Tuesday, July 12, 2016

ABS12: updated intro with overall game summary and purpose, verb actions, and preview of future graphics version

All the changes from this page will be added to the complete master game page at A Basic System 12 (ABS12).

Purpose of the game
No other players are needed for this game. It is built with a solo game system where you ask a question, roll, add or subtract modifiers if needed, and check a chart for the answer. You can also use the game without the solo components.

This is a single die linear system, with one stat. Skill proficiency are defined by Descriptions.

Purpose of the game
The purpose of the game is to break away from the normal boredom, pains, and worries of life by having a character go through a story, explore stuff, do neat things, and to have an adventure. It does so by allowing you to play a character that receives answers obtained at least partially by a random number.

Also I will be adding this to the Verb Action section as a brief summary before listing the details.

Summary of the Verb Actions
Initiative - used to figure out who goes first
Unskilled verb - used for actions that are done unskilled
Skilled verb - used for actions done skillfully
Special verb - used for special actions indicated within one's description
Combat verb - used to attack or defend against another
Combat damage - used to figure out the reduction of life

Power action - used for actions that use powers

Working with a graphics version
I've started making a basic graphics version of the game for myself. It's something that I want to do for layout practice. I may post it up to RPGNow in the future if I can get everything looking good enough for an amateur RPG release. Maybe I'll do a 'pay what you want' release so that followers can contribute if they wish.

But I want that version to be at least be in beta quality. Tested to the point where I'm comfortable with the overall system.

A Basic System 12 (ABS12)
Index of my blog

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