb filled house.

Naomi, although of Asian descent, had lived her entire life here.

I thought she was into me. Yes, before I had thought I was even lucky she knew my name.

She seemed entirely different than her mother.

"Is your mother doing better," I said.

She let out a long audible breath. "My mother ... my mother - I don't want to talk about my mother."

A sense of discontent entered me like an ocean wave. She was hard to read. I thought I was finally connecting with her.

I reached up and placed my hand on the mahogany headboard. I like the feel of something sturdy. It seems like the solid wood is something that I can rely on, trust, and is dependable. Unlike...

"You should find someone that will love you in return," she said.

Someone?

She hadn't had the best luck herself. "Who do you want to be with? Huh." I knew she had trouble in her past relationships.

I could tell that her head had now turned was now looking at me since I could see the shadows of her ears slightly sticking out from her head.

"Someone else," she simply said.

I don't know if I would have ever written that scene in any of my stories. The game mechanics pushed me to write this pushing me sideways and creating characters that I may have never created. Part of the interest was for me finding out what I was actually writing about near the end of the scene.

Fun stuff. 

I'll take my notes, look things over, tweak it, and maybe add some things.

Friday, June 24, 2016

ABS12: Story Engine

All the changes from this page will be added to the complete master game page at A Basic System 12 (ABS12).

ABS12 Solo Game Engine and Fact Generator
ABS12: Basic Fact Generator
ABS12 Solo Game Engine: Additionals, Branching, & Conditionals
ABS12: Synonyms for writing using the ABS12 Solo Game Engine
Testing the ABS12 Solo Engine and Fact Generator
ABS12: Story Engine
ABS12: Random Objects & Participants
ABS12: Drama Escalator

ABS: Solo Gaming Engine - flexible version It contains 1d6, 1d8, Fate, Fudge, 1d10, 1d12, 2d6, 3d6, 1d20, 4d6 JAGS, and 1d100 columns and modifiers.

Story Engine
Here is an potential story engine for main storyline that I will experiment with. It is based on three literary plot structures. I am not sure I like the 2d12 probability.

#1 is hidden text. The blogger has numerical list which automatically starts at 1. I didn't feel like looking up how to remove it, so the list really starts at 2 since 2d12 lowest value is 1+1 = 2.

ABS12 Sory Engine v 1.0

Roll two 12 sided dice (2d12) adding the results together.
  1. By Ken Wickham 2016
  2. Descend - a character must descend to the very depths of despair to perform some great task.
  3. Maddening - a mad person versus the victim of the insanity.
  4. Tempted - a character must face their greatest weakness, distraction, or compulsion.
  5. Disaster - a power falls defeated by an enemy or informed by a messenger.
  6. Sacrifice - a character must struggle to maintain an ideal by sacrificing something great to satisfy a creditor or opponent.
  7. Obtain - a character asked by another, must struggle to obtain something great in order to aid against an adversary.
  8. Prey - a master or monster threatens or causes suffering to a victim or unfortunate character.
  9. Rescue - a character must deliver a unfortunate or supplicant from a persecutor.
  10. Pursue - a character must pursue a criminal and avenge the victim with the expected justice deserving.
  11. Escape - a character must escape from imprisonment or punishment from some conflict.
  12. Transform - a character goes through a dramatic change like a rebirth of power, form, or appearance.
  13. Mature - a character comes of age or knowledge through a challenging experience to reveal something important.
  14. Abducted - an abductor takes abducted from a guardian.
  15. Enigma - an interrogator posses a problem to the seeker and gives the seeker better ability to reach the seeker's goal.
  16. Rival - there is an object of rivalry and a preferred or superior side versus a rejected or inferior side.
  17. Revolt - conspirators plot to overthrow a tyrannical power.
  18. Metamorph - a character must go through a dramatic change into something by supernatural or severe natural means.
  19. Daring - a bold leader sets out to obtain an object from or to fight against a powerful adversary.
  20. Conspire - a hated character and a 2nd conspire against a character.
  21. Lost - an important object is lost by negligence. There character must find the object or remedy any consequence.
  22. Forbidden - a character must do something considered forbidden in opposition to sagely advice.
  23. Betrayed - a desirer and desired have betrayed a character. The betrayal is discovered by some means..
  24. Ascend - a character must climb some challenging task and raise above opposition to become one of the few to ascend to the top.
Based on a mixture of Polti's 36 plots, Tobias' 20 plots, and Booker's 7 plots.

2d12 probablility

I may have to change to something else. I couldn't fit the plots into one single d12 roll.

I may instead to a double roll instead of a single roll.

But if I can organize the plots into more common and less common plots, this 2d12 may work.

A Basic System 12 (ABS12)
Index of my blog

Story Engine © by Ken Wickham 2016. All rights reserved.

This blog may not be reproduced in any form, stored in any retrieval system, or transmitted in any form by any means—electronic, mechanical, photocopy, recording, or otherwise for any other person—without prior written permission of the publisher, except as provided by United States of America copyright law.