Showing posts with label Character profile. Show all posts
Showing posts with label Character profile. Show all posts

Thursday, June 27, 2019

Summertime Writing: Two Character Brainstorm

This will continue to focus on one of the lists from the last exercises—the people nouns. The other two lists I will bring over to this post to use as needed to try fleshing out two characters in the future.

The purpose of this exercise is to expand the material. I picked these two characters that I know at two very different degrees. Picking these two people from my own past experience at different degrees is a conscious effort to see how relationship closeness might hinder my creative use of the characters. I'm guessing that the first character (A), who is very close to me, might suffer from the desire to protect the character. The second character (B), which I know very little about, will receive a much greater degree of creative additions. Hopefully this leads to a more creative, interesting, and usable character.

I highlighted in yellow the two characters that I want to flesh out.


Raw Brainstorm Material from last exercise

People: Old grandfather was very crafty, school bully that class stood up against, inventive friend that doesn't trust anyone, deliverer, acquaintance that likes physical activities, art teacher that is very old and yet stylish, a two-faced person, brother.

Places: fragmented hometown, desert oasis, vine infested jungle, in the middle of a hurricane, standing on a pier smelling the scent of seawater and hearing the sound of waves hit the support, on a bicycle, canoeing down a river, on an exercise bicycle.

Things: watch, pencil, computer, paper, led light, dice, hometown football shirt, fast racecar, canoe, yellow one-person tent, old pad of paper that is almost used up, the sound of fall maple leaves blowing in a strong wind outside the room window, van.

In day 3 in the book 90 Days to Your Novel, the exercise says to create and flesh out 10 characters with one-page bios. This is two characters. I'm using half of the character bio information presented in the book rather than the full character info.

This is half of the worksheet found in the book.

A. Old grandfather was very crafty


Character name: Anton

Age: 86

Occupation: YouTube carpenter video maker. A former construction worker, he made his living fixing up houses for ordinary people. He found ways to reuse old lumber and build things unconventionally. He brings his unconventional carpentry methods to a video series called Building it Damn Good, with Anton.

Family members and/or significant others: The youngest of two, his older brother Gary worked for the fire department, now retired, travels the world doing volunteer work.

Personality traits: Doer. He doesn't like to stand around. He almost always has a hammer or tool in his hand or pocket. When not doing YouTube videos, he walks the neighborhood meeting people and helping out doing odd jobs, fixing things, telling amazing stories, and finding material for his stash of material.

Character history (where is he/she from?): He grew up on  a farm in a very small rural town of a few hundred people. For work, he moved to the bigger city, but he brought his charming small-town ways. Despite living most of his life now in the big city, he still has kept his small-town manners. Each project deal is done with a shake of the hand rather than signing contracts.

Highest level of education: 7th grade. His real education was farm work and later construction. In construction, he learned on the job from others by doing things after being explained how to do it.

Physical traits: With a natural strength from hauling lumber, swinging hammers, and lifting plywood. He has a natural bulky appearance. He normally wears baggy working jeans or overalls. He always wears a brimmed hat to keep the sun out of his eyes since he works outside considerably.

Biggest motivator: He likes to build, make, and create things. Especially, he likes to reuse normally discarded wood and construction material. He lived through a deep economic recession where everyone had to "make do" with what they had.

Biggest fear: He has a fear of not doing anything or being alone. He is always talking with the neighbors and strangers. 

Things he/she likes: He likes to socialize and work constantly. He tries to do everything on his own.

Things he/she dislikes: He doesn't want to be alone nor spend time doing nothing. 

B. Art teacher that is senior and yet stylish

Character name: Cynthia
Age: 64
Occupation: Art teacher
Family members and/or significant others: Has an over controlling husband, a daughter she is proud of, and a black-sheep son.
Personality traits: Lone Wolf. Creative, stylish, and current despite her age. Sometimes her creativity is crushed by her spouse.
Character history (where is he/she from?): Born in a small middle of the country farmlands, she moved to the city to pursue art—something that brought her ridicule and teasing during her educational years. She had always spent time doing both fashion and art.
Highest level of education: Art school, art degree
Physical traits: white hair, slightly wrinkled but uses plenty of beauty products to maintain a somewhat youthful appearance. Wears expensive looking clothing.
Biggest motivator: Authentic creative instinct and expression. Breaking away from her isolated past. Being herself despite her controlling husband.
Biggest fear: Not being herself or expressing her true self. She always has to try to be creative and sometimes trendy.
Things he/she likes: She loves elegance, bright colors, spring, life, and growth. She loves to find individuality within everything.
Things he/she dislikes: She dislikes conformity, inauthenticity, and expressing things that aren't made in her own voice or style.

