They will be added to the current overall page.
A Basic System 12 (ABS12)
Skills
Characters and opponents need to perform tasks or actions in a game. These skilled actions can either be something not covered by skills learned, covered by skills learned, combat action, or spell used.Unskilled action
1d12 + PLFor actions not covered by definitions, use the PL only to modify rolls. This means that your experience of living and advancing helps you with everything, but that you do not receive an expertise bonus.
Skilled action
1d12 + PL + Definition LevelFor actions covered by definitions, use the Pl and the Definition Level to modify rolls. This means that in addition to your experience of living and advancing you also receive expertise bonus for learning more about those types of actions.
Combat action - to hit
Offensive roll 1d12 + PL + Definition Level + PL DamageDefensive roll 1d12 + PL + Definition Level + PL Defense
Whichever total is highest, wins. Ties we will say goes to the defensive person.
Combat action - damage
Defender PL Life - Weapon PL DamageIf the Offensive attacker exceeds the defensive defender, then the defender is damaged. Reduce the PL Life temporarily by the weapon PL Damage amount. If the PL Life is reduced to zero, the defender is dead.
Power action
Power roll 1d12 + PL + Definition LevelWe will just say that the only requirement is to be able to see the target to launch a fireball or heal a player. The difficulty for range of spells will be in 10 feet increments beginning with Very Easy (roll 3 or higher0 up to 10 feet from the caster. For a fireball, the defender may make a defensive roll.
A Basic System 12 (ABS12)
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