Showing posts with label Personality. Show all posts
Showing posts with label Personality. Show all posts

Saturday, February 29, 2020

Unreleased Draft from [3-26-15]: Personality Modifier Items

Personality Modifier Items

In continuance of that last post for the Personality Traits, magical items can have modifiers for personality. Spells can also modify personality.

Example. Imagine finding a treasure in some adventure dungeon. Inside is a sword, which you might take particular interest in. It might give some bonuses to stats or life or something, along with some magical aura effect such as " a blue mist emanates from the blade" on command.  However, along with the benefits, it causes Opposite Extroversion score, or maybe random roll. The character must roll play their character now according to the altered score, if they want to use that sword.

Powers and spells can do likewise.

[2/29/20 Note on this previously unreleased blog post:
This blog post had been writing directly after 3-19-15 post on Personality Traits. If I remember correctly, I had intended to write maybe a game mechanic for this thought related to personality traits, but never did get around to it.]

Monday, October 29, 2018

Character Mechanisms - creating character profile instructions (part 7)

This is part of a series of posts to create a character using Character Mechanisms using the Character Profile sheet.

From the last post, I created body language and character behavior character profile information. I'll focus on the dialogue first, skip the combined action for now, and do the communicator. I hope to return to the combined action later.

Group A Important

Group B Reliant

Character Behavior Engine
Character Dialogue Engine
Skip -Character combined action engine
Character Communicator

1. Character Dialogue Generator

How does my character's speak at first meeting?

It's time to generate vocal qualities to help imagine how the character speaks.

Already having the character personality, I begin with the volume of speaking.
1

1 Quiet

This character speaks in a quiet vocal tone most of the time. Okay, an opposing skeptic that speaks quiet.

I'll roll for two more qualities randomly.


2
6
6
6

2, 6 resonance comes from chest
6, 6 speaks in complex sentences

So, having a chest resonance but speaks quietly may mean that the overall range might be low as well. Certainly, either the character is educated or hangs around educated people and has picked up complex sentence dialogue.


With vocal qualities, now for the beginning general mood for any character interaction. I don't have any main character interaction, so there will be no modifier for this instance, just random dice.


2
3

2, friendly conversation mood
3, opening scene or conflict, See FRPG conflict or Plot Generator = Speak about the opening scene or conflict/plot.

So, whatever opening scene or plot that the main characters are doing, this unnamed quiet-speaking, chesty-toned, dark auburn long haired, hourglass shaped, charismatic & skeptical character will have something to say about it — most likely opposing or questioning either the main character(s) goal, a popular view, or an proposed action though civilly initially.

This character's motive has already been generated: social, acknowledgment; self-actualize, ugliness. After which one comment was "Very shallow."

Some common words are jotted down to help get into this character. I put two down for skeptic personality and one for relaxed state when the character becomes caregiver, such as very friendly situations. If of course the character becomes stress, striver words could be added, but for now this is sufficient.

Oppose I don’t believe…
Question
Why should/would I/we (have)...?
Relaxed Caregiver You/He/She/They
should(n’t) have…

Next for some character communicator information.

2. Character Communicator

How (what function) will this character oppose, doubt, or question the main characters?

11

initial skeptic state, 11, analyze function; to examine details or entirety = stimulus response; questions and answers.

Click on image to enlarge
Having skipped the combined action engine, next post will move on to group C with Knowledge Generator and Career Generator.

A small note. I hope to write something for NaNoWriMo/NaGa demon/SGAM18/ if possible. So if I don't finish this series by that time then the final posts may be delayed until after writing a new project. This is why I initially set the deadline for the end of the month of October.

Saturday, July 2, 2016

Story vs RPG part Appendix: Emma - RPG to Story Conversion using Psychology and Sociology Theory

Story vs RPG Series
Story: Elements
Story vs RPG Part 3: Character Information
Story v RPG Part 5: Personality Types
Story v RPG Part 6: Alignment, Morality, and Ethics
Story vs RPG Part 7: Character Needs
Story vs RPG Part 8: Character emotions
Story vs RPG Part 9: Lies - Our characters darkest secrets
Story vs RPG Part 10: Setting - cultures
Story vs RPG Part 11: Pair Dynamics
Story and Game Structure: Storylines
Story vs RPG Part 12: Larger groups - conformity & deviance

If you like this series support it by buying it today for kindle all in one file and without advertisement. It's also available in most countries that Amazon supports. 



