Showing posts with label Gameplay. Show all posts
Showing posts with label Gameplay. Show all posts

Wednesday, May 3, 2017

Star Frontiers: Expanded - sample adventure (part 2)

Star Frontiers series
Star Frontiers: Alpha Dawn Gameplay (Part 1) Character Creation and rules summary
Star Frontiers Game Play: part 2: first adventure
Star Frontiers: Alpha Dawn Gameplay (Part 3) The chase
Star Frontiers Alpha Dawn Expanded character. 
Star Frontiers: Expanded - sample adventure


Star Frontiers is once available again.  Also there are Star Frontiersman and Frontier Explorer downloadable magazines.

This is from the expanded rule book on page 58, the Sample Adventure.

I've realized that the rules are much heavier than the basic rules. So I find the rules too cumbersome for solo gaming, I'll default to the basic rules for hopefully quicker resolution.

Continued

The river after an area of trees continued to curve up the gentle terrain.

A few hours later, the river turned into a swampy area. The swamp edged north and south as far as could be seen on both sides.  Ahead west however he could see patches of land and what looked like solid land on the other side. The river seemed to continue further on the other side.

Swamp

Ethest pulled out his pocket computer and checked the map. The swamp would severely add hours to his journey if he skirted the outside.

Ethest decides to try crossing the swamp directly instead of walking around. He also still has a time limit somewhat, and light wouldn't be around forever.

He could see several dry mounds scattered throughout the swamp. He could maybe speed up the travel time by moving from island to island. But who knows what was in the swamp.

He readied his laser pistol, secured his backpack, and headed towards the swamp.

Logic (60) check to see if he can find the best traveling path. +10 since the islands are viewable. 60 + 10 = 70. Roll = 59

After a few observations and some calculations, he manages to figure out a reasonable path. He could see a series of smaller islands off to the left, which seemed to travel in the direction of a few larger islands in a chain going towards the western side of the swamp.

Swamp travel. A little difficult (-5) with a Strength (55) of mediocre. 55- 5= 50. 97 fail.
Almost immediately he found himself stuck in mud. The frogs creaked, insects buzzed, and sounds of movement surrounded him as he realized his boots were stuck.

His heart beat louder in his ears.

He'd better try to get out again. Taking a deep breath of the stinky swamp air, he tried again.

Roll 26. success.
He heard a suction slush as he forced his boot out of the mud at a different angle. Finding a less muddy area, he freed his other foot as well.

After a brief pause, he looked ahead, found his path, and continued on.

This time, the mud was less deep and he made his way from one small island to the next.

As he was approaching one of the islands it began to move.

That wasn't an island.

His heart returned to a rapid pace. He froze on instinct as the rapid movement of two things that he had mistaken for reeds began to flutter.

Soon the head of a Slither turned towards him. He better not move.

The Slither's head moved side to side looking for whatever was moving.

Ethest tried not to move, not a single movement, not even a breath.

Suddenly a sound splashed from over his right in the distance.

The slither sprang quickly, all of its legs and body pushing and slithering towards that sound.

Ethest didn't move a muscle.

He heard a loud chirping sound, a sound of the rushing Slither, and a splash.

Slowly he turned his head. The Slither had caught something.

While it was distracted, he slowly continued on, hoping to create some distance between himself and the creature.

Roll 19, success.

He easily made his way across several of the islands.

At the larger island, he thankfully pulled himself on the the larger of the islands. He drank from his water container, took a brief breather, and then continued on.

Roll 05, success (critical success)
Not only was the  rest of the swamp easily traveled, he also found some edible berries which helped him replenish some of his strength without slowing down his travel and time. He ate enough to fill his stomach enough.

Despite the troubles and surprises earlier in the swamp, he ended up at least cutting his travel time in half compared to travelling around the swamp.

The stream or river continued gently up the valley, more oil streaming down the flow from upstream.

Several hours later, nearing sunset, he spotted something large and metalic sticking out from foliage ahead.

Nearing the object, he could smell the scent of oil, fuel, and something burnt.

It was the engines, buried into a hillside.

First he better report.

He pulled out his computer and found his location. Transferring the map location to his communicator, he recorded the information into his communicator. He checked it a few times, but no one was in range. Having this recorded into the emergency information communicator beacon would be helpful in case something went bad for him, although not as strong as the larger ship beacons, his communicator could signal several kilometers.

Ethest then turned his attention back to the wreckage of the ship

to be Continued






Monday, June 6, 2016

Playtesting the magic user Part 1

For this gameplay, creating a story using a game system I will be using the entire ABS12 current system.

ABS12 Game System

I wanted to test how competitive the magic user is . So far I have only test played fighters.

My question is how would the current system fair with a magic user vs a PL0 species compared to the fighter. How does that magic work, and what needs to be fixed.

I notice a mistake right away. PL0 should have defense and attack of 0, since PL0 hasn't received training yet. I'll change it here but change it later on the master game file.

Also this will be the first time trying to use the separate basic stats and the description stats. I have to combine them first at the PL that I desire..

