Showing posts with label Seeds. Show all posts
Showing posts with label Seeds. Show all posts

Sunday, May 29, 2016

ABS12: Test play, Game System combat & skill + Solo Game Engine + Fact Generator

ABS12 Solo Game Engine and Fact Generator
ABS12: Basic Fact Generator
ABS12 Solo Game Engine: Additionals, Branching, & Conditionals
ABS12: Synonyms for writing using the ABS12 Solo Game Engine
Testing the ABS12 Solo Engine and Fact Generator
ABS12: Story Engine
ABS12: Drama Escalator

ABS: Solo Gaming Engine - flexible version It contains 1d6, 1d8, Fate, Fudge, 1d10, 1d12, 2d6, 3d6, 1d20, 4d6 JAGS, and 1d100 columns and modifiers.

Picture I made after the story was written. A collage of three images. In the actual story, Dwima has one elven blade not two

In this session, I want to try planning to test the skill, combat, solo engine, and fact generator all together if possible to see how they work so far. All of them can be found in the ABS12 gaming system.

In the last test I tried a PL1 fighter vs PL1 fighter. In this one I will try a PL1 fighter with a PL0 encounter.

I will set up the game story first. Each step I will show the work of how those ideas were created. Then I will start the story. When I need a decision I'll use the solo game system. For ideas and story, I'll use the fact generator. For combat I'll use the ABS12 combat system.

After the game detailed story I will do an analysis of the game system and story results.

I will end by cleaning up the story and presenting a more readable first draft of the story with minimal editing. This should be easier to read. But first I begin with the story framework.

Genre: I want to this to be a fighter character in a fantasy setting.

Characters:
Dwima the elven fighter PL1

Fighter11Lf 4Sp 5Def 61d12/3SwordRescue+21Speed3
vs

a grunt orc fighter PL0

Fighter00Lf 0.5Sp 1Def 41d12/3SwordRescue +20Fighting0Speed0

Roll for Scene Location
Rolling for setting seeds using the fact generator.

I'll roll 4 and see if it's enough.

1d12 = 3 = Taste; 1d12 = 12 = Suck
1d12 = 12 = Description; 1d12 = 7 = Small
1d12 = 4 = Hear; 1d12 = 12 = Background
1d12 = 3 = Taste; 1d12 = 12 = Sweet

To me these two words fit togheter like tasting a sweet fruit. Small, Sweet
And these means hearing something in the distance. Suck, Background

I roll one more time to clearify.
1d12 = 8 = Time; 1d12 = 1 = Stop

Scene Setting
Okay, the scene is that Dwima is outside in an orchard tasting a sweet fruit - a golden juicy peach - when in the short distance he hears the sound of an orc sucking loudly on peaches coming down the rows of peach trees. That sound stops him immediately and he will go into action.

Note on the orc language
When the orc speaks, I will use some of the orc vocabulary and grammar that I made for Aioskoru several months ago, which will be unreadable to others. That is until I publish that orc dictionary sometime in the future.


It was beyond delicious.

The sweat nectar of the morian golden peach dripped down the sides of Dwima's mouth as he slowly and carefully took bites from the delicious golden goodness.

It filled his stomach and helped ease the hunger pains that he had been experiencing the last few days during the long hot days of crossing the eastern wasteland. Days when all he saw was grey barren flatland sprinkled with burnt oases.

This is most likely the best food I have ever tasted.

He felt his spirits lifted and having nearly lost his sanity.

"Vinun ka ava kiut kokorov," said a deep gurgled voice, just over the crest of the small rolling orchard hill.

[Does Dwima recognized the orc voice words in his hunger? -2 Somewhat Unlikely in his starved state; 1d12 = 4 - 2 = 2; No, also > Not only does he not recognize the orc's words in his hunger + ]
[Rolling twice for other negative seeds. 5 = Scent, 6 = Woody; 8 = Time, 8 = Old; Old + Woody scent > The scent of the old peach tree orchard wood distracts him as well]

The sweet taste and euphoria that the peach together with the old woody peach tree aroma overtook Dwima's mind.

