Showing posts with label Game Play. Show all posts
Showing posts with label Game Play. Show all posts

Saturday, April 15, 2017

Star Frontiers: Expanded - sample adventure

Star Frontiers series
Star Frontiers: Alpha Dawn Gameplay (Part 1) Character Creation and rules summary
Star Frontiers Game Play: part 2: first adventure
Star Frontiers: Alpha Dawn Gameplay (Part 3) The chase
Star Frontiers Alpha Dawn Expanded character. 
Star Frontiers: Expanded - sample adventure


Star Frontiers is is once available again. Also there are Star Frontiersman and Frontier Explorer downloadable magazines.

This is from the expanded rule book on page 58, the Sample Adventure.

I've realized that the rules are much heavier than the basic rules. So I find the rules too cumbersome for solo gaming, I'll default to the basic rules for hopefully quicker resolution.

Synopsis

A ship has been missing a few days and is believed to have crash landed on the plane. Ethest must locate the ship, rescue any survivors, and find out why the ship crashed.

Begin

An aerial search spotted a barren grove of trees possibly burned by the ship engine. The ship could not be seen from the air. He was dropped in the barren trees, given a homing device. The aircar will return in 20 hours.

Barren Trees

The trees are bare and burned, however smaller foliage is not burned. The homing device detects a signal coming from the southeast. I see something that looks like a billowy cloud in that direction.

Ethest easily walks across the barren area and enters the forest. As he walks towards the forest he makes note of the sun location in the sky.

Rolling an INT/LOG (60) check modified +15 due to the cloud help and tree shadows, though in the denser forest, to help maintain the correct direction to the cloud compared to the signal. 60 +15 = 75. Roll = 63.

Although the traveling is slowed by the density of the deciduous forest and the cloud direction is soon confusing and mostly blocked, thankfully an occasional glance at the smoke cloud and shadows helps confirmed that the signal and smoke are in the same direction. Ethest walks 4 hours through the green forest.

Soon the signal is really close.

He began to look around the area and saw the signal beacon snagged in a tree hanging around 10 meters above ground. As he approached closer, he can see a parachute tangled in a branch above.

He strains to make out any indicator of what happened when a form floats onto the tree, several vine-like tentacles lowering quickly towards him. It's a strangler chute!

Reaction Speed (70) check. Roll of 91 = fail.

Ethest was too slow to move away from the tentacles. A current of electricity tingles through Ethest's body stunning him for a few seconds.

When he regains his senses, he tries to escape once again.

RS (70) check. Roll of 55 = success.

Having regained his sense, he awkwardly rolls out from under the tree avoiding several tentacles.

Once out, he winced in pain, noticing the red burn mark along shoulder where the strangler chutes tentacle touched.
 
"Damn, you cursed creature," he said to the jelly sack-like creature that floats upon air currents. The wind had just happened to carry it to this tree at this moment.


He put a little bit of water onto a cupped hand and sprinkled some onto the throbbing shoulder.  The water wet his jumpsuit soaking the area which help to lessen the pain of the burn.

He swigged a few times to quench his now dry throat. Each drink seemed to go from his throat pouring out to his skin, sweat gathered on his brow.

I better be cautious, he thought, now he looked once again upward.

He then figured that the strangler chute had drifted with the wind blowing from the southwest. Maybe the beacon drifted from that direction as well.

Getting up from the ground, he dusted off dirt, old leaves, and twigs from rolling on the ground. Following the direction the creature had drifted in from, he adjusted his backpack on his shoulders and walked on.

It wasn't long before the forest began to thin and soon he was walking down hill through some grassy field.

Grassy Field

He followed the treeline down, now traveling much swifter, glad that he could now see everything around him.

Other strangler chutes drifted in the wind. Wing rippers glided in formation across the fields. One dove to the ground. When it appeared in the air again, something was in its mouth.

Off in the distance, a river or stream in the distance.


He walked down the gentle slope towards the stream.

Stream


Once at the stream, he readied to fill up his water container if it was clean. Most of the water seemed clean enough. He lowered the water container and started the filtration unit.


As it hummed, he looked across the 10 meter wide flowing water.


Then something caught his eyes.
I
Narrow ribbons of something glistening floated down from the stream from the west.

Oil!

"The ship is upstream!" he said, now happy for more help on his mission to find the ship.

To be continued

Monday, March 20, 2017

Star Frontiers: Alpha Dawn Gameplay (Part 1) Character Creation and rules summary

I'm going back to the first game that I ever owned.

Star Frontiers.



I had played Basic D&D several years prior, but had never actually owned that game myself. Rather, my brother taught me the rules and the neighbor friends owned the rules.

