Minimalist d6 Solo Game & Adventure Seed Engine
Available at two places: one a PDF or one for Kindle
A PDF @ DriveThruRPG
A combined version sold in two different formats at two different eBook vendors that brings the two prior published toolsets together, is now available.
- Bundled version includes separate books and combined book @ DriveThruRPG
For a reference on how these combined tools may be expanded, replaced, or furthered, see the prior post "An overview of some of the tools that I've created."
Minimalist d6 Solo Game Engine is a collection of tools, referred to as functions, that help you to play a solo game using standard six-sided dice. It works by generating either answers to questions, icon images, or keyword prompts for interpretation.
Minimalist d6 Solo Game Engine is a collection of tools, referred to as functions, that help you to play a solo game using standard six-sided dice. It works by generating either answers to questions, icon images, or keyword prompts for interpretation.
You need a gaming system character and resolution mechanics with this book in order to create characters, have NPC and creature stat-blocks, and resolve game mechanics. This book focuses on generating narrative content using questions and keyword prompts. Some other game mechanics tools that can be used for some game mechanics are Minimalist Descriptive Combat (mass combat) and/or Remnant RPG Tools (descriptive roleplaying combat) which includes the Minimalist Descriptive Skills (descriptive d6 skill resolution) along with several other related tools.
A gamemaster has many functions. This set of tools focuses on six GM functions.
• The gamemaster surrogate engine focuses on the function of giving four types of closed ended questions: yes/no, task progress, problem solving, and scientific method answers to help create story, characters, and setting.
• The iconic fact generator focuses on the function of giving random sensory-based icon images that may represent answers to open ended questions to help create a setting based on the player character’s perception.
• The indoor, outdoor, item Gen focuses on function of giving random keywords to be used as word prompts to help generate setting based on adjectives and determiners.
• The relationship, mood, emotion, & encounter Gen focuses on the function of giving human and creature description based on description, mood, emotions to help create story encounters.
• The NPC scene action (AI) focuses on the behavioral function of non-player character (NPC) or even creatures actions within a scene.
• The Gamestory Adventures process focuses on the steps to create a narrative like the opening scene, inciting event, one or more conflicts, and until completion or failure.
This PDF version includes the Minimalist Adventure Seed Engine at the back of the eBook.
- This is a minimalist adventure seed engine to help randomly roll story seeds for gaming or writing.
- Easy, standard d6 dice system that may be used with any core system.
- It is uses a small amount of keywords to describe an adventure story.
No comments:
Post a Comment