Showing posts with label Adventure. Show all posts
Showing posts with label Adventure. Show all posts

Saturday, March 21, 2020

Unreleased Draft from [12-30-16]: RPG vs Story Adventure: Overview

In my last three RPG vs Story series I looked at:
RPG vs Story Scene
Story vs RPG Characters
Story vs RPG Setting: Groups

In this new series I wanted to look at two more of the elements in the RPG and stories called plots and conflict. For ease of reference I will call both of these the adventure. RPG vs Story Adventure will look into different plot techniques used in story writing, rpg adventure creation, and both.

Tension is important in both stories and RPGs.

In stories, tension comes from character conflict and action needed to accomplish the story goal. Only when the story goal is reached, will the story end.  The conflict in stories is already written. In most stories, the outcome is already written and the path is in the story waiting to be read.

In RPGs, tension comes from conflict resolution which is normally mechanically tied to the game through rolling or card mechanisms. These mechanism create dynamic stories in which the outcomes are not necessarily predetermined. Paths may be more flexible and sometimes unique to the player group. Stories may move sideways and backwards due to complications. And sometimes they come to an abrupt unforeseen end.

[Notes on 12-30-16 post]
This unfinished post represents the beginning of a thought to create a new entire series. However, this is the period when 5e x 5 had just been released and with it the determination to put out the Future and Modern versions which took until the three modern books published last year. Plot Generator was published in 2018,  Story Mechanisms, and Minimalist Adventure Seed Engine later, which may represent threads of this same thought.

Wednesday, May 3, 2017

Star Frontiers: Expanded - sample adventure (part 2)

Star Frontiers series
Star Frontiers: Alpha Dawn Gameplay (Part 1) Character Creation and rules summary
Star Frontiers Game Play: part 2: first adventure
Star Frontiers: Alpha Dawn Gameplay (Part 3) The chase
Star Frontiers Alpha Dawn Expanded character. 
Star Frontiers: Expanded - sample adventure


Star Frontiers is once available again.  Also there are Star Frontiersman and Frontier Explorer downloadable magazines.

This is from the expanded rule book on page 58, the Sample Adventure.

I've realized that the rules are much heavier than the basic rules. So I find the rules too cumbersome for solo gaming, I'll default to the basic rules for hopefully quicker resolution.

Continued

The river after an area of trees continued to curve up the gentle terrain.

A few hours later, the river turned into a swampy area. The swamp edged north and south as far as could be seen on both sides.  Ahead west however he could see patches of land and what looked like solid land on the other side. The river seemed to continue further on the other side.

Swamp

Ethest pulled out his pocket computer and checked the map. The swamp would severely add hours to his journey if he skirted the outside.

Ethest decides to try crossing the swamp directly instead of walking around. He also still has a time limit somewhat, and light wouldn't be around forever.

He could see several dry mounds scattered throughout the swamp. He could maybe speed up the travel time by moving from island to island. But who knows what was in the swamp.

He readied his laser pistol, secured his backpack, and headed towards the swamp.

Logic (60) check to see if he can find the best traveling path. +10 since the islands are viewable. 60 + 10 = 70. Roll = 59

After a few observations and some calculations, he manages to figure out a reasonable path. He could see a series of smaller islands off to the left, which seemed to travel in the direction of a few larger islands in a chain going towards the western side of the swamp.

Swamp travel. A little difficult (-5) with a Strength (55) of mediocre. 55- 5= 50. 97 fail.
Almost immediately he found himself stuck in mud. The frogs creaked, insects buzzed, and sounds of movement surrounded him as he realized his boots were stuck.

His heart beat louder in his ears.

He'd better try to get out again. Taking a deep breath of the stinky swamp air, he tried again.

Roll 26. success.
He heard a suction slush as he forced his boot out of the mud at a different angle. Finding a less muddy area, he freed his other foot as well.

After a brief pause, he looked ahead, found his path, and continued on.

This time, the mud was less deep and he made his way from one small island to the next.

As he was approaching one of the islands it began to move.

That wasn't an island.

His heart returned to a rapid pace. He froze on instinct as the rapid movement of two things that he had mistaken for reeds began to flutter.

Soon the head of a Slither turned towards him. He better not move.

The Slither's head moved side to side looking for whatever was moving.

Ethest tried not to move, not a single movement, not even a breath.

Suddenly a sound splashed from over his right in the distance.

The slither sprang quickly, all of its legs and body pushing and slithering towards that sound.

Ethest didn't move a muscle.

