1) Attributes, skills, and special gifts
2) Looking at OGL stat data: Black Bear
In this post, I wanted to compare the stat bonuses of common, and lesser common but popular, gaming playable species normally called races. I normally like to call them species because it gets weird for me when referring to less-than-human-like species. Species where hybrids are more difficult for me to imagine.
Stable Between GamesHumans - In all of the systems, a humans is the most flexible of the races.
Dwarf - In all of the games, a dwarf is sturdy and resilient.
Elf - In all of the games, an elf is quick.
Halfling - In all of the games, a halfling is quick.
Orc - In all of the games, an orc is strong.
Goblin - In all of the games, a goblin is quick.
Angel - These are normally wise and charismatic.
Demon - These are normally intelligent and hideous.
Differ Between GamesGnome - Really vary between games.
Vampire/Dhampir - Somewhat vary between games.