"This is the best place ever," he shouted and began a dance around amount the fruit trees."

It reminded him of last year's harvest feast, among the myrtle trees.

[The young orc heard the shout and chooses to attack the distracted and slightly insane elf Dwima.
The orc is at an advantage due to the distraction. 1d12 = 5, 1d12 = 6, the 6 is higher.
Offensive roll 1d12 + PL + DL + PL Damage roll
Orc Offensive roll 6 + 0 + 0 (3/3) = 7

Defensive roll 1d12 + PL Defense
Dwima is at a disadvantage due to being distracted.
1d12 = 4, 1d12 = 11, the 4 is lower
Dwima Defensive roll 4 + 6 = 10

The orc's roll is only half way of the possible results - not very good, despite having an advantage.
In addition, the damage portion isn't very good - only 1 out of 4. So obviously, the orc didn't attack well and the situation wasn't great

I roll a quick single time to help explain why.
1d12 = 6 = Think, 1d12 = 8 = Observe
Think, Observe > I interpret this then that the young orc is so focused at hitting the elf that it forgets to to watch it's step.

It does hit Dwima because the 6 exceeded the 4 situation and 2 more skill, but the plate armor easily protected Dwima - only 1 damage to the 4 armor.]

Dwima brought the peach up to -.

He felt his armor jolt in a violent chorus. His plate armor rang out like frantic bell ringer. The shock of the blast temporarily shook him causing him to loose his breath for a moment. He shook his head to clear his head and gasped to gulp in some air. He turned his head to see the stone grey features of an orc trying to regain balance.

Removing his long elven blade, he prepared to fight back.

The scent of wood receded as Dwima squinted and sized up his would be assailant.

"You son of a troll," he brought sword sideways in an arc.

[1d12 = 9 + 1 + 1 + (1d12=3/3) = 12 attack roll
1d12 = 9 + 4 = 13 defense]

Despite his well place blow, it wasn't enough to penetrate the black stinking plate armor.


[I'm going to drop narration and continue when something happens, focusing on major battle events.

Orc attack 5 + (10/3) = 8
Dwima defense 10 + 6 = 16

Dwima attack 6 + 2 + (5/3) = 9
Orc defense 6 + 4 = 10

Orc attack 5 + (8/3) = 8
Dwima defense  2 + 6 = 8]

After several clash of blades, the orc thrust at his throat.

Dwima panicked and barely was able to turn, to avoid possible death.

The orc was grinning a ghastly smile, fangs dripping with saliva.

His grip slightly trembled. Taking a deep breath of the air, he tried to regain his focus on the annoying grey beast in front of him.

[Dwima 11 + 2 + (8/3) = 15
Orc 6 + 4 = 10
15 - 10 = 5 > 4 = Spectacular success
Orc Life 0.5 - 5 = Dead
Spectacular Success + Kill!]

Dwima jumped forward, swinging his blade before the orc could respond.

He felt his blade crunch into the side of orc's head.

The orc's smile and grin froze. Slowly its face muscles slackened.

He yanked the blade from the skull, and the orc fell to the ground.

The trembling in his hands, briefly gone for that moment, returned.

He dropped his blade and fell to the ground.

[6 = Think, 3 = Apply, what does Diwam learn from this experience?]

I need to be more careful.

That old woody scent now felt threatening.

Sitting under the peach tree looking up, he saw one of the peaches drop towards him.

Reaching up, he caught it with one hand.

He held the peach in the air strong and steady. His trembling had dissipated.

Sitting up, looking over the peach briefly, he bit into the peach enjoying and replenishing his strength.

The peaches are good, but not that good.

After he gathered what was valuable from the orc and eating several more peaches.

He stared at a map that he found in the orc's pack. The map showed nearby village locations. Strange orcish markings wrote notes across the map. He tensed his stomach as he saw red ink arrows pointing towards the various villages.

