Showing posts with label A Basic System. Show all posts
Showing posts with label A Basic System. Show all posts

Sunday, August 7, 2016

ABS12: Healing

All the changes from this page will be added to the complete master game page at A Basic System 12 (ABS12).

I looked over many systems. Realistic games heal slower. Most fantasy games heal in one day. Cinematic games heal after each scene.

Because of that I'll implement a scaling system with 3 levels into ABS12.

Natural Healing Rate
How quickly a character recovers depends on the type of game being played.

Healing rates 
Realistic = 1 Life per day
Standard = Restore all life with full sleep
Cinematic = Restore life after each scene


My Research Notes
For D20 related games

Hit points are based on character classes  which assigns a hit dice and modified by constitution stat and/or magic. Race modifies constitution occasionally. A creature size determines their hit dice. Level determines the number of hit dice and modifier multiplier.

5e
Looking at 5e, healing can takes place quickly by magic for instant healing through a power or potion. Short rests can be used to spend hit dice to recover hit points by rolling + con modifier. Long rests can recover hit dice. 8 hours of resting can restore all of the hit dice spent.

3.5e
Different than 5e, characters recover 1 hp/level after 8 hrs of rest.

Basic Fantasy RPG
Recovers 1HP/ 6 hours of sleep - CON modifier. If fully bed rest, add +1 HP recovered.

Dungeon World
Make Camp move recovers half of your total HP amount.
Recovery move recovers all of your total HP amount after a full day of rest.

Fantasy Craft
Vitality is based on one's class + CON modifier.

A regular character looses all accumulated damage at the end of a scene.
A special character regains 1 vitality per career level per hour of rest & 1 vitality per day.
Mend check (DR: 15) heals 2d6 damage.

Other Games
Barbarians of Lemuria
Hit points are based on 10 + STR. After 10 to 15 min rest, heal half. After that, 1 HP/day.

Action!
A character's Life (LIF) equals three times Health (HLT) plus two times Will (WIL).

Wounds
Superficial 1xHLT
Light Wound 2xHLT
Serious Wound 3xHLT
Critical Wound 4xHLT
Fatal Wound 5xHLT

Action! uses three levels of healing depending on the type of game being played. Realistic mode has it's three types of healing as hour for stunning, week for lethal, and month for special damage. Cinematic mode has minute for stunning, day for lethal, and week for special damage. Extreme mode has turn for stunning, day for lethal, and day for special damage.

Fate
Each character has by default 2 physical stress and 2 mental stress with values of 1point and 2point. They also have 3 consequence slots: mild, moderate, and severe. Physique adds physical stress boxes with higher values. Will adds mental stress boxes with higher values.Both can add an additional mild consequence at superb rating.

At the end of the conflict after taking a breath, all stress return to their original states.
Mild consequences recover in one scene. Moderate consequences recover in one session. Severe consequences recover in one scenario.

D6
Cumulating Wounds. Two wounded. One Neutralized. One Mortally Wounded.

Strength roll
Wounded: 3 days rest, roll.
Wounded twice: 3 days rest, roll.
Neutralized: 2 weeks rest, roll.
Mortally Wounded: 1 month rest, roll.

D6 has an optional localized wound system. It's a 2d6 roll. With head, neck, eyes, ears, arms, legs, torso, heart, and ribcage results and states.

D100
Hit points equals (Size+Constitution)/2. Races may modify SIZ and CON. Major wounds equals HP/2.

Minor injuries CON/4 HP/24 hours
Major Wound must do a healing test & recover 1 HP/day

TriStatdX
Health points equals (Body+Soul)*5.
Recovery is the amount of the Body stat per day.

Risus
Cliche dice regained at the end of combat at a healing rate determined by the GM.

PDQ
Recover all ranks if not in danger.
Recover 1d6 ranks if still in danger. GM decides when to recover additional ranks.

USR
Hits equals Action die + Wits die.

A Basic System 12 (ABS12)
Index of my blog

Friday, July 22, 2016

Aioskoru part 5 : "For Sickness or Work"

Tools Used
Aioskoru website
Aioskoru Adventure seeds
ABS12 System

Here are the stats for my two main characters. I've changed Madi's powers to the new magic system.