Example of an RPG to Story Conversion using Personality Theory


For more practical purposes, lets try making a story character that is based on a fantasy character. Most of this process will help to develop backstory.

Picking a name

I'll pick a popular names in the US 2015 for character names - Emma.

Gaming information

Emma a Lawful Good alchemist

Emma is e a Lawful Good character in a game that is a alchemist - someone who works to transmute material into magical items. To move that character to a story I begin with what I know about the character. In this game maybe the alignment is the only indicator of character personality. I'll use that information to try creating a hopefully more interesting character by adding small backstory and character details.

Conversion

As mentioned yesterday, I think that Lawful Good is similar to Jung's Hero. Let's compare them.

Lawful Good - Crusader
Core Concepts: Duty, fairness, honor, property, responsibility, right, truth, virtue, worthiness

Jung - Hero
The Hero (Heroine, Champion) - Defender, guardian, rescuer, sacrifice, win, arrogance, confront

And then compare this information to the first enneagram.
1. Reformer (Perfectionist) principled, purposeful, self-control, thinks they are always right

If I agree to this comparison, I begin to see character weaknesses of arrogance, confrontational, and maybe sacrifices themselves beyond what most people do.

Converting Class to Profession

And maybe I want take this character to move over to more modern terms, changing the world and setting slightly.

To me a alchemist might be some sort of scientist, maybe like a CSI type crime scene investigator. She's someone who uses technology to work with the material in crime scenes to reveal what happened by various methods. In a different fantasy world, that might by using magic powers to analyze stuff. In this modern world, rather than magic it will be technology and procedures.

Character Behavior

Emma wants to know and tell the truth about these crimes. She does her job well and tries to tell the truth, even if less desirable people accused of crimes or a bad person in general has evidence that supports their innocence. Because of this I give her Kantian Ethics.

  • Kantian Ethics - right is determined by intent, reason, and type of action, not the consequence. "Tell the truth even if it causes harm."

From the Jung - Hero archetype, they also sacrifice themselves - in this case I will translate that into relationships. Emma doesn't spend time to develop romantic relationships. Instead she fills her time with activities that reaffirm her sense of truth. It might be a religion, working for a cause, or maybe trying to find new advances in crime scene investigation.

Character Needs

Because of her needs are strong in some areas and weak in others.  She has strong sense of law and order for safety, yet might be threatened somewhat by helping to put away dangerous people. Here biggest relationship weakness is an issue of social love, belonging, and sexual intimacy. Along that line which might affect the balance of affiliation, autonomy, and dominance needs should be used occasionally in any story created, while the weakness is still open. If that weakness ever is filled, another weakness should also emerge.

Character Emotions

Having looked at character personality, ethics, and needs emotions will now be more predictable.

Emma will be courageous when facing the results of brutality within a laboratory. However with relationships, then may be fearful a begin to feel threatened when in casual situations dealing with relationships. The biggest surprises may come when she thinks she knows the truth but finds out later through investigation that it was all an illusion or wrong. From these basic emotions they can easily be turned into backstory of actual events - one for every major emotion.

All of these examples show that once you know your character's personality, ethics, and needs the other details flow much more smoothly out from backstory. You can just create events that would created the emotion. A list of several emotion creating events would help to round out the character, and make them more whole and less one dimensional - even if you don't actually write that information into the story.

Character Lies

Any number of lies depending on Emma's earlier experience, may be creating or maintaining her relationship weakness. Something probably happened in her childhood or adolescence.

Maybe she saw something between her parents and created a vow not to ever get herself into that situation. In her teenage years, maybe her early relationship went really bad and she was hurt in the process. Or maybe her interests kept her from forming any teenage relationship with someone else.

Whatever it may be, using lies can help create a dark secret with is great for storytelling.

Character in Society

Her job as a CSI scene investigator is going to come with many role expectations. Some conflict can occur when her relationship weakness my interfere with her social role expectations. Conflict that other characters might attribute wrongly to her own reason and cause.

Character Pair Dynamics

Interesting dynamics can occur between her and investigators that interact with her. Especially if they have very conflicting personalities, needs, and ethics. She might despise a rule breaker at first. But then when their rule breaking leads to the truth faster than her objective evaluation the dynamics of the relationship may change as she begins to respect and trust the rule breaker.

