Thursday, October 27, 2016

3.5e vs 5e Monster Creation & Modification: Hit Die and Ability scores

5e SRD Series
D & D 5th Edition and a 5e x 5 SRD Project
The difficulty with 5e escalating HP and Damage.
5e- the fluidity of magic
3.5 vs 5.0 d20 - Large Spider comparison
Orc comparison: 5e x 5 to other d100 games.
3.5e vs 5e Monster Creation & Modification: Hit Die and Ability scores

In this post I want to look at the differences in monster creation from the 3.5 systems and the 5e system. This first post I'll look at the Hit Die and the basic ability scores. I also want to make a progression based on the 3.5 creature ability arrays.

1. Hit Points and Hit Die

3.5 Hit Die

In 3.5, Hit Die are based on primarily the creature type. Creature types function as the player character classes in that they determine the base die and the level progression of #of Hit Dice.
TypeHit Die
Aberrationd8
Animald8
Constructd10
Dragond12
Elementald8
Feyd6
Giantd8
Humanoidd8
Magical beastd10
Monstrous humanoidd8
Oozed10
Outsiderd8
Plantd8
Undeadd12
Vermind8

5e Hit Die

5e differs in that Hit dice are based on the size of the creature.
Monster SizeHit DieAverage HP
per Die
Tinyd4
Smalld6
Mediumd8
Larged10
Huged12
Gargantuand2010½

3.5 Consistency v 5e Inconsistency

In a way, this creates an inconsistency between size and class based hit points in 5e.

On one hand, player Hit Dice are determined by the player's class. On the other hand, monster Hit Dice are based on size, which is primarily based on the creature type or the race.

I believe that this inconsistency is mainly to help maintain class balance. If player HP were based on a race based size, then a wizard could just pick the largest player race. That would create a very hard to kill wizard. Whereas, it would discourage picking small races such as the halfling or gnome because they would die much easier. Race does have a minimum influence on hit points due to the Constitution racial ability bonus that some classes have. A +1 or +2 CON bonus may improve the hit point modifier by one.

Maintaining class based HP on the other hand ties the hit points to the function that they will be doing in the game.

2. Base Ability Scores

The 3.5 has mentioned three base scores depending on the how powerful the creature will be.
Standard (average) average 10
Non-Elite 13, 12, 11, 10, 9, 8
Elite 15, 14, 13, 12, 9, 8

My Attribute Score Progression for 5e

Based on these three pools of stats, I created this progression chart showing a 5e stat increase based on raising two stats by 1 every 4 levels.

PrimarySecondaryTertiary
Standard1010101098
1111101098
1211111098
Non-Elite1312111098
1413111098
1413121198
15131211108
Elite15141311108
16151311108
17151411108
18151412108
19161412108
20171412108

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