Madi the amateur magic user is PL1.
SpeciesLifeSpdDefDef TypeBPDamageD TypeMagSc/TcBPVerbAdj/AdvBPVerbAdj/Adv
Magic User223Cloth21d12/6Staff42Destroy1d12/62Fire2 range
BPVerbAdj/AdvBPVerbAdj/AdvCost
2Trap/Close2 duration2Organic substance Web2 range15

Andelin the amateur fighter is PL1
Fighter436Plate41d12/3Sword2Rescue22Tracking/hunting215

Madi = 4 EP
Andelin = 6 EP

Before I start, I want to test the new experience points for the two characters for the prior two scenes.

EP per Scene Goal reached - scene 1 - make a deal
Madi - scene 4 = yes
Andelin - scene 4 = yes

Character true to it's concept
Madi - scene 4 = yes
Andelin - scene 4 = unknown

Conflict with opposition
Madi - scene 4 = yes
Andelin - scene 4 = yes

New Awareness about something important
Madi - scene 4 = yes
Andelin - scene 4 = unknown

Total EP for "Emotional Plea"
Madi = 4 + 4 EP = 8  EP
Andelin = 6 + 2 EP = 8 EP

Powers
I have also redone the powers into 4 powers (2 verbs and 2 nouns): destroy, trap/close, fire, and organic substance - web. The damage 

Continued from this Aioskoru Story Series
Aioskoru part 1 : "Wild Horses"
Aioskoru part 2 : "Friendly Centaur"
Aioskoru part 3 : Experience Points award
Aioskoru part 4 : "Emotional Plea"
Aioskoru part 5 : "For Sickness or Work"


"For Sickness or Work"
By Ken Wickham
Copyright © 2016

The scent of the incense filled the centaur village.

Outside of their homes, centaurs had returned to their homes, each lit up an incense stick in some sort of funeral ritual.

He had heard from a few humans that Madi and he were lucky that the centaur would bring their request up to the elders. Although several before them had begged and pleaded, the centaur's hadn't considered those people's offers so kindly.

"You must have said something right," one of the older human's said. He looked strong despite his age. Maybe because of the constant work from his sentence.

"Yes. Maybe so," Andelin said, not wanting to mention the war with the scorpion centaurs.

[Do the elders come to speak today? This is another plot escalating roll, this time at -3. Roll = 3 - 3 =  0; No, also ...
2, Touch, 4, Smooth
10, character quality; 9 personality
Something about personality and smooth, I'll discard the smooth part and try something else]
[I'll also roll for a story idea for the first time. 9+10 = 19
  1. Daring - a bold leader sets out to obtain an object from or to fight against a powerful adversary.
I'll say that whatever killed that centaur - maybe after coming in contact with a contagious illness or disease which causes personality change before death -  requires obtaining an object, a substance, to help heal. The centaur village is upset over this and it has recently spread to several more.]
 While working later that evening, Andelin overheard from several that the illness is spreading.

Andelin kept sweeping the cobblestone floor, pretending as if he wasn't hearing anything important.

"You missed a spot over here," point one of the muscular centaurs towards the doorway. Andelin turned towards them and quickly hurried over to the spot.

The other continued. " They say he behaved crazy before it overtook him. They think that a root which grows in the clefts may cure the disease."

Andelin finished sweeping, looked off in the distance to see Madi weaving with several other people. He quickly finished sweeping the area, dumped the waste into a pile outside, and made his way to her.

She did not have a happy face at the moment. Andelin began to sweep around near her. He felt like he was doing something wrong, although he had to mention what he had learned - to warn her.

"Madi," he whispered, though he continued to focus on picking up dirt, straw, and clumps of mud on the stone below him.

He could see out of the corner of his eye her head turn to look at him. She then returned to weaving. "Anything new, " she whispered back.

"Just to let you know, there is a sickness going around."

"That's bad."

"Keep quiet about it."

"Okay."

He coughed and then moved off to sweep in other spots along the cobblestone path.

[Another plot based roll at -2. Do they come the next day? 10-2 = 8; Yes, however they want the two to help out and substance to help cure the disease as a test]

The next day, one of the centaurs came down the path calling out his name. It was Nefron. Andelin moved towards the centaur. His face wasn't smiling as it had since their capture and journey here.