Character Group Dynamics

Emma probably begins with conformity to the CSI rules, procedures, and regulations. As she tries new methods of investigation, she may begin to have innovative goals. With her relationships and dating, she may be in rebellion or retreat at first.

Summary of Emma from the Lawfully Good Alchemist

I believe this is much more usable and better for story writing than just knowing alignment and class.

All of these details I tried to create just based on RPG alignment of lawfully good and the class of alchemist. I'm just showing one way that details can be found just by expanding background using tools and interpretation to expand those two descriptive data pieces.

Emma is a CSI type crime scene investigator. Here personality believes in duty, fairness, honor, property, responsibility, right, truth, virtue, worthiness, defender, guardian, rescuer, sacrifice, win, arrogance, confront, (perfectionist) principled, purposeful, self-control, thinks she is always right. She's someone who uses technology to work with the material in crime scenes to reveal what happened by various methods. In this modern world, rather than magic it will be technology and procedures.

Emma wants to know and tell the truth about these crimes. She does her job well and tries to tell the truth, even if less desirable people accused of crimes or a bad person in general has evidence that supports their innocence. Because of this I give her Kantian Ethics. Kantian Ethics - right is determined by intent, reason, and type of action, not the consequence. "Tell the truth even if it causes harm."

From the Jung - Hero archetype, they also sacrifice themselves - in this case I will translate that into relationships. Emma doesn't spend time to develop romantic relationships. Instead she fills her time with activities that reaffirm her sense of truth. It might be a religion, working for a cause, or maybe trying to find new advances in crime scene investigation.

Because of her needs are strong in some areas and weak in others.  She has strong sense of law and order for safety, yet might be threatened somewhat by helping to put away dangerous people. Here biggest relationship weakness is an issue of social love, belonging, and sexual intimacy. Along that line which might affect the balance of affiliation, autonomy, and dominance needs should be used occasionally in any story created, while the weakness is still open.

Emma will be courageous when facing the results of brutality within a laboratory. However with relationships, then may be fearful a begin to feel threatened when in casual situations dealing with relationships. The biggest surprises may come when she thinks she knows the truth but finds out later through investigation that it was all an illusion or wrong.

Any number of lies depending on Emma's earlier experience, may be creating or maintaining her relationship weakness. Something probably happened in her childhood or adolescence.

Maybe she saw something between her parents and created a vow not to ever get herself into that situation. In her teenage years, maybe her early relationship went really bad and she was hurt in the process. Or maybe her interests kept her from forming any teenage relationship with someone else.

Her job as a CSI scene investigator is going to come with many role expectations. Some conflict can occur when her relationship weakness my interfere with her social role expectations. Conflict that other characters might attribute wrongly to her own reason and cause.

Emma probably begins with conformity to the CSI rules, procedures, and regulations. As she tries new methods of investigation, she may begin to have innovative goals. With her relationships and dating, she may be in rebellion or retreat at first.

Sunday, May 15, 2016

Conversion tool I am working on


Last night and today I created this chart tool based on several sources of charts and lists. It's not finished, but I find it helpful already. I broke the table in two for space purposes, and added a Enneagram short summary.

In the future, Jung archetypes might work it's way into the information as well.

When it's finished, I might edit and attach it to the personality "Personality Types" post in the Story v RPG series.

Anyway, this is just the beginning. It might change in the future.

Thursday, May 12, 2016

Story v RPG Part 5: Personality Types

Story vs RPG Series
Story: Elements
Story vs RPG Part 3: Character Information
Story v RPG Part 5: Personality Types
Story v RPG Part 6: Alignment, Morality, and Ethics
Story vs RPG Part 7: Character Needs
Story vs RPG Part 8: Character emotions
Story vs RPG Part 9: Lies - Our characters darkest secrets
Story vs RPG Part 10: Setting - cultures
Story vs RPG Part 11: Pair Dynamics
Story and Game Structure: Storylines
Story vs RPG Part 12: Larger groups - conformity & deviance

If you like this series support it by buying it today for kindle all in one file and without advertisement. Available in most countries that Amazon supports. 



Characters should have differing personalities.

Characters are not the author/player exactly. In fact, writing a character similar to the themselves might weaken the character, because they may become defensive about or gloss over with justifications their own personality types. That is, unless they put down their guard and don't try to defend the weaknesses and faults of their own personality type. Author/players may actually write other personality types easier, because they are less likely hold back or defend that type of personality weaknesses.

