From the last post, I generated the first of the character profile information. I focused on the group A first, which are the most important of the information for most occasions. Basic archetype information was created using the Character Generator. Human description traits were created using the Human Generator.
Priority A
Group A Important
√ Character Generator
√ Human Generator
Motivation Generator
Mood-Emotion Generator
Body Language Generator
In this post I continue with the next two, the Motivation Generator and the Mood-Emotion Generator.
1. Motivation Generator
What is my character's motivation?
I need two numbers per motive.
3 | 11 |
5 | 6 |
3, 11 social type motive, acknowledgment
5, 6 self-actualization, ugliness
Wow. Very shallow. Okay, this character is starting to come to life when combined with the personality and description.
Now for a basic temperamental mood or emotion to begin with.
2. Mood-Emotion Generator
What is my character's current mood?
9 | 5 |
9, 5 guilty type, blamed
This is starting to sound like a Cinderella type story if it is a female. The guard type encounter, lusty vice, and curvaceous auburn headed description however differ from Cinderella.
Putting that new information into the Character Profile, I have so far for this character this information so far.
I'll do some body-language and maybe start one of group B information next post.
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