He spoke with a unusually serious expression. "The elders are ready to see you."

Maybe they had a chance.



The gray hair and maned elders - about a dozen - stood in front of them at some distance, four guards armed between them. Some were studhes (studs) and some were markoes (mares). A few of them seemed uncomfortable, some even not looking at him directly.

"Leader Theda has informed us that you have a request." spoke one of the elder stud, who held a long staff which seemed to lean on to help keep his upper torso erect.

Andelin quickly spoke before Madi, " Yes. We have offered instead of serving our sentence helping to maintain the feed to serve it in a common defense with the humans against the scorpion centaurs."

Immediately many of the elders began to speak with each other. Andelin couldn't hear what they were saying.

Andelin rubbed his face and temples trying to ease the slight pain that throbbed in his head.

"Why should we trust fighting with you? How do we know that we can trust you?"

Andelin knew that they had to give them a reason to trust them. He was slightly unsure of what to say. His muddled thoughts went back to last evening overhearing the guards.

He took a deep breath and hoped for a good response. "We can help you find the root to cure the disease that is spreading among you. That can be a test of our intention."

A few of the centaurs that wouldn't look at him before now turned and looked towards him.

They spoke among themselves slower this time and without as much argument occasionally glancing at either him or Madi.

"Maybe they will give me my use of powers," Madi whispered to him.

He just nodded back. He wasn't really concerned with powers, but having her powers back would help if they were to find the root.

The answer came quick enough. The quickness of response took his breath away.

"Very well," the main elder said

A few moments went by and they seemed to discuss more details. One of them walked off down the hall and disappeared.

Nefron and Kado, they motioned forward. Nefron and Madi's centaur walked forward. They joined into the discussion. Kado seemed to shake his head often. He would look towards Madi and seemed to argue more.

Madi seemed to shrink back at his stare.

Soon all of them were nodding in agreement.

"Nefron and Kado will continue to be your escort while under sentence." With that Andelin saw Nefron elbow the other, Kado in the side. Kado somewhat snared at Nefron, who halfway grinned.

"My powers?" Madi asked.

The leader of the elders said a name he couldn't hear and motioned over one of the elder mares over who had a long smooth thin blue torso robe.

After a briefly conversing with each other, she made her way towards Madi.

She said a few things to her. Madi noded once in agreement.

The centaur mare began to mutter words while circling her hands in the air - almost like she was holding something. Silver speckles seemed to materialize in the air. Andelin slightly dropped his jaw and watched wide-eyed. She seemed to scope the sparkles from the air and pulled it to her lips.

Then she motioned her to come to her. She grabbed her by the shoulders, said a few words to Madi and then pulled her towards her and kissed her upon the forehead. The sparkles seemed to move and transfer to Madi's forehead and briefly should a glowing lip mark.

Soon they both smiled and the lady centaur went back to the group of elders.

"She did not give a full blessing. Her blessing is temporary this time. You will have three days to get the roots or the power use will cease once again in our lands."

Another elder who had disappeared earlier stepped forward bringing forth a parchment.

"This is what the root that we are looking for looks like. It grows in a cliff area from the derman bush. We haven't been able to get any since several scorpion centaurs took over that region of our border."

Andelin studied the drawings intently. He noticed the leaf patter, the shape of the bush and the various features, and even the coloring which had been painted on the image.

"Where are the cliffs located?" Madi said.

"Nefron and Kado know the region and will take you there. How well you four get along and successfully achieve getting the root will determine how much we will trust you. Ten bags of roots will be needed for now and in the future."

"Our weapons?" Andelin asked.

"They will be given to you as soon as you are outside the village."

[To be continued]


Tuesday, July 12, 2016

ABS12: updated intro with overall game summary and purpose, verb actions, and preview of future graphics version

All the changes from this page will be added to the complete master game page at A Basic System 12 (ABS12).

Purpose of the game
Overview
No other players are needed for this game. It is built with a solo game system where you ask a question, roll, add or subtract modifiers if needed, and check a chart for the answer. You can also use the game without the solo components.