Each character needs to react in their own individual manner. Personality types from personality systems help to differentiate one character from the other. Although they are a shell of a personality, individual customization can give them a unique and personal flavor. Knowing people in your life and in the past that fit those personality types helps to layer on unique qualities..

In this post I present several lists of personality types for gaming, psychology, and story analysis. The alignment system dominates gaming. Enneagram is probably the most common story character system.

The gaming alignment system does share many features with the other personality theories especially Jung's Archetypes. Lawful Good - Crusader sounds similar to Hero. Chaotic Neutral - Free Spirit sounds like Explorer/Seeker. Chaotic Evil - Destroyer/Devil sounds like Destroyer. Neutral Evil -Malefactor sounds similar to Trickster. The Pathfinder game system expansion of alignment includes a few Keirsey-like subtypes for alignments.

Comparing the Enneagram system to the Keirsey's 8 role categories or even many of the Jungian Archetypes shares many similarities. Mediator sounds like Advocate. Helper sounds like Conservator. Performer sounds like Entertainer. Protector sounds like Administrator.

Morality
The gaming systems many times have morality built into the personality and ethics system.

In psychology, normally morality is separated and placed separately in the sociology field. Jung however has morality mixed in with his archetype system. He did however develop the basis that Keirsey would use for a personality type list lacking the morality domain.

Morality I might discuss in another post, with available time and patience permitted.

Psychology Personality Systems not included
I do not include many personality developmental theories such as Piaget's developmental theory, Adler's birth order theory, Freud's psychosexual theory, Erikson's psychosocial development, or Kohlberg's theory of moral development. Neither do I mention Roger's or Maslow's theories of needs. Rather I try to stay on the edge of literary and personality theory when possible.

Gaming - Alignment

Dungeons and Dragons (D&D) set the most widely adopted system of alignment. The two access system. One dimension is morality: good, neutral, and evil. The second access is ethics: law, neutral, and chaos. From these six categories, nine basic alignments are possible. The following is taken directly from d20srd - an open license gaming system reference document. I cut a few sentences and paragraphs out in order to condense the material a bit. I also add info from on Pathfinder PRD and PFSRD - which briefly summarize additional keywords.

Lawful Good, "Crusader" - Honor & Compasion
A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.

PRD Core Concepts: Duty, fairness, honor, property, responsibility, right, truth, virtue, worthiness
PFSRD adds builders and guardians in addition to the crusader for lawful good alignment types.

Neutral Good, "Benefactor" - Doing Good without Bias
A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.

PRD Core Concepts: Benevolence, charity, considerateness, goodness, humaneness, kindness, reason, right
PFSRD describes healers, mediators, and redeemers as the three neutral good alignment types.

Chaotic Good, "Rebel" - Good heart with free spirit
A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he’s kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.

PRD Core Concepts: Benevolence, charity, freedom, joy, kindness, mercy, warmth
PFSRD describes activists, freedom fighters, and vigilantes as the three chaotic good alignment types.

Lawful Neutral, "Judge" Reliable and Honorable without being a Zealot
A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.

PRD Core Concepts: Harmony, loyalty, order, organization, rank, rule, system, tradition, word

Neutral, "Undecided" Act Naturally, without Prejudice or Compulsion.
A neutral character does what seems to be a good idea. She doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil—after all, she would rather have good neighbors and rulers than evil ones. Still, she’s not personally committed to upholding good in any abstract or universal way. They advocate the middle way of neutrality as the best, most balanced road in the long run.

PRD Core Concepts: Balance, cycles, equality, harmony, impartiality, inevitability, nature, seasons

Chaotic Neutral, "Free Spirit" - True Freedom from society's restrictions and do-gooder's zeal
A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn’t strive to protect others’ freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.

PRD Core Concepts: Capriciousness, fate, freedom, individuality, liberty, self-possession, unpredictability

Lawful Evil, "Dominator" - Methodical, Intentional, and Successfully Evil
A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.

PRD Core Concepts: Calculation, discipline, malevolence, might, punishment, rationality, subjugation, terror
PFSRD describes despots, minions, and swindlers as three lawful evil alignment types.

Neutral Evil, "Malefactor" - Pure Evil without Honor and without Variation
A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. 