Comparison of characters and issues

Right from the start, I found myself trying to describe the first character (real person) instead of trying to creatively create story functional character. The real person lead the descriptions. Only occasionally could I escape the real person to add something new. I seemed to forget the YouTube portion of the story. Describing this character was nostalgic rather than fun. This character almost has become a burden to me in his current state. He doesn't seem to have as much flaws to build a conflict story.
For the second character which the real person I had only a passing knowledge of, becoming creative in the details and creating conflict built into the character was easier. Creating the story was so easier that it became very fun. She seems quirky and yet flawed.

Tuesday, October 30, 2018

Character Mechanisms - creating character profile instructions (part 8)

This is part of a series of posts to create a character using Character Mechanisms using the Character Profile sheet.

From the last post, I created dialogue foundation and communication function for the character profile information. I'll focus on the knowledge first and do the career second. 

Group A Important
Group B Reliant
Except skipped combined action engine

Group C Flavor
Knowledge Generator
Career Generator
Relationship Generator
Dream Generator
Fact Generator
Modifier Generator


1. Knowledge Generator

What does my character's know?

5
11

5 social science
11 sociology

A quick Wikipedia copy paste.
Sociology is the scientific study of society, patterns of social relationships, social interaction, and culture of everyday life.

This character knows something about social relationships, culture, and interaction. Certainly this character is biased towards the character's motivation which was this.

This character's motive has already been generated: social, acknowledgment; self-actualize, ugliness. All through a charismatic-skeptical personality perspective. A life with a guilty past.

I could add more knowledge later if this character becomes more important, but having one good enough for now.

2. Career Generator

What does my character's do?

Two methods at this point can be tried. I'll try both and pick the more interesting result.

A. Random field in the sociology category, since knowledge of sociology has already been established.


3


3 a trader, supplier, distributor

Or

B. Random everywhere.

4
2

4 history, geography, and anthropology
2 archaeologist

I like the archaeologist which was randomly rolled better.

A dictionary.com definition of archaeologist.
Archaeologist a specialist in archaeology, the scientific study of prehistoric peoples and their cultures by analysis of their artifacts, inscriptions, monuments, etc. 

Click on image to enlarge
I'll move on to Relationship Generator and Dream Generator next.

Most of the character is created already.

Monday, October 29, 2018

Character Mechanisms - creating character profile instructions (part 7)

This is part of a series of posts to create a character using Character Mechanisms using the Character Profile sheet.

From the last post, I created body language and character behavior character profile information. I'll focus on the dialogue first, skip the combined action for now, and do the communicator. I hope to return to the combined action later.

Group A Important

Group B Reliant

Character Behavior Engine
Character Dialogue Engine
Skip -Character combined action engine
Character Communicator

1. Character Dialogue Generator

How does my character's speak at first meeting?

It's time to generate vocal qualities to help imagine how the character speaks.

Already having the character personality, I begin with the volume of speaking.
1

1 Quiet

This character speaks in a quiet vocal tone most of the time. Okay, an opposing skeptic that speaks quiet.

I'll roll for two more qualities randomly.


2
6
6
6

2, 6 resonance comes from chest
6, 6 speaks in complex sentences

So, having a chest resonance but speaks quietly may mean that the overall range might be low as well. Certainly, either the character is educated or hangs around educated people and has picked up complex sentence dialogue.


With vocal qualities, now for the beginning general mood for any character interaction. I don't have any main character interaction, so there will be no modifier for this instance, just random dice.


2
3

2, friendly conversation mood
3, opening scene or conflict, See FRPG conflict or Plot Generator = Speak about the opening scene or conflict/plot.

So, whatever opening scene or plot that the main characters are doing, this unnamed quiet-speaking, chesty-toned, dark auburn long haired, hourglass shaped, charismatic & skeptical character will have something to say about it — most likely opposing or questioning either the main character(s) goal, a popular view, or an proposed action though civilly initially.

This character's motive has already been generated: social, acknowledgment; self-actualize, ugliness. After which one comment was "Very shallow."

Some common words are jotted down to help get into this character. I put two down for skeptic personality and one for relaxed state when the character becomes caregiver, such as very friendly situations. If of course the character becomes stress, striver words could be added, but for now this is sufficient.

Oppose I don’t believe…
Question
Why should/would I/we (have)...?
Relaxed Caregiver You/He/She/They
should(n’t) have…

Next for some character communicator information.

2. Character Communicator

How (what function) will this character oppose, doubt, or question the main characters?

11

initial skeptic state, 11, analyze function; to examine details or entirety = stimulus response; questions and answers.

Click on image to enlarge
Having skipped the combined action engine, next post will move on to group C with Knowledge Generator and Career Generator.

A small note. I hope to write something for NaNoWriMo/NaGa demon/SGAM18/ if possible. So if I don't finish this series by that time then the final posts may be delayed until after writing a new project. This is why I initially set the deadline for the end of the month of October.