This is a single die linear system, with one stat. Skill proficiency are defined by Descriptions.

Purpose of the game
The purpose of the game is to break away from the normal boredom, pains, and worries of life by having a character go through a story, explore stuff, do neat things, and to have an adventure. It does so by allowing you to play a character that receives answers obtained at least partially by a random number.

Also I will be adding this to the Verb Action section as a brief summary before listing the details.

Summary of the Verb Actions
Initiative - used to figure out who goes first
Unskilled verb - used for actions that are done unskilled
Skilled verb - used for actions done skillfully
Special verb - used for special actions indicated within one's description
Combat verb - used to attack or defend against another
Combat damage - used to figure out the reduction of life

Power action - used for actions that use powers

Working with a graphics version
I've started making a basic graphics version of the game for myself. It's something that I want to do for layout practice. I may post it up to RPGNow in the future if I can get everything looking good enough for an amateur RPG release. Maybe I'll do a 'pay what you want' release so that followers can contribute if they wish.

But I want that version to be at least be in beta quality. Tested to the point where I'm comfortable with the overall system.




A Basic System 12 (ABS12)
Index of my blog

Sunday, July 10, 2016

ABS 12: Powers - Nouns and Power Sheet

All the changes from this page will be added to the complete master game page at A Basic System 12 (ABS12).

Here are the first batch of nouns to go with the verbs.

Noun
life - organic properties of growth, continual change, functional activity, and reproduction prior to death
death - organism is no longer alive.
undead - technically dead but still animated; ghoul, lich, vampire, mummy, skeleton, zombie, wight, ghost, banshee, wraith
poison - substance is capable of causing illness and/or death.
disease - this is a disordered function or organ in an organism that produces specific symptoms.
fire/heat - increasing temperature creating combustion, burning, melting, and smoking and heat, light, and smoke are produced.
ice/cold - decreasing temperature creating cold, freezing, ice, or a solid from a liquid or gas.
air/gas - when a solid or liquid is turned into a gas; wind, oxygen, tornado, atmosphere.
earth/rock - soil, earth, dirt, rock, sand substances.
water/liquid - the state of being a liquid from either a gas or solid.
flesh/exoskeleton - covering of internal body of an organism providing some protection from the external stuff.
bone - essential framework of hard tissue in vertabrates.
wood - hard fibrous material in trees and shrubs that provides framework.
metal - a solid material that is typically shiny, hard, and malleable; gold, silver, copper, aluminum, bronze, iron, steel.
organic substance - a specific chosen organic substance such as web, plant fibers, milk, feces, urine, mucus, or blood.
animal - a none humanoid organism that eats and functions responding to stimuli.
plant - a living organism that derives nutritions from roots and photosynthesis.
monster - and inhuman or not a standard animal.
spirit - non physical part of an organism that has the essence of their emotions, thoughts, personality, and behavior.

And there are two new verbs I'm adding

Verb
trap/close - to stop, encase, shut, or imprison something.

open/release - to free, let loose, escape, or release something.

New Powers Sheet
For the new powers I've created a powers sheet to help construct powers



A Basic System 12 (ABS12)
Index of my blog

Friday, July 8, 2016

ABS12 : 5 new descriptions: Hunter, musician, disciple, elemental, and druid

All the changes from this page will be added to the complete master game page at A Basic System 12 (ABS12).


[click to elnarge]

Herbalism - this is to both use and find herbs for healing, curing, and treatment of ailments for both humanoids and kindred creatures.


A Basic System 12 (ABS12)
Index of my blog

Tuesday, July 5, 2016

ABS 12: Powers - Verbs

All the changes from this page will be added to the complete master game page at A Basic System 12 (ABS12).

