Showing posts with label goals. Show all posts
Showing posts with label goals. Show all posts

Friday, August 21, 2020

Reshaping WotFS blog description text

The prior blog description remained nearly unchanged for 5 years.

A little time and effort will be going into the blog description to make something a little more accurate for the current decade.

Notable changes are the increased interest again in online RPG gaming. Solo RPG gaming was not in the original description. Fantasy languages are available.

Here is the current description.

RPG pen & pencil gaming. After 5 years since returning to tabletop RPG playing, online RPG video games beginning to interest me once again, I am learning and making new material RPG material—especially solo RPG gaming material. I'm also working on Aioskoru material such as fantasy languages. Some goals are to write stories on the side, develop the world, and to write or use customized rules for my own story world. Newer digital map techniques will also be explored.

Friday, January 3, 2020

Review of last year's 2019 revised Goals

The last time that I posted goals was a year ago, the beginning of 2019; however, they were only a revisions of the prior two years of goals. So, this year I will look once again at those same goals. It's not that I will follow these goals. I just want to see if anything has changed. I'll add an = sign and italic notes after any of the goals that were accomplished.

Future Project Goals for 2019 and further

Revised from 2017 list

Here is a list of projects that come to mind looking over the current landscape of products and the blog. This list is mixed blog and RPG products. It does not include many secret projects which might come out of nowhere for strategic purposes, but are being worked on. It only includes prior mentioned projects. Several projects from that prior goal list have been removed but may still exist in various stages.

On top of the goal* list is:

Short term goals*

Products
5e x 5 Modern Characters - system = Finished with Modern Backgrounds and Races
Aioskoru Campaign material - content feature sections of the Aioskoru world
Parallel Open Gaming: Powers
More Generators & Engines = Finished the Character Mechanisms II generators and engines

Finish Story Mechanisms series
Continue Blood in Space series
Continue One-Roll Fudge RPG material


Mid Term Goals*

Also in the works is:
Next Mechanisms book = Finished Character Mechanisms II and Environmental Mechanisms
Release Common, Goblin, Orc, Dwarf, Demonic, and Halfling. = Finished Orc Language
ABS12 Flexible Drama Escalator

First 2nd Edition Product = Created four 2nd edition products

Long Term Goals*

Planned
Continue MERP vs RMX vs HARP comparison

Distant Possible Projects
5e x 5 Monsters II

*Goals are subject to change, reorder, or be dropped for unforeseeable reasons.

Wednesday, January 2, 2019

Review of past goals

Future Project Goals for 2019 and further

Revised from 2017 list

Here is a list of projects that come to mind looking over the current landscape of products and the blog. This list is mixed blog and RPG products. It does not include many secret projects which might come out of nowhere for strategic purposes, but are being worked on. It only includes prior mentioned projects. Several projects from that prior goal list have been removed but may still exist in various stages.

On top of the goal* list is:

Short term goals*

Products
5e x 5 Modern Characters - system
Aioskoru Campaign material - content feature sections of the Aioskoru world
Parallel Open Gaming: Powers
More Generators & Engines

Finish Story Mechanisms series
Continue Blood in Space series
Continue One-Roll Fudge RPG material


Mid Term Goals*

Also in the works is:
Next Mechanisms book
Release Common, Goblin, Orc, Dwarf, Demonic, and Halfling.
ABS12 Flexible Drama Escalator

First 2nd Edition Product

Long Term Goals*

Planned
Continue MERP vs RMX vs HARP comparison

Distant Possible Projects
5e x 5 Monsters II

*Goals are subject to change, reorder, or be dropped for unforeseeable reasons.

Monday, December 31, 2018

Looking back at 2018 WotFS blog

My blog was rather quiet during the beginning of the 2018 year. Most of my actual effort this year was releasing new content. It began with 5ex5 Future Characters at the beginning of the year. After that, I turned to one of my long-term goals of expanding the solo gaming series which I began long ago breaking off pieces of the ABS12 system.

Prior to 2018

What had began with the ABS12 solo game engine in 2016, and led to the release of Character Gen, Description Gen, and Motivation Gen in 2017, really expanding in 2018.

Products released

Chronologically plot, theme, mood, emotion, outdoor, indoor, animal, knowledge, sound, body language, flash rpg, human, dream, dialogue, career, foe, communication, behavior, relationships, twists, flaws, scene actions, transitions, 3 conflicts, reaction scenes, social & mental traits, and emotional reactions were tools released during this year culminating in the two mechanisms books and the setting all-in-one. I feel good about this years batch of products. Some are more successful than others.


Flash RPG Blog series

With this blog, I didn't return to writing until Flash RPG was released. I began with 5 examples of using Flash RPG in late May to early June leading up to Flash Fiction Appreciation Day.


Character Mechanisms Blog Series

In October, I created a series using the tools of Character Mechanisms. Dakota was the resulting character created during this period of 9 posts.

November Writing Month

During the month of November, I completed a project to writing a game system and setting. One-Roll Fudge RPG and an unreleased Aioskoru setting was created during this month. This setting information hopefully will provide inspiration and direction in the future. It certainly felt fulfilling to write some fiction after a few years of rules and list creation, which are satisfying in a different way.


MeWe establishment instead of G+

I've established a small presence on MeWe for social media.


December Story Mechanisms Blog Series

During the month of December, I began and haven't finished yet a story generating series using Story Mechanisms. This series I plan to continue into January of 2019.


Blood in Space Blog Series

I wanted to get some hands on experience with other Fudge systems. This series I plan on continuing into 2019.


A comparative look at MERP vs RM Express vs HARP

I sort of continued a MERP series that I started a few years ago with this possible new series. I don't know how much more I can sustain this series. It is ranked lower on my priority since these products are rather old and low priority. I did learn a lot about myself already from this initial comparison.

Next post


I want to go back to my annual reviews that I have done in the past and see how this blog has progressed so far. Doing so might help me figure out a new direction for 2019.