Tuesday, September 29, 2020

Essential SoRoPlay GamTools

New for today, a mix of the minimalist d6 solo game and adventure seed engines together with the six more popular 1e tools reimagined and restyled. It contains slightly different grayscale d12 and d100 versions of 1st edition's Character Generator, ABS Fact Generator, ABS Solo Game Engine, Plot Generator, Motivation Generator, and Description Generator.


It has been added to the list product list started recently at which contain the more popular or older titles. https://worldofthefifthsun.blogspot.com/p/blog-page_14.html

Essential SoRoPlay GamTools


Essential SoRoPlay GamTools (2020)
Available at one place currently, though kindle may be forthcoming
A PDF @ DriveThruRPG
It is also available in two different bundles
Mechanisms and Minimalist Bundle
and
Individual piece Bundle

Essential SoRoPlay GamTools is a collection of tools, referred to as functions, that help you to play a solo game using polyhedral dice. It works by generating either answers to questions, step-by-step, or keyword prompts for interpretation.

It also includes an adventure seed engine is included in this version as a companion tool to be used with this book to create random story conflict, foe, theme, motivation, and twists.

This book replaces and adds several of the minimalist tools with 1e tools to make a more powerful system with six of the more popular essential tools. ABS Solo Game Engine, ABS Fact Generator, Motivation Generator, Description Generator, Plot Generator, and Character Generator all in a newer simplified d12 and d100 grayscale style for the 144 result generators.

You need a gaming system character and resolution mechanics with this book in order to create characters, have NPC and creature statblocks, and resolve game mechanics. This book focuses on generating narrative content such as generic NPC details, adventure stories, and setting description using questions and keyword prompts. Some other game mechanics tools that can be used for some game mechanics are Minimalist Descriptive Combat (mass combat) and/or Remnant RPG Tools (descriptive roleplaying combat) which includes the Minimalist Descriptive Skills (descriptive d6 skill resolution) along with several other related tools.


A gamemaster has many functions. This set of tools focuses on ten GM functions.
 Gamemaster Surrogate (GMS) Function tools included in this book
     1. A GMS will make decisions based on a few different factors. The basic closed-questions that are answered through this GMS function are “Yes or no?”, “When”, or “What happens?”  ABS Solo Game Engine
     2. A GMS will be able to create basic random NPC characters. The basic open-question that is answered through this GMS function is “Who?” Character Generator
     3. A GMS will be able to assign 144 basic motivation to NPCs. The basic open-question that is answered through this GMS function is “Why?” Motivation Generator
     4. A GMS will be able to assign basic relationships, moods, emotion, and encounter details—for both humans and creatures. The basic open-question that are answered through this GMS human or creature multi-functions are “What is the description of the encounter?”. The details for this tool focus more specifically on several different details such as, “What is the mood of the encounter?”, “What is the emotion of the encounter?”, “What is the number of encounters?”, “What is the size of the encounter?”, and a few other encounter details.   Relationship, Mood, Emotion, & Encounter Gen
     5. A GMS will be able to create a basic adventure story. A story has a beginning or opening, an incident, a call for action, a story conflict, and one or more conflicts leading to a resolution. This tool explores resolving for one or more questions related to the inciting event and adventure seed conflict against a foe. The basic open-question that is answered through this GMS function is “What happens from beginning to end?” Essential Gamestory Adventures
    6. A GMS will be able to create adventure ideas that contain a conflict against a foe, here called an adventure seed. The basic open-question that is answered through this GMS function is “What is the main story?” It rolls for conflict, foe type, theme, motivation, mood, and an occasional twist. Essential Adventure Seed Engine
    7. A GMS will be able to create story arches based on 144 keyword actions or situations. The basic open-question that is answered through this GMS function is “What is the character doing or need to do?” Conflict (Plot) Generator
     8. A GMS will be able to create a setting description based on 144 sensory keywords. The basic open-question is answered through this GMS function are “Where?” or “What?” does the player see, hear, taste, touch, smell, or realize in terms of basic senses or basic concepts. Fact Generator
     9. A GMS will be able to create setting items and features based on 144 adjectival keywords. The basic open-question that is answered is “What?” in terms of items & movable features or  “What items are in this setting?” Item Description Generator
    10. A GMS will be able to create setting descriptions for indoor and outdoor settings based on adjectival keywords. The basic question that is answered is “Where?” in terms of immovable or non-item setting features. Indoor and Outdoor Gen



This book mixes and adds to the Minimalist d6 Solo and Adventure Seed Engines with the six most popular generators expanding it from 12 pages to 70 pages. It has all new content. This book has 20 BW (grayscae) images. It has both a table of contents and bookmark navigation. Pages are numbered.

Both, a version with borders and a version without borders are included.

No comments:

Post a Comment