Verb
heal/repair - causes damaged parts to become whole, functional, and damage free again.
injure/hinder - do physical harm or damage to something.
reveal - help bring to knowledge previously unknown, hidden, or secret information.
covert - to do things not in the open or dispalayed: hide, sneak, and spy on others.
move - to change position of an object: push, pull, or drag.
travel - movement through or across an element or surface.
summon - to call upon, order, or cause something to appear, gather, or come forth.
send - to cause, permit, force, direct, order, or enable something to move, go, propel, or deliver somewhere else - a destination.
destroy - to reduce, dissolve, eliminate, or extinguish to nothing, useless, or damage.
animate - to make as if alive, give motion, or stir to action.
charm/control - to dominate, command, act upon,  and direct over something.
frighten/repel - to drive away, force back, scare, terrify, or cause panic.
shield - to protect, safeguard, secure, defend, guard, or insulate against
expose - to uncover, reveal, unveil, unmask, or make vulnerable.
transform - to change significantly in form, appearance, or manner.
preserve - to maintain, retain, or keep in an original or current state.
alter - adapt, modify, amend, revise, or adjust comparitively small but significantly.
drain/absorb - to deprive, use up, or transfers resources from the target to the caster.


A Basic System 12 (ABS12)
Index of my blog

Aioskoru part 4 : "Emotional Plea"

Tools Used
Aioskoru website
Aioskoru Adventure seeds
ABS12 System

Here are the stats for my two main characters.

Madi the amateur magic user is PL1.
SpeciesLifeSpdDefDef TypeBPDamageD TypeMagSc/TcBPVerbAdj/AdvBPVerbAdj/AdvCost
Magic User223Cloth21d12/6Staff45Fireball S1d12/23Net S315

Andelin the amateur fighter is PL1
Fighter436Plate41d12/3Sword2Rescue22Tracking/hunting215

Madi = 4 EP
Andelin = 6 EP

Continued from this Aioskoru Story Series
Aioskoru part 1 : "Wild Horses"
Aioskoru part 2 : "Friendly Centaur"
Aioskoru part 3 : Experience Points award
Aioskoru part 4 : "Emotional Plea"


"Emotional Plea"
By Ken Wickham
Copyright © 2016

They rode on centaurs into the village.

[Are there any other centaurs around? Very Possible +4; 1+4=5; No, however ... shouts can be heard from across the village, somewhere beyond the huts. FG 8 Time; 8 Old = maybe someone old died]

Madi saw no centaurs as they trotted into the village. All of the woven straw windows and doors were shut on the earthen structures. She noticed the larger doorways twice the height of normal doors. Also the door handles were much higher - more towards the upper third of the  top of the door.

Ramp structures were beside several of the buildings. They seemed to have some sort of -

Off in the distance arose a mighty chorus sung. The sound jarred her from looking around. They were here. Just not in the central village.

[do they head towards the sound? 1; No, also ...
FG 3, Mouth; 2, Sweet.]

They were headed towards one of the larger structures but not towards the chorus sound.

Madi's centaur stopped  a little distance away from the structure. Andelin's soon came up and stopped beside her.

He was actually laughing towards the centaur that he was on. How could he- she had to get his attention. "Pss!"

Andelin swung his head towards her and his smile became a more stern.

She mouthed, What, and brought her hands up.

He shield his mouth away from the other centaurs in front of them, pointed towards the large centaur who was now looking forward with a strong erect posture, and whispered, "Nefron's rather humorous."

She heard the the rain drop on puddles below them. Looking towards the his captor, she saw said many things. Humor wouldn't be one of them.

[Does Nefron do anything? 1; No, also..
FG 6, Think; 9, Guess]

Andelin was messing with her during this critical dire situation they were in. How could he be so cruel? She felt her blood pressure rising. Chicken poop! She made a pushing motion towards him in the air, mimicking pushing him forcefully.

The motion shook the centaur she was on.  Her captor turned, weapon drawn towards her.

Madi stretched back away from the blade. "Shh!" the brown centaur said with a deep low voice, eyes narrowed and staring her down.

She heard an explosive muffled giggle from Andelin's direction. Looking towards him, she caught him elbowing the centaur. That centaur turned quickly towards her. He then let out a quick, disgusting snort joining in with Andelin's taunt.

A clearing of throat interrupted their taunt.

The leader was now motioning them forward.

[FG 12, Dimension; 11, Liniear]

Two centaurs moved towards the building where several were lined  up on each side, weapons drawn, facing the leader leaving a pathway between the two formations. They came to a stop right before the leader.

The centaur reached around and grabbed Madi by the waist. She was lifted into the air and brought forward ahead of the centaur. After a moment, she felt a slight pressure towards the middle of her back. The pressure made her dare not move too suddenly.

