Change in focus this week
The project will switch now to more analysis and comparison to other systems for a while. This post will address the weapons and armor. Is the numbers accurate for damage and defense in the order presented originally. I don't want to develop the system further without reexamining the balance of offensive and defensive weapons.
Here is what I had made prior to today for weapons, damage, and armor.
WeaponsStaff - +1 PL damageRunning the numbers through the Open Systems presented in my black bear post, I will make some weapons changes.
Mace - +2 PL damage [or maybe 1d12/6 ]
Dagger - +3 PL damage [or maybe 1d12/4]
Sword - +4 PL damage [or maybe 1d12/3]
Scaling Damage1 damage = 1
1d12/6 = 1 or 2
1d12/4 = 1 to 3
1d12/3 = 1 to 4
1d12/2 = 1 to 6
(1d12*3) /4 = 1 to 8
1d12 = 1 to 12
1d12 + (1d12/2) = 2 to 18
2d12 = 2 to 24
3d12 = 3 to 36
4d12 = 4 to 48
ArmorCloth - +1 PL defense
Leather - +2 PL defense
Chain - +3 PL defense
Plate - +4PL defense
Dagger according to all the games, should be the lowest. The other weapons very in different systems, especially staff and mace. So I will make those two my own order. I also decided to stick with the scaling damage instead of the static damage number - so I remove those static numbers except for the lowest weapon.
The changes in the dagger may make me reevaluate the thief's stats, choice of weapon, and covert attack damage.
But I will do the definitions reevaluation another day.
Mace - 1d12/4 PL damage [or 1d3]
Sword - 1d12/3 PL damage [or 1d4]