Showing posts with label Difficulty. Show all posts
Showing posts with label Difficulty. Show all posts

Sunday, January 15, 2017

JAGS: Difficulty Modifiers in more common language

JAGS is a free downloadable universal role-playing game found at http://mchacon8.wixsite.com/jagsrpg. It also can be purchased in book form.

Test played Reviews: JAGS Revised
JAGS: NPC list & skills
JAGS: Creating wild west creatures
JAGS: A) OGL 5e SRD conversion to JAGS
JAGS: first batch of directly converted wild west creatures
JAGS melee reach
JAGS: Difficulty Modifiers in more common language

JAGS wild west bestiary

For JAGS, on p 17 in the JAGS Revised edition, there is a small amount of guidance for picking difficulties to modify skills and attributes during checks.

Using a mixture of different difficulty charts, this is my attempt to fill in a little more detailed gradual list of adjectives to describe difficulty. I take a little from p. 17, GURPS 4e, 3.5 edition, and even 5e to blend it together to form this list.

Difficulty Descriptionmodifier
Impossible
Nearly Impossible-10
-9
Dangerous-8
Heroic-7
Extremely Difficult, Formidable, Very Hard-6
Challenging-5
Difficult, Tough, Hard-4
-3
Very Unfavorable-2
Unfavorable-1
Average, Medium0
Favorable1
Very Favorable2
3
Easy, Simple4
5
Very Easy6
7
Trivial8
9
Nearly Automatic10

I'm going to try this list out and see how it performs.

Thursday, August 11, 2016

ABS12: Movement Speed

All the changes from this page will be added to the complete master game page at A Basic System 12 (ABS12).

For movement speed, I think the best way to use the speed is to separate the original speed for the species at EL 0. I'll attach the movement speed

Humanoid Speed.
Humanoid speed I will set at 1.
Looking at the chart below, that means that humanoids can move 30 ft per turn.

The current formula for standard movement will be.
20ft/turn + (10ft/turn x original description speed modifier).

Running or Sprinting
Running faster is up to x2 movement speed unless something else slowing the character.

Combine Movement Speed with difficulty and range chart
Movement Speed - Difficulty - Target numbers - Range for spells & movement
-1 - Very Easy - 3 - 10 ft or 3 m
0 - Easy - 6 - 20 ft or 6 m
1 - Moderate - 9 - 30 ft or 9 m
2 - Hard - 12 - 40 ft or 12 m
3 - Very Hard - 15 - 50 ft or 15 m
4 - Impossible - 18 - 60 ft or 18 m


A Basic System 12 (ABS12)