[I'll test the new drama escalation rules
Is Andelin able to pursuade her to let them speak to the leader?
This is related to the plot, but is the first test which means it will be at a -4. Each additional plot related roll will receive a +1.
9-4=5 No, however ...
FG 7, Transformation; 3, Reform]

The leader of this centaur group glances each of them for a moment,  looked off towards the distant rugged plateaus and then back to them. She somewhat tentatively reached into a pack at her waist and brought out a book. She seemed to find a section. After a moment of reading, she nodded, and gently closed the book. This time the leader spoke more slower and gently. "You two are guilty of trespassing on ekouinmanus territory. An offense punishable by two years of service. What say you?"

"You can't do this -" she began. Andelin's hand came up as if to block her words.

"We are guilty of tresspassing - yes. However, please reconsider allowing us to have that service in the common defense of both of our nations in a combined war against the plateau dwellers."

His words were simple, slow and gentle, spoken much in the same way that sounded similar to how she had spoken to them.

"I cannot make that decision. It's not within my authority."

"We understand. Please bring it up to those who have such authority."

Madi was beginning to feel the strain and exhaustion of their journey.  She had to restrain herself from snapping and loosing control. And that was something she rarely did. But Madi had to say something. "You must. Consider the danger. We must return safety to our borderlands."

The leader cleared her throat a few times and then rubbed her jaw. She seemed to squint, looking inward.

Maybe she will agree at least with those terms, Madi hoped.

They didn't have to wait long for her answer.

"I will bring it up to the elders."

Madi felt an unexpected relief of held back tension - tension that she had forced back with restraint. She let go a deliberately quiet exhale. She briefly closed her eyes.

At least they had hope.

Sometime during their interaction with the leader the chorus had ceased. Now the entire village was in silence.

They were escorted through the village towards another edge of the village. On this other end around a larger building, had other people working around a structure that had piles of straw and dried grasses piled under protective rooftop structures.

There were other people - that weren't centaurs here.

[FG 5, smell; 6woody
9, move; 9, roll] 

Several off to one side were working with logs. They seemed to be rolling logs up to a pile. Several would come together and then lift the long logs onto a stack. The pile gave off a woody pine odor.

[Are the villagers returning from the wherever they have been? 8; Yes, however ...]

Off in the distance Madi could now hear the sound of hooves walking. The sound increasingly grew louder. Many of those working stopped where they were and looked off into the village empty streets.

Soon lines of centaurs came into view. Ahead walked one centaur dressed in dark clothing. He held a dark lantern in one hand - even though it was daytime. The other hand seemed to hold a dark staff. Behind him three centaurs seemed to be pulling some sort of cart.

The cart turned before reaching where they were. As it turned, Madi could see that a motionless centaur, which seemed to be an elderly one with grey hair, lay on the cart. Madi instinctively lowered her head until the cart disappeared behind the buildings.

[To be continued]

Friday, July 1, 2016

Aioskoru part 3 : Experience Points award

Aioskoru website
Aioskoru Adventure seeds
ABS12 System


Continued from this Aioskoru Story Series
Aioskoru part 1 : "Wild Horses"
Aioskoru part 2 : "Friendly Centaur"

Here are the stats for my two main characters.

Madi the amateur magic user is PL1.
SpeciesLifeSpdDefDef TypeBPDamageD TypeMagSc/TcBPVerbAdj/AdvBPVerbAdj/AdvCost
Magic User223Cloth21d12/6Staff45Fireball S1d12/23Net S315

Andelin the amateur fighter is PL1
Fighter436Plate41d12/3Sword2Rescue22Tracking/hunting215

Before I start, I want to test the new experience points for the two characters for the prior two scenes.