He heard a loud chirping sound, a sound of the rushing Slither, and a splash.

Slowly he turned his head. The Slither had caught something.

While it was distracted, he slowly continued on, hoping to create some distance between himself and the creature.

Roll 19, success.

He easily made his way across several of the islands.

At the larger island, he thankfully pulled himself on the the larger of the islands. He drank from his water container, took a brief breather, and then continued on.

Roll 05, success (critical success)
Not only was the  rest of the swamp easily traveled, he also found some edible berries which helped him replenish some of his strength without slowing down his travel and time. He ate enough to fill his stomach enough.

Despite the troubles and surprises earlier in the swamp, he ended up at least cutting his travel time in half compared to travelling around the swamp.

The stream or river continued gently up the valley, more oil streaming down the flow from upstream.

Several hours later, nearing sunset, he spotted something large and metalic sticking out from foliage ahead.

Nearing the object, he could smell the scent of oil, fuel, and something burnt.

It was the engines, buried into a hillside.

First he better report.

He pulled out his computer and found his location. Transferring the map location to his communicator, he recorded the information into his communicator. He checked it a few times, but no one was in range. Having this recorded into the emergency information communicator beacon would be helpful in case something went bad for him, although not as strong as the larger ship beacons, his communicator could signal several kilometers.

Ethest then turned his attention back to the wreckage of the ship

to be Continued






Saturday, April 15, 2017

Star Frontiers: Expanded - sample adventure

Star Frontiers series
Star Frontiers: Alpha Dawn Gameplay (Part 1) Character Creation and rules summary
Star Frontiers Game Play: part 2: first adventure
Star Frontiers: Alpha Dawn Gameplay (Part 3) The chase
Star Frontiers Alpha Dawn Expanded character. 
Star Frontiers: Expanded - sample adventure


Star Frontiers is is once available again. Also there are Star Frontiersman and Frontier Explorer downloadable magazines.

This is from the expanded rule book on page 58, the Sample Adventure.

I've realized that the rules are much heavier than the basic rules. So I find the rules too cumbersome for solo gaming, I'll default to the basic rules for hopefully quicker resolution.

Synopsis

A ship has been missing a few days and is believed to have crash landed on the plane. Ethest must locate the ship, rescue any survivors, and find out why the ship crashed.

Begin

An aerial search spotted a barren grove of trees possibly burned by the ship engine. The ship could not be seen from the air. He was dropped in the barren trees, given a homing device. The aircar will return in 20 hours.

Barren Trees

The trees are bare and burned, however smaller foliage is not burned. The homing device detects a signal coming from the southeast. I see something that looks like a billowy cloud in that direction.

Ethest easily walks across the barren area and enters the forest. As he walks towards the forest he makes note of the sun location in the sky.

Rolling an INT/LOG (60) check modified +15 due to the cloud help and tree shadows, though in the denser forest, to help maintain the correct direction to the cloud compared to the signal. 60 +15 = 75. Roll = 63.

Although the traveling is slowed by the density of the deciduous forest and the cloud direction is soon confusing and mostly blocked, thankfully an occasional glance at the smoke cloud and shadows helps confirmed that the signal and smoke are in the same direction. Ethest walks 4 hours through the green forest.

Soon the signal is really close.

He began to look around the area and saw the signal beacon snagged in a tree hanging around 10 meters above ground. As he approached closer, he can see a parachute tangled in a branch above.

He strains to make out any indicator of what happened when a form floats onto the tree, several vine-like tentacles lowering quickly towards him. It's a strangler chute!

Reaction Speed (70) check. Roll of 91 = fail.

Ethest was too slow to move away from the tentacles. A current of electricity tingles through Ethest's body stunning him for a few seconds.

When he regains his senses, he tries to escape once again.

RS (70) check. Roll of 55 = success.

Having regained his sense, he awkwardly rolls out from under the tree avoiding several tentacles.

Once out, he winced in pain, noticing the red burn mark along shoulder where the strangler chutes tentacle touched.
 
"Damn, you cursed creature," he said to the jelly sack-like creature that floats upon air currents. The wind had just happened to carry it to this tree at this moment.


He put a little bit of water onto a cupped hand and sprinkled some onto the throbbing shoulder.  The water wet his jumpsuit soaking the area which help to lessen the pain of the burn.

He swigged a few times to quench his now dry throat. Each drink seemed to go from his throat pouring out to his skin, sweat gathered on his brow.

I better be cautious, he thought, now he looked once again upward.

He then figured that the strangler chute had drifted with the wind blowing from the southwest. Maybe the beacon drifted from that direction as well.