Basic Stats by PL for all Species
PLDLLifeSpeedDefenseAttackUnskilled verbSkilled verb
00110000
11222212

The magic user is PL1.
SpeciesLifeSpdDefDef TypeBPDamageD TypeMagSc/TcBPVerbAdj/AdvBPVerbAdj/Adv





Cost
Magic User223Cloth21d12/6Staff45Fireball S1d12/23Net S315

I typed in the PL1 life, speed, and defense with the humanoid magic user amounts, wearing a cloth robe. With the 3 BP I will learn 3 ranks of a entangling net spell.

I'll try a giant rat PL0 first.

Giant rat23111Bt1Disease Bt12Covert2

Establishing the scene


Let me set the scene using the fact generator. I'll pick 4 concepts

[6 - think, 11 - idea
8 - time, 11 - future
8 - time, 5 - hurry
9 - move, 7 - squirm]

idea, future, hurry, squirm

I think the magic user is hurry to find something - squirming nervously to find something in the basement. Time is important. This item has something to do with the future. The idea came to the mage for some reason. Let me role one more time to maybe clarify things.

I want one more clues.
[10 - state, 10 - secret]

Aha! It is a secret item which no one knows about but somebody is coming to consult with the mage because of it's future importance.

What does it look like or do?

[7 - transform, 3 - reform]

It is some device that transforms a person.

[6 - think, 6 - create]

It was created by the mage.

[1 - see, 1 - color]

It glows in a mystical aura with a blue hue.

[12 - dimension, 7 - small]

It's something small - a ring of transformation. Very valuable.

Magic user name Madi


Gameplay


The magic user comes to the door leading into the basement of his old shop. The ancient door looked worn from years - centuries even - of use.

A sudden panic always hits her whenever she reaches the oaken door. This time was no different.

Is it locked? 

[most likely +4, if it has valuable items
2 + 4 = 6; No, unless he happened to remember locking it last time - succeed a description roll last time going down; very possible + 4; 10 + 4 = 14; Yes he not only remember to lock it once, also he locked a second lock]

The door creaked a little as he pushed first on the door. It only moved a little and then came in contact with the tumbler lock. A turn of the key, a click, and the main one unlocked. He pushed the door again. The door made another click as it hit the second lock. 

She shuffled through his keyring and found the silver key, placed it inside and turned releasing the lock.

Madi breathed in one deep breath and pushed the door for a third time.

[Is there any magic lighting? 50/50; 12 Yes, not only is it magical light (6 think, 5 evaluate) the basement speaks to Madi asking her about her day.]

The door opened. Soon the walls began to glow brighter. 

She watched the shadows below receded, warming to a comfortable glow.

"Welcome back mistress Madi," echoed through the halls, which seemed to speak from the walls.

"Hello Basement. Have you missed me." She slowly began her decent, careful to lift her long magenta robe to keep from stepping or tripping. She'd fallen once years ago which taught her a painful lesson.

"Of course I miss you when you are not here. It fills me with great joy when you are working down here and spending time with me."

Once safe at the bottom she continued down the hallway.

[Does the Basement know if the giant rat was moving around. 50/50; 1d12 = 8; Yes, however Basement thinks that it was her.] 

"When you were down here earlier this morning, why didn't you speak with me?" echoed the Basement's voice almost in a sad voice.

Madi stopped. She was a bit confused.

She said in a somewhat slow and confused voice, "I wasn't down here ... this morning - What do you mean?"



I'll stop here for now and continue another time. 

Here is the text without mechanic info



"Basement of Toys"
a scene by Ken Wickham 
Copyright © 2016

The magic user comes to the door leading into the basement of his old shop. The ancient door looked worn from years - centuries even - of use.

A sudden panic always hits her whenever she reaches the oaken door. This time was no different.

Is it locked? 

The door creaked a little as he pushed first on the door. It only moved a little and then came in contact with the tumbler lock. A turn of the key, a click, and the main one unlocked. He pushed the door again. The door made another click as it hit the second lock. 

She shuffled through his keyring and found the silver key, placed it inside and turned releasing the lock.

Madi breathed in one deep breath and pushed the door for a third time.

The door opened. Soon the walls began to glow brighter. 

She watched the shadows below receded, warming to a comfortable glow.

"Welcome back mistress Madi," echoed through the halls, which seemed to speak from the walls.

"Hello Basement. Have you missed me." She slowly began her decent, careful to lift her long magenta robe to keep from stepping or tripping. She'd fallen once years ago which taught her a painful lesson.

"Of course I miss you when you are not here. It fills me with great joy when you are working down here and spending time with me."

Once safe at the bottom she continued down the hallway.

"When you were down here earlier this morning, why didn't you speak with me?" echoed the Basement's voice almost in a sad voice.

Madi stopped. She was a bit confused.

She said in a somewhat slow and confused voice, "I wasn't down here ... this morning - What do you mean?"

Playtesting a magic user Part 2: "Basement of Toys"