Showing posts with label Mood. Show all posts
Showing posts with label Mood. Show all posts

Wednesday, December 25, 2019

Winter Creative Writing: Plot

Winter Creative Writing: Plot

By Ken Wickham

Winter Creative Writing: Plot by Ken Wickham © 2019
All rights reserved.

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Random Adventure Seed Generation

Following the steps found in the Minimalist Adventure Seed Engine
  1. Conflict: Plot Generator 6,2 necessity - something is needed
  2. Enemy: Foe Generator 2, 7 mammal - a vicious mammal is the antagonist or cause for what is needed
  3. Theme: Theme Generator 12, 3 dueness vs undueness - the condition of being planned or expected at a certain time —timing—is the theme for this plot
  4. Motivation: Motivation Generator 10, 7 experience (personality) - a personality that desires experience is the motivation for the plot
  5. Mood: Mood-Emotion Generator 3, 12 dejected (sadness) - depressed, sad, dispirited
Emotional Reaction Engine: Sadness = withdrawal or slow down + loss [need to heal]

Random Plot Interpretation

A vicious mammal yesterday attacked and killed a villager. A surviving witness that experienced the attack described a ravenous hulking beast. The victim was a  prominent villager. A tremendous feeling of loss envelops the community. The village is withdrawn to the safety of their homes, terrified at the loss of life from a prominent villager. A bounty reward is placed on the beast, and it will be given to whomever hunts and takes down the beast. Hopefully, this will be accomplished before it strikes another villager. Time is of the essence.




Friday, October 19, 2018

Character Mechanisms - creating character profile instructions (part 5)

This is part of a series of posts to create a character using Character Mechanisms and the profile sheet.
From the last post, I generated the first of the character profile information. I focused on the group A first, which are the most important of the information for most occasions. Basic archetype information was created using the Character Generator. Human description traits were created using the Human Generator.

Priority A

Group A Important
Character Generator
√ Human Generator
Motivation Generator
Mood-Emotion Generator
Body Language Generator


In this post I continue with the next two, the Motivation Generator and the Mood-Emotion Generator.

1. Motivation Generator

What is my character's motivation?

I need two numbers per motive.


3 11
5 6


3, 11 social type motive, acknowledgment
5, 6  self-actualization, ugliness

Wow. Very shallow. Okay, this character is starting to come to life when combined with the personality and description.

Now for a basic temperamental mood or emotion to begin with.

2. Mood-Emotion Generator

What is my character's current mood?

9 5

9, 5 guilty type, blamed

This is starting to sound like a Cinderella type story if it is a female. The guard type encounter, lusty vice, and curvaceous auburn headed description however differ from Cinderella.

Putting that new information into the Character Profile, I have so far for this character this information so far.


I'll do some body-language and maybe start one of group B information next post.