PRD Core Concepts: Desire, immorality, need, selfishness, sin, vice, viciousness, vileness, wickedness
PFSRD describes annihilists, narcissists, and psychopaths as three neutral evil alignment types.

Chaotic Evil, "Destroyer" - Destruction of Beauty, Life, and Order
A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him.

PRD Core Concepts: Anarchy, anger, amorality, brutality, chaos, degeneracy, freedom, profaneness, violence
PFSRD describes devotees, furies, and hedonists as three chaotic evil alignment types.

D20 Descriptions come from http://www.d20srd.org/srd/description.htm

PRD Core Concepts comes from http://paizo.com/pathfinderRPG/prd/ultimateCampaign/campaignSystems/alignment.html

PFSRD comes from http://www.d20pfsrd.com/alignment-description/additional-rules

Palladium uses good, selfish, and evil instead.
It has principled and scrupulous as types of good alignment types.
It has unprincipled and anarchist as types of selfish alignment types.
It has miscreant, aberrant, and diabolic as types of evil alignment types.

In GURPS, any non-neutral personality types are considered a mental disadvantage, possibly mental illness, or externally/internally imposed behavior which are all disadvantages because they limit or impose behavior.


Personality Theory in Psychology

Four Temperaments

Probably the oldest system attributed to Hippocrates four humors lead to Aelius Galen is what is now commonly known as the four temperaments: "sanguine", "choleric", "melancholic" and "phlegmatic".

sanguine - is a person that is lively, an extrovert, social, thrill-seeking, friendly, and loves to talk to others. They like to be admired and involved in passionate activities.
choleric - is a person that is aggressive, demanding, a leader, controlling, egocentric, ambitious, and loves success. They like to be respected and known for their capabilities.
melancholic - is a person that is conscientious, an introvert, work alone, moody, and cautious. The have empathy for others pains and tend to avoid others to keep from depression and being drained of energy.
phlegmatic - is a person that that is peaceful, calm, caring, patient, nurturing, use reason, private, and may live through other's experiences.

Jungian Archetypes

Carl Jung wrote down many archetypes. These are some of the main archetypes. Archetypes are primordial basic patterns that reflect images or universal themes common to society. These can be found in part 1 of volume 9 Archetypes and the Collective Unconscious in The Collected Works of C. G. Jung. 

The Father (Ruler, King) - Authority, power, control, leader, order, systematic, rigid, entitled, elitism, codependent
The Mother (Caregiver, Queen) - Nurture, comfort, instructor, guilt-trip, martyr, compassion
The Child (Innocent) - Rebirth, salvation, curiosity, playful, optimistic, trust, denial, dependence
The Grandparent (Old Man, Old Woman, Sage) - Knowledge, truth, experience, wisdom, guidance, skepticism, critical, judgemental, pompous, impractical, ampathy, cold, heartless, dogmatic
The Hero (Heroine, Champion) - Defender, guardian, rescuer, sacrifice, win, arrogance, confront
The Trickster (Jester, Fool) - Deceive, trick, lie, cause trouble, enjoyment, freedom, humor, debauchery, irresponsible, sloth, cruel, con-artist
The Lover (Maiden, Prince) - Desire, passion, purity, innocence, bliss, sensual, objectify, intimacy problems, out of control
The Persona (Mask) - Conformity, repress, fake self
The Self (True Self) - Authentic, believable, express
The Anima - The feminine image in a male mind, femininity
The Animus - the masculine image in a female mind, masculinity
The Shadow (Outlaw, Rebel) - deepest desires, animalistic, creative & destructive
The Magician - transformative, personal power, catalytic, healer, manipulate, control, dishonest, image/illusion, belittle, lessen opportunity, negativity
The Mentor - instructor, trainer, give insight, motivator
The Guardian - tests, tries
The Herald - announces change, challenges, and judges
The Shapeshifter - hides intentions and loyalties
The Orphan - pain, victim, resilient, suffering, cynical, chronically complain
The Explorer (Seeker) - better life, flee, autonomy, identity, expansion of opportunities, alienate, lonely, disappoint
The Creator/God - identity, self-creation, self-acceptance, creative, vision, imagination, aesthetics, poverty, self-indulgent, messy, primadona, obsessive, inessential project or work, workaholic
The DestroyerDevil - let go, revolution, metamorphosis, anger, terror, self-harm, self-destruction, addictions, compulsions, abuse
The Spirit - water, living water, pneuma, wind, soul, lake, pool, unconscious, subconscious, yin embraced in yang

Enneagram

Oscar Ichazo is credited for developing the enneagram theory. 'Ennea' meaning nine and 'gramma' meaning written or drawn. I include short descriptions from Don Richard Riso and Russ Hudson's book Understand the Enneagram p18 - 19. At least two positive (strengths) and two negative values (weaknesses) are presented for each personality type.

