Overview
This is a single die linear system, with one stat. Skill proficiency are defined by Descriptions.
- This is a single twelve sided die/dice game. It may use up to two 12 sided dice at a time for rolls that have advantages or disadvantages..
- This is a roll-over system which means that the objective is to roll as high as possible or to roll over another value..
- It has a solo game engine, fact generator, and story engine built in to the game for solo play.
- Descriptions describe the inhabitants of the game, both the player's avatar and the fictional characters within the game.
- There is one single main attribute that describes how powerful a character is - based on experience; it is called power level.
- The description level is a secondary statistic which represents the general learned ability of the character at this description level which is based on experience and power level.
- All species and characters share the same benefit of experience and general ability as they progress.
- Two species or characters of the same power level will have identical power level bases.
- Individuals differ by their descriptions.
- Two parts of descriptions are verbs and adverbs/adjectives.
- Verbs describe actions including physical, mental and power/magical.
- Adverbs describe actions, adjectives, and other adverbs.
- Adjectives describe nouns. They normally are damage, effects, descriptive nouns, rankings, or other descriptive values.
- Adverbs and adjectives are considered similar or near identical - they represent values.
- Life represents one's life force.
- Speed represents one's travel and reaction speed.
- Defense represents one's natural or worn armor.
- Powers can be described using manifestations of adjectives, verbs, and nouns.
With the knowledge of the overview of the game, create a character following the character creation summary. You may print out and record the information on the character sheet. Each of the part of a character created is discussed in further detail within this chapter.
A character gets
synonyms: sort, variety, kind, type, category, class, designation, specification, genus
The description itself is a group of skills defined by the gamemaster or in solo play, the player, for whatever appropriate for whatever world is being played. Anything that fits in this definition in a game will get a DL bonus.
For example. Thieves can do thief skills not mentioned in the special verb skill sections. They may get the basic DL bonus when picking locks - if that is something all thieves do in your game world. Maybe they are good at bar fights. Maybe they have underground connections.
Extra Build points
disease, poison, splinter smash, firecone, corrupt touch, fear, drain touch, corrupt stare, petrification, charm, dig, fly, immune (to one element or poison/disease), aware, defense (increase defense temporarily), covert (invisible), or offensive bonus. Each build point raises damage up the scaling damage chart from 1 to a current max of 6 damage levels [(1d12*3) /4].
A Basic System 12 (ABS12)
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For example. Thieves can do thief skills not mentioned in the special verb skill sections. They may get the basic DL bonus when picking locks - if that is something all thieves do in your game world. Maybe they are good at bar fights. Maybe they have underground connections.
Extra Build points
Magic Users get 3 build points to get new spells besides fireball. Fighters get 2 and thieves get 3 build points to buy verb actions appropriate for their description. For the power system, see the section for details to using an adjective verb noun power system.
Magic Users Spells:
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