Star Frontiers: Alpha Dawn Gameplay (Part 1) Character Creation and rules summary
Star Frontiers Game Play: part 2: first adventure
Star Frontiers: Alpha Dawn Gameplay (Part 3) The chase
In Star Frontiers Alpha Dawn Basic, I had my character Ethest do the beginning adventure where he was attacked by raiders that turned out to be satharian agents. I now want to upgrade to the original expanded version of the game called Star Frontiers Expanded Game Rules.
After that, I plan on soloing the sample adventure on page 58 later this week.
Changes in the Expanded VersionI see that in Expanded, humans get +5 to any one ability. I choose Dexterity since it is used for 'to hit'.
My character also gets 95 (1d100) + 250 = 345 more credits.
I have to choose a PSA, a Primary Skill Area. Ethest chooses Military of course.
I receive 2 skills at level one rank. I pick beam and thrown of course. My accuracy is going to go down with the expanded version because it uses 1/2 Dex + 10% per rank instead of the full Dex bonus.
I'll probably spend 3 Exp on martial arts as well, in case my weapon ammo runs out. It also gives me nerve punch and falling damage reduction, combat throwing damage, and damage. I improve my Dex by 3 exp.
Weapons and Armor
I buy a military skeinsuit for more defense protection. I buy another energy clip, 3 doze grenades, and 4 frag grenades. I don't have a lot of damage with my laser, so the frag grenades will help out dish more bang.
I also see that I can walk 5 km per hour.
B. Character Sheet
Frag Grenade 8d10 49 0-5 6-10 11-15 15-25 26-60 4
Martial Punch 3+1 38 or 49
Martial Arts 1
Tumbling -1 fall dam
Defensive throw 1 dam
Nerve combat 1- 6, 10