Showing posts with label Races. Show all posts
Showing posts with label Races. Show all posts

Thursday, May 19, 2016

Looking at OGL Playable Species, aka Races

This is part of somewhat a informal series comparing Open Gaming License (OGL) data from various gaming systems. The prior posts in this comparison were looking at the Abilities & Skills and basic stat blocks from the OGL games.

1) Attributes, skills, and special gifts
2) Looking at OGL stat data: Black Bear

In this post, I wanted to compare the stat bonuses of common, and lesser common but popular, gaming playable species normally called races. I normally like to call them species because it gets weird for me when referring to less-than-human-like species. Species where hybrids are more difficult for me to imagine.





Stable Between Games

Humans - In all of the systems, a humans is the most flexible of the races.
Dwarf - In all of the games, a dwarf is sturdy and resilient.
Elf - In all of the games, an elf is quick.
Halfling - In all of the games, a halfling is quick.
Orc - In all of the games, an orc is strong.
Goblin - In all of the games, a goblin is quick.
Angel - These are normally wise and charismatic.
Demon - These are normally intelligent and hideous.

Differ Between Games

Gnome - Really vary between games.
Vampire/Dhampir - Somewhat vary between games.

My Evaluation of the Playable Species

Although there is a core trait-consistent group of playable fantasy species, a few of them aren't as standardized. Quick trait seems to be the most common type of non-human species. Quickness is normally important in games for initiative and long range attacks.