Wednesday, February 19, 2020

Enrironmental Mechanism creations

Today I want to spend a bit of time working with the Environmental Mechanisms book, which is the collection of setting tools created over the past two years.

Environmental Mechanisms
Environmental Mechanisms
This book contains 21 game tools.

Also the ABS12 Solo Game Engine 2e will be used to answer yes and no questions.

Marsh

Name
First, a name which I will base off of the English words dread and marsh. Then those words will be translated into my Aioskoru Common language (which at this time is only released in the Aioskoru World Guide).

Dreadmarsh = neredhos mareskos

Map
Now that I have a name and everything that comes with this name, such as the implication that it contains something dreadful, It's time to create a quick hex map.  


Focusing on one portion of this marshland might help start to world build this area.


Okay, focusing on the north shore, this area has dead forest mountains to the north of the ocean bay, sandy hills, and a dead forest marsh leading to living marsh in between.

Minimalist Description of Wetlands (marsh)
Let me use the Minimalist Descriptive Wetlands tool found in Environmental Mechanisms (EM) book to roll for a brief description of the dead forest marsh area—which is constantly flooded by at least one water source.

Current weather = rolled a 1. It is sunny and clear.
Type of wetland = marsh, which I don't have to roll since the map already dictates a dead forest marsh
Dominant Life type = rolled a 5. Insect or fish will be the dominant type depending on another roll. A roll of 2 means that an insect is the dominant life form in this dead forest marshy area.
Usual wetland? = rolled 6 = unusual wetland; roll for unusual nature = roll 6 = war torn

The Neredhos Mareskos is a war-torn dead forest marsh.

On a clear and sunny day, the characters enter Neredhos Mareskos—a war-torn dead forest marshy area located between dead forest mountains and sandy hills.

Insect feature indicated by the Minimalist Descriptive Wetlands
Neredhos Mareskos Insect detail using Animal Generator tool.
Animal Generator rolls a 5 = offense = pounce, stamp, ram, slam

This insect sounds large.
Using table E in ABS12 Solo Game Engine 2e and with a very likely +35 d100 roll, I ask "Is this a huge insect?" 
A 99 roll +35 roll = 134 which is much higher than the 91 to 100 range for a Yes, also result.

Yes the insect is huge, also giant even.

let me roll for a color using the Color Generator & Wheel tool also found in EM.
Roll = 5, a pink; and 2 = pale violet red.
Pale violet red is this color.

So the pale violet huge insect which attacks with a pounce, stamp, ram, and/or slam.
To me, this sounds like a giant beetle-like creature.

So, this Neredhos Mareskos Giant Pale Violet Red Beetle inhabits the dead forest marsh.

Certainly, this can explain one reason why this marsh might be dreadful.

So, on a clear and sunny day, the characters would enter this dead forest swamp in habited by ever dangerous Neredhos Moreskos Giant Pale Violet Red Beetles.

Rolling for a sound using Sound Generator tool found in EM = 4, 2 = creak!

The characters hear creaking!


What do the characters sense?
Fact Generator roll for sensory fact. Roll = 8 an hourglass related; roll 10 = present.

Something in the present time is very important.

Are the beetles attacking something? (half and half); Roll = 93 Yes, also... the are attacking an alligator.

A small swarm of Meroedhos Mareskos Giant Pale Violet Red Beetles are attacking a swamp alligator. A creaking sound is heard echoing across the war-torn, dead forest marsh.



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