A desperate need to answer questions entered his mind.

What was this orc doing? Do they plan on attacking the villages?

And have they already done so?

He looked in the direction of one of the marked villages. He could make out the river on the map in the distance.

Dwima gathered his gear and headed down the hill towards closest village near the distant river.

Analysis of the Tools
The tools performed pretty well, I think.

It takes me a while to write the bracket material. At first I felt the need to write everything out even the little details to explain the process. As time went by, I created more shorthand form.

The entire setting was a surprise. I added details to try to add significance to orchard.

I figured Dwima would fail, but not by that much. When he did, it forced me to explain how he would be caught totally off guard. That's why I fished for another clue and got the woody scent. So that became my explanation for why he was even more distracted.

The battle, I thought he would take down the orc quicker.

I sort of like how the orc almost hit Dwima.

For more effect, I added my own detail of the 'trembling hands' to help shed a little light on his uncertainty and near broken spirit.

Amazingly the next action was an overwhelming success, which received one of the new rules that I added after last test, the spectacular success. I checked to make sure it was a kill, which at PL 0 is 0.5 Life because they haven't received training yet (I don't think I've updated that in the core book yet). Any damage would have killed this orc.

I one more time and got the think-apply which was a great reminder for Dwima to be more careful and apply what he has learned.

For the rest of the scene I added my own interpretation and wanted to end on a somewhat contrasting and returning back to the beginning with the peach.

I wanted to end the scene with a little bad news - the orc's map. That way the story would have fuel to continue.

Main concern
Mechanic wise, I don't like rolling against myself during combat. It slightly feels like I am fighting myself. I will search out a method to help reduce this feeling.


"Peaches and Blades"
a scene by Ken Wickham 
Copyright © 2016

It was beyond delicious.

The sweat nectar of the morian golden peach dripped down the sides of Dwima's mouth as he slowly and carefully took bites from the delicious golden goodness.

It filled his stomach and helped ease the hunger pains that he had been experiencing the last few days during the long hot days of crossing the eastern wasteland. Days when all he saw was grey barren flatland sprinkled with burnt oases.

This is most likely the best food I have ever tasted.

He felt his spirits lifted and having nearly lost his sanity.

"Vinun ka ava kiut kokorov," said a deep gurgled voice, just over the crest of the small rolling orchard hill.

The sweet taste and euphoria that the peach together with the old woody peach tree aroma overtook Dwima's mind.

"This is the best place ever," he shouted and began a dance around amount the fruit trees."

It reminded him of last year's harvest feast, among the myrtle trees.

Dwima brought the peach up to -.

He felt his armor jolt in a violent chorus. His plate armor rang out like frantic bell ringer. The shock of the blast temporarily shook him causing him to loose his breath for a moment. He shook his head to clear his head and gasped to gulp in some air. He turned his head to see the stone grey features of an orc trying to regain balance.

Removing his long elven blade, he prepared to fight back.

The scent of wood receded as Dwima squinted and sized up his would be assailant.

"You son of a troll," he brought sword sideways in an arc.

After several clash of blades, the orc thrust at his throat.

Dwima panicked and barely was able to turn, to avoid possible death.

The orc was grinning a ghastly smile, fangs dripping with saliva.

His grip slightly trembled. Taking a deep breath of the air, he tried to regain his focus on the annoying grey beast in front of him.

Dwima jumped forward, swinging his blade before the orc could respond.

He felt his blade crunch into the side of orc's head.

The orc's smile and grin froze. Slowly its face muscles slackened.

He yanked the blade from the skull, and the orc fell to the ground.

The trembling in his hands, briefly gone for that moment, returned.

He dropped his blade and fell to the ground.

I need to be more careful.

That old woody scent now felt threatening.

Sitting under the peach tree looking up, he saw one of the peaches drop towards him.

Reaching up, he caught it with one hand.

He held the peach in the air strong and steady. His trembling had dissipated.

