Side note about the name FRPG6
By the way, the FRPG6 means that it was once a part of Flash Fiction. Yes, my original document was to create something that would generate both story and dialogue. The original title of that working document wasn't called Flash RPG. It wont say what it formerly was, in case I want to reuse that name, I'll leave it blank. It was … RPG 1d6.
So after I extracted the game into parts, FRPG means Flash RPG. So, technically I think the dialogue engine, behavior engine, flash RPG, three conflict chain, and deep dive engine all came from that original single document.
While later material dropped the FRPG6 from the title, the original source was one single document.
Anyway, to the main thrust of this blog post.
A comment about the dialogue engine was something like roughly, what happens when in the middle of action a player rolls up "Nice weather."
This comes from rolling a #1 on the friendly conversation mood column.
Here is #1's content from FRPG6 Dialogue Engine, page 6, on the Dialogue Mood and Topic engine which is the main engine for Dialogue Engine.
Fact Generator = a current
sensory, emotional, and / or
cognitive experience. AKA
And after this, which was expanded to 12 moods in Relationship Engine, the friendly mood is the following, which requires a Fact Generator sensory roll.
Engaging casual topics
To me, this isn't a waste of a roll. Rather it is an opportunity for irony.
Imagine the battle scenes you may have scene that whenever in the height of battle, some confident person stops to enjoy the beauty of something–unfazed by the chaos or drama surrounding.
That is a nice weather dialogue.
Does it make the dialogue worse?
To me, it only adds distinct flavor and a little bit of spunk.