Getting up from the ground, he dusted off dirt, old leaves, and twigs from rolling on the ground. Following the direction the creature had drifted in from, he adjusted his backpack on his shoulders and walked on.

It wasn't long before the forest began to thin and soon he was walking down hill through some grassy field.

Grassy Field

He followed the treeline down, now traveling much swifter, glad that he could now see everything around him.

Other strangler chutes drifted in the wind. Wing rippers glided in formation across the fields. One dove to the ground. When it appeared in the air again, something was in its mouth.

Off in the distance, a river or stream in the distance.


He walked down the gentle slope towards the stream.

Stream


Once at the stream, he readied to fill up his water container if it was clean. Most of the water seemed clean enough. He lowered the water container and started the filtration unit.


As it hummed, he looked across the 10 meter wide flowing water.


Then something caught his eyes.
I
Narrow ribbons of something glistening floated down from the stream from the west.

Oil!

"The ship is upstream!" he said, now happy for more help on his mission to find the ship.

To be continued

Sunday, March 26, 2017

Star Frontiers Alpha Dawn Expanded character.

Star Frontiers series
Star Frontiers: Alpha Dawn Gameplay (Part 1) Character Creation and rules summary
Star Frontiers Game Play: part 2: first adventure
Star Frontiers: Alpha Dawn Gameplay (Part 3) The chase 


Star Frontiers is once available again. Also there are Star Frontiersman and Frontier Explorer downloadable magazines.





In Star Frontiers Alpha Dawn Basic, I had my character Ethest do the beginning adventure where he was attacked by raiders that turned out to be satharian agents. I now want to upgrade to the original expanded version of the game called Star Frontiers Expanded Game Rules.

After that, I plan on soloing the sample adventure on page 58 later this week.

Changes in the Expanded Version

I see that in Expanded, humans get +5 to any one ability. I choose Dexterity since it is used for 'to hit'.

Credits
My character also gets 95 (1d100) + 250 = 345 more credits.

Skills
I have to choose a PSA, a Primary Skill Area. Ethest chooses Military of course.
I receive 2 skills at level one rank. I pick beam and thrown of course. My accuracy is going to go down with the expanded version because it uses 1/2 Dex + 10% per rank instead of the full Dex bonus.

I'll probably spend 3 Exp on martial arts as well, in case my weapon ammo runs out. It also gives me nerve punch and falling damage reduction, combat throwing damage, and damage. I improve my Dex by 3 exp.

Weapons and Armor
I buy a military skeinsuit for more defense protection. I buy another energy clip, 3 doze grenades, and 4 frag grenades. I don't have a lot of damage with my laser, so the frag grenades will help out dish more bang.

I also see that I can walk 5 km per hour.

B. Character Sheet


Character Name: Ethest
Race: Human
Handedness: Right
Sex: Male
Walk: 2
Run: 6
Hourly: 5 km

Physical Data
STR/STA: 55 / 55
DEX/RS: 78 / 70
INT/LOG: 60 / 60
PER/LEAD: 55 / 55
IM: 7

Medical Records
Current STA: 55

Weapons
Weapon             Damage    Basic to Hit #    PB S-10  M-20   L-40   E-80     Ammo
Laser Pistol        1d10                   49              1     4       10     20       40        28
Doze Grenade     sleep                  49            0-5  6-10 11-15 15-25 26-60      3
Frag Grenade     8d10                  49            0-5  6-10 11-15 15-25 26-60       4
Martial Punch      3+1          38 or 49

Defenses
Suit: Military Skeinsuit
Screen:

Energy Record
Suit up to 50 ballistic/melee

Personal File
Racial Abilities:


Experience: 0 Exp

Credits: 15 credits

Pay/Day:

Skills
Primary Skill Area: Military PSA
PSA Skill                     Level
Beam                              1
Gyrojet
Projectile
Thrown                          1
Martial Arts                   1
Tumbling              -1 fall dam
Defensive throw          1 dam
Nerve combat       1- 6, 10
Melee                             1
Demolitions

Secondary Skill          Level


Subskills


Equipment
Item                                                        Mass
Chronograph/ communicator
Coveralls
First Aid Pack
Stimdose 1 dose
Staydose 1 dose
Id Card
Pocket Tool
Survival Rations 5 days


Robots
Type                         Move      Level             Mission              Program


Vehicle
Type                         AC/DC/TN/SP/CR     Pass        Cargo


Computers
Level        EN Pts     Mass     Program

Saturday, March 25, 2017

Star Frontiers: Alpha Dawn Gameplay (Part 3) The chase

Star Frontiers series
Star Frontiers: Alpha Dawn Gameplay (Part 1) Character Creation and rules summary
Star Frontiers Game Play: part 2: first adventure
Star Frontiers: Alpha Dawn Gameplay (Part 3) The chase 

Star Frontiers is once available again. Also there are Star Frontiersman and Frontier Explorer downloadable magazines.

