Personality Modifier Items
In continuance of that last post for the Personality Traits, magical items can have modifiers for personality. Spells can also modify personality.Example. Imagine finding a treasure in some adventure dungeon. Inside is a sword, which you might take particular interest in. It might give some bonuses to stats or life or something, along with some magical aura effect such as " a blue mist emanates from the blade" on command. However, along with the benefits, it causes Opposite Extroversion score, or maybe random roll. The character must roll play their character now according to the altered score, if they want to use that sword.
Powers and spells can do likewise.
[2/29/20 Note on this previously unreleased blog post:
This blog post had been writing directly after 3-19-15 post on Personality Traits. If I remember correctly, I had intended to write maybe a game mechanic for this thought related to personality traits, but never did get around to it.]
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