Showing posts with label Alterations. Show all posts
Showing posts with label Alterations. Show all posts

Thursday, June 30, 2016

ABS12: Hill Giant, giant scorpion, and skelify

All the changes from this page will be added to the complete master game page at A Basic System 12 (ABS12).

Here is the newest additions to the species list. The first giant makes the list. Also there is one additional alteration - skelify - making a species into an animated skeleton.

I also went ahead and ran off a new set of species list for the main game page since I had patched together a few different charts and it was starting to look messy.

[click to enlarge]

Skelify The claw (bone) damage is based on the size of the original species. They loose all skills, all swimming ability, and winged powers of flight, They cannot think because they are missing brains. Rather they are animated by magical means. They may have a weapon if the species has hands.


A Basic System 12 (ABS12)
Index of my blog

Saturday, June 4, 2016

ABS12: New species, description changes

I removed the speed that was counted double from fighters and thieves. Therefore fighters get 3 build points and thieves get 2 build points to buy verb actions.

I added some more species such as centaurs, scorpionfolk, lizardfolk, giant spider, etc.

In addition I attached the alterations to turn species into different types of that creature. Included is turning any species int a fighter, magic user, healer, and thief by stacking a few more points on top of the regular species stats. This is good for named or main boss type species. I plan on doing more in the future if it turns out okay.

Excuse the naming for alterations. I wasn't feeling creative: fightify, magicify, thiefify (whoops) even misspelled it), and healify. I'm just trying to make all alterations have an 'ify' suffix for now, to keep me from confusing it with the humanoid section.

[Click picture to enlarge]