Summary of what has happened

In the last post, Gramlic the vrusk with a bag with security cubes in emerged from the monorail after a foot chase and jumped into the awaiting skimmer with his two other conspirators. 

I, Ethest the human, had chased him after they committed treason and stolen security information, they are raiders posed as technicians. They have raided other areas all around the planet.


The chase continues


Since they don't know I followed and am behind them, I get a free attack.

I throw my doze grenade into the skimmer which is right in front of me 5 meters

doze grenade 70 - 10 (distance) - 10 (cover) = 50 to hit.
roll = 36, a hit.

Aiming carefully, more exact than any prior training simulation, I toss the doze grenade into the skimmer. It lands to inside to one side - but it makes it.

A soft puff sounds and the skimmer is filled with a gaseous cloud.

The three attempt to flee, but are overwhelmed by the knockout gas.

My cab comes to a gentle stop as their skimmer slows and then stops.

Armed with my laser pistol, I carefully and crouching low scurry up to the skimmer. Quickly peaking in, I see the three raiders asleep in the skimmer.

I move back to the other cab and alert Star Law of their capture. 

I pay the cab.

Star Law arrives and captures the three raiders. 

I find out later that the dralasite was taken to the hospital in critical condition.

Pan-Galactic is please that I captured the raiders and that the raids have been stopped. The cubes had contained information concerning all PGC security systems. 

Later, I try to interrogate the raiders. During interrogation, they each smile and touch their collars uncomfortably. Then then star dumbly at me. I later find out that their collars injected a chemical to turn them into idiots.

Star Law finds a message from a Satharian with instructions to meet at an asteroid with plans to steal a new weapon of mass hysteria to use on the planet.

The end of this adventure!

The End

Rewards.

Credits = for total raiders captured 4 x 20 = 80 credits,
retrieving the cube = 50 credits,
alerting Star Law during the battle = 20 credits.
total = 150 credits.

The basic game doesn't show experience points, but I know the expanded game has it. I'll use the expanded book for experience.

I'll give 3 exp for the security building confrontation and 3 exp for stopping the fleeing raiders. = 6 exp

I'll save the exp and credits to spend for the next Alpha Dawn Expanded adventure when I upgrade my character to the full original game.

Here is my current character sheet

B. Character Sheet


Character Name: Ethest
Race: Human
Handedness: Right
Sex: Male
Walk: 2
Run: 6
Hourly:

Physical Data
STR/STA: 55 / 55
DEX/RS: 70 / 70
INT/LOG: 60 / 60
PER/LEAD: 55 / 55
IM: 7

Medical Records
Current STA: 55

Weapons
Weapon             Damage    Basic to Hit #    PB S-10  M-20   L-40   E-80     Ammo
Laser Pistol        1d10                   70              1     4       10     20       40        8


Defenses
Suit:
Screen:

Energy Record


Personal File
Racial Abilities:


Experience: 6 Exp

Credits: 150 credits

Pay/Day:

Skills
Primary Skill Area:
PSA Skill                     Level


Secondary Skill          Level


Subskills


Equipment
Item                                                        Mass
Chronograph/ communicator
Coveralls
First Aid Pack
Stimdose 1 dose
Staydose 1 dose
Id Card
Pocket Tool
Survival Rations 5 days


Robots
Type                         Move      Level             Mission              Program


Vehicle
Type                         AC/DC/TN/SP/CR     Pass        Cargo


Computers
Level        EN Pts     Mass     Program

Tuesday, March 21, 2017

Star Frontiers Game Play: part 2: first adventure

Star Frontiers series
Star Frontiers: Alpha Dawn Gameplay (Part 1) Character Creation and rules summary

Star Frontiers is once available again. Also there are Star Frontiersman and Frontier Explorer downloadable magazines.

With the character created in the last post, I'm going to try doing the first Basic adventure, which is a storylike structure with numbered sections.

The book says for me to control 4 characters, but I don't want to do that.

After reading the Start it mentions that I'm in the Security Service building with the chief of security, head programmer, and 4 technicians. It mentions the security break in which happened. The programmer shows the security info and command crystals and that nothing is wrong. When given the choices of waiting for the raiders, investigating the scene of the crime, or asking the computer for raid patterns, I choose the computer.

