From the last post, I created motive and mood-emotion character profile information. I'll focus on the final category of Priority A first.
Priority A
Group A Important
√ Character Generator
√ Human Generator
√ Motivation Generator
√ Mood-Emotion Generator
Body Language Generator
In this post I continue with the next one, the Body Language Generator.
1. Body Language Generator
What is my character's common body posture or body language?
In the last post, I rolled guilty type, blamed as the mood of the character.
Since I know it will be a guilty type of mood, I'll roll twice to generate how this character shows guilt.
4
|
9
|
4 face flush or red
9 change the topic
Okay, so this character expresses guilt with a flushed or red face and changes the topic.
Next I'll move on to group B priority.
Group B Reliant
Character Behavior Engine
Character Dialogue Engine
Character combined action engine
Character Communicator
2. Character Behavior Engine
How does this character behave?
1 |
1 This character will start out behaving the archetype active behavior.
The unnamed character's archetype was picked two posts ago, skeptic.
Skeptic
Like: Think, Discuss
Avoid: Feel
Common Goal: Question, data, reason
First behavior: Oppose
Second behavior: Question
Pressured: Seeker
Relaxed: Caregiver
The first behavior is the active behavior of the character archetype. So this character will actively oppose. This will be primarily thinking and discussing opposition through questions and debate, rather than physical. If pressured, this character will become a seeker archetype and begin to become more physical.
Click on image to enlarge |
Now, I've added this new information to the Character Mechanisms Profile sheet.
This character is coming together nicely so far, mostly created random. Next post will begin with Dialogue Engine and depending on room, maybe Character Communicator.
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