EP per Scene Goal reached - scene 1 - meet centaurs, scene 2 - find out more info
Madi - scene 1: yes; scene 2: no = 1 EP
Andelin - scene 1: yes; scene 2: yes = 2 EP

Character true to it's concept
Madi - scene 1: yes; scene 2: unkown = 1 EP
Andelin - scene 1: yes; scene 2: yes = 2 EP

Conflict with opposition
Madi - scene 1: yes; scene 2: unknown = 1 EP
Andelin - scene 1: yes; scene 2: no = 1 EP

New Awareness about something important
Madi - scene 1: yes; scene 2: unkown = 1 EP
Andelin - scene 1 unknown; scene 2 yes = 1 EP

Total EP for "Wild Horses" and "Friendly Centaur."
Madi = 4 EP
Andelin = 6 EP

I will test out 10 EP = 1 Power Level increase for now. I tried to make it 3 scenes per level. If that is too little then I will switch it to 20 or 30.

I'll try doing a scene just for Madi in the future like I did for Andelin in "Friendly Centaur" to help balance the points out.



Thursday, June 30, 2016

ABS12: Hill Giant, giant scorpion, and skelify

All the changes from this page will be added to the complete master game page at A Basic System 12 (ABS12).

Here is the newest additions to the species list. The first giant makes the list. Also there is one additional alteration - skelify - making a species into an animated skeleton.

I also went ahead and ran off a new set of species list for the main game page since I had patched together a few different charts and it was starting to look messy.

[click to enlarge]

Skelify The claw (bone) damage is based on the size of the original species. They loose all skills, all swimming ability, and winged powers of flight, They cannot think because they are missing brains. Rather they are animated by magical means. They may have a weapon if the species has hands.


A Basic System 12 (ABS12)
Index of my blog

Wednesday, June 29, 2016

Aioskoru part 2 : "Friendly Centaur"

Aioskoru website
Aioskoru Adventure seeds
ABS12 System


Continued from this Aioskoru Story Series
Aioskoru part 1 : "Wild Horses"

Here are the stats for my two main characters.

Madi the amateur magic user is PL1.
SpeciesLifeSpdDefDef TypeBPDamageD TypeMagSc/TcBPVerbAdj/AdvBPVerbAdj/AdvCost
Magic User223Cloth21d12/6Staff45Fireball S1d12/23Net S315

Andelin the amateur fighter is PL1
Fighter436Plate41d12/3Sword2Rescue22Tracking/hunting215


"Friendly Centaur"
By Ken Wickham
Copyright © 2016


Andelin came to discover from Nefron, the centaur carrying him that Theda was the name of this troops leader that had spoken earlier. Nefron wasn't so serious as Theda. He actually seemed to have a sense of humor.

"I thought you guys were going to run," he joked somewhat serious at first, and then he let out one gasping chuckle. "Everyone always runs," he said cracking his large fingers in front of him. 

Nefron had black and white skin which matched his lower body. Andelin noticed that the pattern even went down the centaurs massive arms and hands.

He tried to imagine trying to run from the swift centaurs. Run where? After a few seconds of thinking he said the obvious. "You would have caught us easily." 

Almost under his breath he muttered, "Well, at least you two were smart enough to figure that out."

[Is the weather still raining? 9; Yes]

The rain had been constantly raining - sprinkling - most of the day. Despite the rain they still traveled rather quickly.

[Did anything happen along the way? 2; No, also ... I'll roll for inspiration on the fact generator
10, Emotion; 7, Trust]

Traveling was uneventful, yet Andelin seemed to begin to feel a bit closer to Nefron. His laid back friendly chats were helping him to relax.

"So what are they going to do with us?"

[Does he know? Yes, also...
fact generator: 2, Senses; 6, Brush]

"Probably make you brush the horses," Nefron said smiling. "They always make human's take care of horses. I think they like you serving the horses for once instead of the serving you." The humorous centaur slightly elbowed him - which startled him for a moment - because he was unsure of his balance.

"Do they really believe that such treatment will work," he asked.

The centaur didn't answer at first, they were crossing a stream. Andelin held on tighter as the water rushed below them, reaching up to his hanging feet.

Once up the other side, Nefron finally answered, "Well. It sure seems to help the humans we've caught so far. After a few years of service, they seem to regret riding the horses."

Andelin smile went away quickly. "Years?"


[Is the centaur city near by yet? 9; Yes]


As they finished the ascent up a hill going up the long embankment, trees gave way to the familiar green view again. Except this time it wasn't entirely like the other fields. Ahead of them stood structures - a village.

[To be continued]