1. Reformer (Perfectionist) principled, purposeful, self-control, thinks they are always right
2. Helper (Giver, Supporter) demonstrative, generous,people pleasing, possessive
3. Performer (Motivator, Achiever) ambitious, adaptable, arrogant, image conscious
4. Romantic (Individualist) expressive, temperamental, withholding,
5. Observer (Thinker, Investigator) innovator, detached, provocative
6. Loyal Skeptic (Trooper) reliable, committed, suspicious, defensive
7. Generalist (Enthusiast, Epicure) spontaneous, versatile, excessive, distracted
8. Protector (Leader, Boss) challenger, self-confident, decisive, dominating, confrontational
9. Mediator (Peacemaker) reassuring, agreeable, disengaged, stubborn

From these 9 personality types, Riso and Hudson has connected motivations, fears, goals, vices, and virtues. See their book for those interesting details.

Jungian Attitudes and Functions

Jung also created a two attitude and four function measure of instincts and drives. His theories Personality Types is volume 6 of The Collected Works of C. G. Jung.

Two attitudes - How they prefer to learn or gain energy the most efficiently from the internal or external world.
Introvert (I) - socially interact by talking and experiencing with others to gain energy
Extrovert (E) - solitary reflecting and time to be alone to gain energy

The Four Functions
Focus - How the person prefers to focus on learning and experiencing the world
Sensing (S) - focuses on details, sequential, organized based on concrete and real life experience
Intuition (N) - focuses on meanings and associations based on pattern recognition and and observation

Decision Making - How the person prefers to make decision
Thinking (T) - decide using truth and logic to deduce and reason
Feeling (F) - decide using issues and causes to humanized and consider motives

Myers Briggs

Katherine Cook Briggs and daughter Isabel Briggs Myers  expanded Jung's typological theory to create the Type Indicators based on the assumption that one function is dominant most of the time. The assumption is that these dominant preferences drive the needs, desires, values, and motives to influence a person experiencing reality and helps make sense of events and information.

To Jung's two attitudes and four functions they added a dominant extraverted function used when relating to the external world
Judging (J) - have a closed world. dominant thinking or feeling. TJ relate logical and FJ relate empathetically
Perceiving (P) - have an open world. dominant sensing or intuition. SP relate concretely and NP relate abstractly.

Keirsey

David Keirsey took and combined the works of Hippocrates, Plato, Jung and Myers Briggs  to form a study of 16 personality types. He expands upon these personality types in his series Please Understand Me, especially in the second volume.

Keirsey's 16 temperaments
Provider (ESFJ) observant, cooperative, informative, and expressive. friendly service, social success, traditions, friendly, outgoing, gregarious, can lead
Protector (ISFJ) observant, cooperative, informative, and attentive. security of others, thorough, frugal, don't waste resources, can work alone, talkative among circle of friends, traditions, norms
Supervisor (ESTJ) observant, cooperative, directive, expressive. maintain established social order, defend values, rules, procedures, express opinion and expectations
Inspector (ISTJ) observant, cooperative, directive, and attentive. careful and thorough, practical, dependable, quiet, endure, consistent, use facts and experience to decide.

Performer (ESFP) observant, utilitarian, informative, and expressive. fun-loving with humor and artistry, seek stimulation, trends, dislike being alone,
Composer (ISFP) observant, utilitarian, informative, and attentive. sensitive to environment, attuned to five senses, balance, notices discord, sympathetic to human suffering,
Promoter (ESTP) observant, utilitarian, directive, and expressive. influence others, resourceful, know where action and fun is, indulgent with self and others, dramatic, earn other's confidence.
Crafter (ISTP) observant, utilitarian, directive, and attentive. uses tools (art, weapons, power tools, computers), focus on completing task skillfully and efficiently, works alone to figure out tools and skill.