Sitting up, looking over the peach briefly, he bit into the peach enjoying and replenishing his strength.

The peaches are good, but not that good.

After he gathered what was valuable from the orc and eating several more peaches.

He stared at a map that he found in the orc's pack. The map showed nearby village locations. Strange orcish markings wrote notes across the map. He tensed his stomach as he saw red ink arrows pointing towards the various villages.

A desperate need to answer questions entered his mind.

What was this orc doing? Do they plan on attacking the villages?

And have they already done so?

He looked in the direction of one of the marked villages. He could make out the river on the map in the distance.

Dwima gathered his gear and headed down the hill towards closest village near the distant river.


Thursday, May 26, 2016

Testing the ABS12 Solo Engine and Fact Generator

ABS12 Solo Game Engine and Fact Generator
ABS12: Basic Fact Generator
ABS12 Solo Game Engine: Additionals, Branching, & Conditionals
ABS12: Synonyms for writing using the ABS12 Solo Game Engine
Testing the ABS12 Solo Engine and Fact Generator



These are two tool used to help play a solo game or to help inspire in writing a story. They only help create small inspirational seeds. The author or player's creativity creates the rest of the story or game. Stories created using these tools are your own. I don't have any rights to your story. I just made a tool, much like a dictionary, thesaurus, or word prompts. These are more like word prompts rather than like outlines.

The two tools are generic and can be applied to any genre: fantasy, sci-fi, horror, mystery, action, historical, paranormal, romance, etc.

Both of the tools can also be found together near the bottom of my ABS12 gaming system draft just before the Bestiary, Monsters, and Encounter section. I also wrote two posts where they are contained separately:

Solo Game Engine
ABS12 Solo Game Engine
ABS12 Solo Game Engine


and Fact Generator.
Fact Generator
ABS12 Fact Generator

Solo Engine
This will be my first test of the Solo Engine which is used to help determine results based on choosing a degree of chance such as somewhat possible, rolling a 1d12 (one twelve-sided die), applying the somewhat possible modifier (+2) to the dice result, and then finding the result on the game engine chart. Interpret the result in the story writing the details needed to help realize the result.

Twelve-sided dice are available in many hobby stores or for free virtual dice at many online websites or in many dice mobile apps

This allows the story being written to change and go unplanned - much more like a gamemaster giving creating surprises and new content. Or it might be like an author writing in surprises and twists. As long as it doesn't ruin the story it's fun.

I will use it whenever I want the story to check for the answer of one story question.

Fact Generator
The Fact Generator is used to generate sensory and descriptive keywords, also using dice, that are used to help create anything or any event. The words are generic and abstract enough that the genre of the story may have to interpret the keywords according to the setting, events, and other characters that the player is interacting within in the story.

I will use it whenever I need some keywords for inspiration. I'll pick how many seeds that might help. I'll discard any that don't make sense if need be.

Method of Analysis
I'll will write the first draft of a story and include the notes on how the story results from the mechanics are determined. The mechanic notes I will put in brackets so that they are easier to find and see. I will then post directly following analysis and comments about the system. I'll then repost the story without any mechanic details for a smoother read

I plan just to do one scene, cutting when the story sufficiently changes. I'm not worried about editing the story too much. Just a basic spell check and maybe one quick read through for obvious mistakes. This just will show the ability to help generate a first draft story content using the two tools.

In real use, I probably wouldn't add the notes to the mechanical results. That is unless I wanted to know decision points that could be changeable during edits. For that type of story, I would just keep one original copy on file, then remove the notes for my working draft. If just playing a game, I might not write anything down. It might all just be in my imagination. But I like writing things down.
I
Fact Generating Setting Details
First I'll try to find some setting words. I will pick a futuristic setting on a ship in space.