I'd like to relearn the SF rules, in order of how they were made. My goal is to begin with the Star Frontiers Alpha Dawn Basic book, and work my way little-by-little through the series just for fun.

When I had bought it back then, I only was able to play the basic stuff and began to play the Crash on Volturnus module before I bought MERP and switched my gaming to it.

Where to get Star Frontiers

Star Frontiers is once available again. Also there are Star Frontiersman and Frontier Explorer downloadable magazines which has carried on the game through to the more recent years. I'll begin with the original books. I like seeing the quick start stuff in the original, which teaches the basics first - so I will do that again.

So I will begin back where I started and see if the game means something different than it did when I was very young.

A. Game Universe

A quick summary setting up this game, the setting of this game is the center of the Milky Way Galaxy. There are two other species that the humans come into contact. The Vrusk (Insect like) and the Dralasites - which the Vrusk found a few years ago. The Vrusk send information to the humans teaching them the basic technology for rapid space travel. They meet in a section of the space called the Frontier and find the Yazirians (a gliding monkey like species) .

The Pan-Galactic corporation forms to supply to the needs of the new mixed species worlds.

And then the Sathar (survivors describe as worm-like species) appear from somewhere and destroy settlements on the edge of the Frontier.

The four races form the United Planitary Federation (UPF) which have the Star Law Rangers aimed at taking down Sathar Agents which have been hired by the Sathar to cause trouble and sabotage.

With this, I'll try making a character for a solo game. I'll try making a human at first just to get to know the universe from a human perspective first.

However, I seem to find myself likening the scifi races compared to fantasy core races.

Human = human
Dralasite = dwarf , strong and sturdy
Yazirians = elf , smart and quick with unusual abilities of dim light vision and gliding
Vrusk = halfling, both love art and music and are shorter than humans (Vrusk are under 5' tall and 5' long insectoids.

I've copied the expanded character sheet below and filled out the amounts as I read the character creation for the Basic game. Several slots are not yet used and I imagine will be used in the Expanded version of the game.

 

B. Character Sheet


Character Name: Ethest
Race: Human
Handedness: Right
Sex: Male
Walk: 2
Run: 6
Hourly:

Physical Data
STR/STA: 55 / 55
DEX/RS: 70 / 70
INT/LOG: 60 / 60
PER/LEAD: 55 / 55
IM: 7

Medical Records
Current STA: 55

Weapons
Weapon             Damage    Basic to Hit #    PB S-10  M-20   L-40   E-80     Ammo
Laser Pistol        1d10                   70              1     4       10     20       40        20
Doze Grenade Unconscious 1 hr   70                    1        3       5        10          1

Defenses
Suit:
Screen:

Energy Record


Personal File
Racial Abilities:


Experience:

Credits: 10

Pay/Day:

Skills
Primary Skill Area:
PSA Skill                     Level


Secondary Skill          Level


Subskills


Equipment
Item                                                        Mass
Chronograph/ communicator
Coveralls
First Aid Pack
Stimdose 1 dose
Staydose 1 dose
Id Card
Pocket Tool
Survival Rations 5 days


Robots
Type                         Move      Level             Mission              Program


Vehicle
Type                         AC/DC/TN/SP/CR     Pass        Cargo


Computers
Level        EN Pts     Mass     Program


Along with the character creation, the Basic game mentions some basic rules. Here is my summary.

 

C. Basic Rules

Combat cycle is 
  1. With initiative move.
  2. With initiative attack.
  3. Without initiative move.
  4. Without initiative attack. 

Initiative
  1. Initiative is by sides rather than individuals.
  2. Roll 1d10 plus highest initiative. Reroll every turn.

Movement
Movement is by 5 meter spaces based on race

Monorails take 1turn to arrive. They move 10 spaces per turn. 1 credit per day.
Skimmers move 10 spaces, reduce to 7 before corner, stop,  but 5 spaces after corners. 10 credits per day rent.

Combat
Dexterity, chance of hitting target.
Stamina, health and life.

Must have sight and range.
Find range, subtract from Dexterity to find chance to hit. If on moving skimmer or running -10.
A roll of 01 to 05 always hits as long as in range and in sight.
Grenades bounce if they miss.
Roll less than or equal to chance of hitting to hit.
If hit, roll for damage for that type of weapon  xd10.

Reloading takes one full turn.

Recovery
1 credit per hit point.
Temporary 10 hit points for 3 hours from Stimdose.

Actions
Use appropriate ability
Easy +5, +10, +15
Difficult -5, -10, -15

Reaction
Roll Personality score or less for favorable reaction.

With that, I am ready for the Adventure included in the Basic game. I may have to modify the game slightly since I will be soloing the game.

Next post in series

In the next post in the series, I plan on beginning the Basic adventure.