The computer shows a circle of lights around this planet.

The chief realizes that it is an inside job.

Suddenly there is a soft pop and the chief and programmer are  surrounded by gas.

The technicians surround me.

The vrusk commands one to watch me. The game has two surrounding the group but I will just do one, Kochinho the dralasite.

As the others do stuff elsewhere, sound is coming down from the hall.

One technician, the Yazarian reappears and as the door opens throws a black blob.

The blob hits a guard that was entering and strangles the guard down.

Options given are to wait and watch, try to talk to, or attack the raider.

I pick try to talk to it (the dralasite) first.

The raider says that I better keep quiet if I know what's good for me.

I can either wait or attack.

I choose to attack.

The dralasite is 2 squares = 10 meters away and the notes say we all have cover -10.

Round 1
I roll a 1 +6 IM = 8
I pick a card of 7 + 5 = 12 for the raiders.

The dralasite goes first.
45 Dex, 35 Sta, move 1, 4 has laser pistol

45 Dex - 10 cover, -10 short range= 25 to hit
I draw two cards = 32; a miss barely. The laser hits a desk nearby, sending sparks across my arm.

I draw my laser and fire.
70 Dex - 10 cover, -10 short range = 50 to hit.
I roll a 79 and miss by a good distance. In my hurry and being in experienced I miss the dralasite.

Round 2
Initiative
dralasite 4 + 5 = 9
I roll a 10 + 6 = 16, I go first.

Ethest tries again.
I roll a 28, a good solid hit.
Lasers do 1d10 damage, rolling a 3, maybe to an arm since it isn't much damage. Stamina is now 32.

The dralasite shoots.
88, a miss by far. the pain of getting shot in the arm.

The others are letting the dralasite continue to fight alone despite having been shot once. They have moved off to another section of the building.

Round 3
Initiative
dralasite 7 + 5 = 12
me 6 + 6 = 12
Tie, the rules says to the side with the highest RS attacks first though damage occurs simultaneous.

I have higher RS, 70 vs 45.

I fire again.
84, a miss.

The dralasite picks 65, a miss.

Round 4
Initiative 9 + 6 = 15
dralasite 3 + 5 = 8

I fire again.
30, a hit.
4 damage, = 28 Sta.

dralasite, 28, a miss barely.


Round 5
Initiative 7
dralasite 8

dralasite  79, miss

me 24, hit.
3 damage, = 25 hit points remaining.

Round 6
Initiative me 13 , dralasite 15

dralasite 12, hit.
2 damage, 53 remaining.

me 95, miss

Round 7
Initiative me 14, dral 15

dralasite 56, miss

me 80, miss.

I decide to move closer, next round.

Round 8
Initiative me 16, dral 9

I move two squares eliminating cover and range.
I then fire, now at point blank range somewhere around 5 meters or so for . To hit is now 70. For the dralasite it will be 45 to hit me.

I fire.
09, a hit doing 9 damage. The dralasite has 16 hit points remaining.

dralasite 49, a miss barely.

Round 9
Initiative me 10, dral 11

dralasite 61, misses

I 77, miss

Round 10
Initiative me 16, dral 9

I 68, hit. 10 damage. the dralasite only has 6 hp.

dralasite 91 miss.

Round 11
Initiative me 7, dral 11

dralasite 91 miss.

me 59, hit . doing 3 damage. The dralasite is shot up with holes and is weak, nearly collapsing.

Round 12
Initiative me 14, dral 13

me 07, rolling 8 damage. This laser hits the dralasite in the chest and it falls to the ground.

Dralasite Konchinho is unconscious shot up with many holes.

I have 53 remaining HP, escaping with just one small wound.

The book has shooting each once as a trigger for causing the next action. I'll change it to defeating the dralasite as the cause.

One of the raiders, Gramlic grabs a bag that he put the cube into and the other three join him and run out the door.

Having had a head start, two jump into a skimmer and one splits up and runs across the road.

Do I call Star Law and alert them, pursue the lone runner, or pursue the skimmer.

I call Star Law.

They alert the spaceport.

I then either look to see what they were after, pursue the lone runner, or pursue the skimmer.

I pursue the lone runner.

The runner runs to the monorail.

I decide to get a cab and pursue the monorail.

At the government building terminal the raider emerges and runs to a waiting skimmer.

To Be Continued

In the next post I will do a chase scene on skimmers.