Star Frontiers: Alpha Dawn Gameplay (Part 1) Character Creation and rules summary
Star Frontiers Game Play: part 2: first adventure
Star Frontiers: Alpha Dawn Gameplay (Part 3) The chase
In Star Frontiers Alpha Dawn Basic, I had my character Ethest do the beginning adventure where he was attacked by raiders that turned out to be satharian agents. I now want to upgrade to the original expanded version of the game called Star Frontiers Expanded Game Rules.
After that, I plan on soloing the sample adventure on page 58 later this week.
Changes in the Expanded Version
I see that in Expanded, humans get +5 to any one ability. I choose Dexterity since it is used for 'to hit'.Credits
My character also gets 95 (1d100) + 250 = 345 more credits.
Skills
I have to choose a PSA, a Primary Skill Area. Ethest chooses Military of course.
I receive 2 skills at level one rank. I pick beam and thrown of course. My accuracy is going to go down with the expanded version because it uses 1/2 Dex + 10% per rank instead of the full Dex bonus.
I'll probably spend 3 Exp on martial arts as well, in case my weapon ammo runs out. It also gives me nerve punch and falling damage reduction, combat throwing damage, and damage. I improve my Dex by 3 exp.
Weapons and Armor
I buy a military skeinsuit for more defense protection. I buy another energy clip, 3 doze grenades, and 4 frag grenades. I don't have a lot of damage with my laser, so the frag grenades will help out dish more bang.
I also see that I can walk 5 km per hour.
B. Character Sheet
Character Name: Ethest
Race: Human
Handedness: Right
Sex: Male
Walk: 2
Run: 6
Hourly: 5 km
Physical Data
STR/STA: 55 / 55
DEX/RS: 78 / 70
INT/LOG: 60 / 60
PER/LEAD: 55 / 55
IM: 7
Medical Records
Current STA: 55
Weapons
Weapon Damage Basic to Hit # PB S-10 M-20 L-40 E-80 Ammo
Laser Pistol 1d10 49 1 4 10 20 40 28
Doze Grenade sleep 49 0-5 6-10 11-15 15-25 26-60 3
Frag Grenade 8d10 49 0-5 6-10 11-15 15-25 26-60 4
Martial Punch 3+1 38 or 49
Frag Grenade 8d10 49 0-5 6-10 11-15 15-25 26-60 4
Martial Punch 3+1 38 or 49
Defenses
Suit: Military Skeinsuit
Screen:
Energy Record
Suit up to 50 ballistic/melee
Personal File
Racial Abilities:
Experience: 0 Exp
Credits: 15 credits
Pay/Day:
Skills
Primary Skill Area: Military PSA
PSA Skill Level
Beam 1
Gyrojet
Projectile
Thrown 1
Martial Arts 1
Tumbling -1 fall dam
Defensive throw 1 dam
Nerve combat 1- 6, 10
Melee 1
Demolitions
Gyrojet
Projectile
Thrown 1
Martial Arts 1
Tumbling -1 fall dam
Defensive throw 1 dam
Nerve combat 1- 6, 10
Melee 1
Demolitions
Secondary Skill Level
Subskills
Equipment
Item Mass
Chronograph/ communicator
Coveralls
First Aid Pack
Stimdose 1 dose
Staydose 1 dose
Id Card
Pocket Tool
Survival Rations 5 days
Robots
Type Move Level Mission Program
Vehicle
Type AC/DC/TN/SP/CR Pass Cargo
Computers
Level EN Pts Mass Program
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