Champion (ENFP) introspective, cooperative, informative, and expressive. share thoughts with world, use beliefs to inspire others, reveal human truths, ethics, justice, life is a drama, social events important, read human emotions, warm, energetic, spontaneous, positive, exuberant
Healer (INFP) introspective, cooperative, informative, and attentive. care deeply about causes, selfless, compassionate, empathetic,  private, idealistic, sacrifice, adaptable, harmony
Teacher (ENFJ) introspective, cooperative, directive, and expressive. idealistic, motivation, organized, plan, creative, know self and others, blend in with others adopting characteristics of others, can be overwhelmed, warm, outgoing, tolerant, humanity.
Counselor (INFJ) introspective, cooperative, directive, and attentive. help others develop, positive, good listener, detects emotions and intentions, hurt easily, private, understand complex people and people, needs harmony

Inventor (ENTP) introspective, utilitarian, informative, and expressive. engineer, design, improve, new projects, ideas to action and objects, effective, pragmatic, nonconformist, small circle of like-mind friends, explain and comprehend complex ideas, arrogant.
Architect (INTP) introspective, utilitarian, informative, and attentive. curious, understand, precise, critical, detect inconsistencies, see distinctions, find contradictions, frame arguments advantageously, alienate, hair-splitting, impatient
Fieldmarshal (ENTJ) introspective, utilitarian, directive, and expressive. decisive, forceful, organize group, break down into parts, give structure and direction, goals and policy > procedures, reduce redtape, lessen redundancy, eliminate confusion, analyze, probability of success, impatient
Mastermind (INTJ) introspective, utilitarian, directive, and attentive. brainstorm, strong-willed, self-assured, quick decisions, open to new evidence and ideas, flexible, results, solutions, efficiency, quality, pragmatic, theoretic, adopt useful ideas

These 16 personality types can be divided into:

Two focusing realms which are divided into looking out or looking in.
Observant (S)- concrete, observant
Introspective (N)- abstract

Four temperaments which are further divided by social or instrumental categories
Guardian (SJ) - logistical; concrete and organized (scheduled). Seek: security and belonging;concern: responsibility and duty.
Artisian (SP) - tactical; concrete and adaptable. Seek: stimulation and virtuosity; concern:  making an impact; troubleshooting, agility, and the manipulation of tools, instruments, and equipment
Idealist (NF) - diplomatic;abstract and compassionate. Seek: meaning and significance; concern personal growth and find own identity; clarifying, individualizing, unifying, and inspiring
Rational (NT) - strategic; abstract and objective. Seek: mastery and self-control; concern own knowledge and competence; logical investigation - engineering, conceptualizing, theorizing, and coordinating.

and Eight Roles which are further divided by informative (communication, people) or directive (task) categories
Conservator (SFJ) - Supporting
Administrator (STJ) - Regulating
Entertainer (SFP) - Improvising
Operator (STP) - Expediting
Advocate (NFP) - Mediating
Mentor (NFJ) - Developing
Engineer (NTP) - Constructing
Coordinator (NTJ) - Arranging

Five Factor Model (Big Five)

Digman, Goldberg, McCrae, and John all have contributed to help making the Five Factor Model dominant in social sciences today, even supplanting the MBTI in research papers.

The Five Factors vary in name but one version is indicated by the acronym OCEAN to indicate the domains of personality.
Openness
Conscientious
Extraversion
Agreeableness
Neuroticism

Dramatica

Theory of the story mind created by Chris Huntley and Melanie Anne Phillips which states that each story has its own mind, psychology, and personality structures.

Protagonist - chief proponent and driver to achieve the story goal
Antagonist - opposes the protagonists successful achievement of the story goal. Influence.
Reason - calm, collected, cool, cold. Logical decisions and actions. Practical.
Emotion - frenetic, disorganized, driven by feeling. Uncontrolled and lashes out. Humanity
Sidekick - faithful supporter. Loyalty. Confidence.
Skeptic - disbelieve and oppose. Doubt.
Guardian - teacher, helper. Conscience.
Contagonist - temptation, deflector. Seduction.

A conversion chart that I assembled from many sources.


Next major post

The next main post should be morality since I have mentioned it here already. I plan doing more than good, neutral, and evil since in real life matters are more complex than that. Some ethics material may mix in with morality. Then I can move posts more into the practical use of this information to create characters in RPGs or stories based on the information known already. I don't know how much information is out there on morality, so I can't give an ETA on if it will be tomorrow or sometime later.