1d12 = 7 = Change Symbol
1d12 = 2 = Decrease

1d12 = 1 = Sight Symbol
1d12 = 3 = Person

1d12 = 4 = Sound Symbol
1d12 = 9 = Voice

1d12 = 2 = Touch Symbol
1d12 = 3 = Sour

Decrease, Person, Voice, Sour: In this setting I interpret the first three as hearing voices in the distance. Sour I will interpret as a sour stomach. I'll make this a sleep time setting (I wont call it night, since it's in space). Time I'll also change from 24 hours to some sort of universal time.


Establishing a scene
The character awakes partway through her planned sleep.


She sat up quickly because something was amiss. Sweat droplets formed slowly on her head. She breathed heavily, the sound of her heart beat and rumble of the star-drive echoed in her head.

What awoke me?

Blurry eyed she strained her eyes to see the atomic clock only reading 45: 90 hours metric time.

"Crap," she whispered.

Carma shuffled in the bunk above her.

Jessan's stomach churned, sour with undigested food from last awake times meal.

The beating in her ears slowly faded.

Then she noticed distant voices. It sounded like an argument echoing down the ship's hallways.

Jessan rose from her dark carbon steel bed. The voices were fading gradually.

She slipped on a standard dark grey corporate shirt and knee shorts. Each deep breath helped settle her stomach.

Then loud shouts echoed out deep and forceful.

Jessan grabbed her .45 caliber Yakima automatic hydraulic pistol. It's balanced titanium grip helped calm the queasiness in her gut.

[Does she notice anything else, 0 half & half, 1d12 = 3; No]

Her ears now fully cleared, with only the hum of the ship, focused in on voice or voices. She stepped outside one step at a time on the balls of her feet.

At the door she stopped and listened.

Carma was muttering words in the bed behind her. She heard the word, " ... grass ... ," a word she hadn't actually seen in several atomic metric years.

She put her index finger of her free right hand into her right ear and turned her left on towards the hallway.

The shouting had ceased again.

[Is the noise to the right?, +4 Very possible, due to my unwritten rule that things are always on the right, 1d12 = 6 + 4 = 10; Yes]

Looking to the right down the hall, she could hear the muffled voices coming from the holo-room.

[What does she notice? 1d12 = 12 = Description, 1d12 = 8 = Round, 1d12 = 7 = Change, 1d12 = Reform ; Round + Reform > a round flashlight beam of light bouncing off of the walls]

A round blue flash light in the distance sends beams of light across the holo-room wall. The light then began to point towards Jessan.

[Does whoever is down in the holo-room shine the light on her quick enough to catch her? Very Unlikely due to her reflexes; 1d12 = 12 - 4 = 8; Yes, however (Branching). I'll generate at least one or two clues to help figure out the branching facts].
[Branching = 1d12 = 1 = Sight, 1d12 = 6 = Location; 1d12 = 6 = Mind, 1d12 = 1 = Remember; Seeing Location + Remember > Jessan will have something come to memory about seeing a location]

The light of the flashlight captures Jessan before she could make it back into the room.

I'm caught. 

The sweat of her brow is now increasing. The thumping of her pulse returned.

"Jessan," she heard a loud booming voice.

It was Credo.

Her hand were growing cold and tingly. She shook them to try getting blood back into them. He is so intimidating and threatening. Credo was one former inmate that she wanted to avoid even if it meant never speaking to him.

She scanned the hallway and then noticed the bathroom doorway. And then she knew what she must do. Her gun slid into the back of her shorts and the right hand came up to block the blinding light.

Jessan stumbled forward.

"Could you quit shining that stupid light in my face!" Her other hand came forward, having secured the gun at her waist. It came to her belly.

"Food not agree with you?" He let out a deep laugh.

Jessan didn't have to fake a retch. Tightening the muscles of her stomach and throat helped to hold back the burning and churning.

The light moved to the side a bit, out of her eyes.

Jessan stumbled into the bathroom. The door closed behind her.

She rushed to the nearest stall, lifted the lid, and aimed. And then she puked.

Analysis of Tools
As you can see, even with the same words and results, you probably wouldn't have written the same story. The tools do not automate writing a story. Rather they spurn an imagination and creativity, to instead of coming up with raw ideas, to use some seeds of ideas to create a more fleshed out story.

At parts in the story, I put my creative hat on and try to make sense of fact clues. At other times I put on my player hat and see what comes my way randomly from the solo game engine.

When I normally write I plan the big picture out ahead of time, the results are determined by my storyline. These story tools can work with outlines, to help flesh out details on a scene level.

Writing my normal method, Jessan wouldn't have been sick. The Sour spurned me to thinking of sour stomach first. Strangely it came into play again when the story shifted sideways and spurned her into the bathroom.

I think if I had written the same scene above without the tools, Jessan would have quietly snuck quietly down the hall to overhear what they were saying. Her being caught spurned me to consider what could happen and still get a similar flow. I actually cringed when she was caught - you might be able to sense my cringe because I had assigned a Very Unlikely. The bathroom was a natural place to go when someone is sick. If she wasn't sick, I could have also sent her there to use the restroom.

Now looking back, I think the story is better because she failed.

It sets up a weird situation where they know she is there, they probably will not talk loud, and she is left wondering what the argument and shouting was about.

I'll give the scene a title and copyright my work.

Anyone using the tools owns their own creations. A quick message to me might be nice, telling me if it helps any.

"Voices from the Corridor"
a scene by Ken Wickham 
Copyright © 2016

She sat up quickly because something was amiss. Sweat droplets formed slowly on her head. She breathed heavily, the sound of her heart beat and rumble of the star-drive echoed in her head.

What awoke me?

Blurry eyed she strained her eyes to see the atomic clock only reading 45: 90 hours metric time.

"Crap," she whispered.

Carma shuffled in the bunk above her.

Jessan's stomach churned, sour with undigested food from last awake times meal.

The beating in her ears slowly faded.

Then she noticed distant voices. It sounded like an argument echoing down the ship's hallways.

Jessan rose from her dark carbon steel bed. The voices were fading gradually.

She slipped on a standard dark grey corporate shirt and knee shorts. Each deep breath helped settle her stomach.

Then loud shouts echoed out deep and forceful.

Jessan grabbed her .45 caliber Yakima automatic hydraulic pistol. It's balanced titanium grip helped calm the queasiness in her gut.

Her ears now fully cleared, with only the hum of the ship, focused in on voice or voices. She stepped outside one step at a time on the balls of her feet.

At the door she stopped and listened.

Carma was muttering words in the bed behind her. She heard the word, " ... grass ... ," a word she hadn't actually seen in several atomic metric years.

She put her index finger of her free right hand into her right ear and turned her left on towards the hallway.

The shouting had ceased again.

Looking to the right down the hall, she could hear the muffled voices coming from the holo-room.

A round blue flash light in the distance sends beams of light across the holo-room wall. The light then began to point towards Jessan.

The light of the flashlight captures Jessan before she could make it back into the room.

I'm caught. 

The sweat of her brow is now increasing. The thumping of her pulse returned.

"Jessan," she heard a loud booming voice.

It was Credo.

Her hand were growing cold and tingly. She shook them to try getting blood back into them. He is so intimidating and threatening. Credo was one former inmate that she wanted to avoid even if it meant never speaking to him.

She scanned the hallway and then noticed the bathroom doorway. And then she knew what she must do. Her gun slid into the back of her shorts and the right hand came up to block the blinding light.

Jessan stumbled forward.

"Could you quit shining that stupid light in my face!" Her other hand came forward, having secured the gun at her waist. It came to her belly.

"Food not agree with you?" He let out a deep laugh.

Jessan didn't have to fake a retch. Tightening the muscles of her stomach and throat helped to hold back the burning and churning.

The light moved to the side a bit, out of her eyes.

Jessan stumbled into the bathroom. The door closed behind her.

She rushed to the nearest stall, lifted the lid, and aimed. And then she puked.