Tuesday, September 6, 2022

[Session 2] Recapping and Dialing in on What the Story is about: a Sci-Fi story of Colene

 Recapping post from a year ago in itallics. Generating new information to add on to the story a bit.

Story Seed
A new story will involve a character set in a nervous mood seekingsomething needed or very much desired in the future outdoor location against afast-moving myriapoda (centipede or millipede like).
Using Grammar Fuel Science Fiction Genre & Subgenres book. Random d100 = 53 Science, random d100 = 20 Noun, random d100 = Astrobiology
Astrobiology studies life in the universe.
Is the story about studying the myriaoda? flip coin, tails, no.
Is the story about eliminating myriaoda? flip coin, heads, yes.
Main Character
Colene is more of a practical problem solver, intuitive, yet skilled instealth and persuasion—not really charming. She is more manipulativethrough logic, wisdom, intelligence, and intuition—rather than byappearance and charm—maybe using psychic or cybernetic manipulation. Shecan move quietly and is resilient.
The meaning of the name Colene is "girl". The name has both a natural strength, mesmerizing, and enchanting quality.

[Session 1] Setting up the next story genre, setting, story, and main character: a Sci-Fi story of Colene

 Reposting from Reddit post from a year ago.

The skill shift question-poll for target Poll posted in my prior post will go for a few more days.
In the meantime, this post is setting up a whole new genre, story, setting, and character.
If you don't already have it, you can pick up Coin Solo RPG System 1.07 edition PDF at the following address. Thanks, for those who have supported the system by purchasing the PDF that originates from this subreddit.

Yet to be named Colene story
by Ken Wickham ©2021
This Yet to be named story is property of Ken Wickham written for the Reddit Solo_RPG_Tools subreddit, a subreddit dedicated to Solo RPG Tools - Generators, Engines, and Mechanisms by Ken Wickham. It is usable by any visitor for personal use, even printable for personal use, and usable electronically from this location—not as a PDF, HTML, JavaScript, program, video, podcast, or other type of recording. It is intended in this version and future versions, to help bring subreddit traffic and use to this specific section.
This game or parts may not be reproduced or shared in any form, stored in any retrieval system, or transmitted in any form by any means—electronic, mechanical, photocopy, recording, reposting, or otherwise for any other person—without prior written permission of the publisher, except as provided by United States of America copyright law.

Setting Up the Story

A=assigned, R=rolled, T=triggered, L=logic
Gamestory Synopsis
  • Genre: Future Sci-Fi (A)
  • Setting: Outdoor (A) (flash RPG)
  • Conflict: seek (R) (plot generator) (plot generator found in Story Mechanisms, Flash RPG found in Story Mechanisms, Essential SoRoPlay GamTools)
  • Foe: myriapoda (R) (foe generator found in Story Mechanisms, Flash RPG found in Story Mechanisms, Essential SoRoPlay GamTools)
  • Sensory: movement sense: speed, gravity, coordination (R) (fact generator 1e found in Character Mechanisms, 2e, Essential SoRoPlay GamTools)
  • Motivation: deceive (R) (motivation generator, found in Story or Character Mechanisms, Essential SoRoPlay GamTools)
  • Mood: nervous (R)(mood-emotion generator found in Story or Character Mechanisms, Essential SoRoPlay GamTools)
  • Theme: will vs need (either one or the other, or both) (R) (theme generator)
The tools in bold indicate which tools I used and from where.
So, I used the three RPG PDFs of Story Mechanisms (which contains most of the tools), Fact Generator 2e, and Theme Generator 2e. The Story Mechanisms does also include the Theme Generator 1e, but I want to use 2e for now on.
Keywords generated: Future Sci-Fi; outdoor; seek; against myriopoda; movement sense; motive deceive; nervous mood; will vs. need.

My adventure seed interpretation of the keywords:

A new story will involve a character set in a nervous mood seeking something needed or very much desired in the future outdoor against a fast moving myriapoda (centipede or millipede like).
The story motivation is to deceive the foe while seeking the needed whatever.

My Character

Brief Character Creation of Colene
  • Name: Colene (R) (using 4,500 American Female First Names)
  • Personality: Extrovert (the rest of the character using the Coin Solo RPG System 1.07 rules)
  • Attribute: internal force (R)
  • Skill Model (R) Deceiver (stealth & persuasion)
  • External Force: 1 coins
  • Internal Force: 2 coin
Skill Models
Skill Model
Base Attribute
Modifier for scaling
Skill Model total
Destroyer
1 coins
-2 coin shifts
-3 coins
Deceiver
2 coins
+0 coins shifts
2 coins
Creator
1 coin
-2 coins shifts
-3 coins
Illuminator
1 coin
-2 coins shifts
-3 coins

Target Location
Internal Force 2 coin
Head or Neck
1 heavy
Chest
1 heavy
Shoulders, Arms, or Hands
1 heavy
Abdomen
1 heavy
Upper Left Leg
1 heavy
Upper Right Leg
1 heavy
Lower Left Leg
1 heavy

Colene is more of a practical problem solver, intuitive, yet skilled in stealth and persuasion—not really charming. She is more manipulative through logic, wisdom, intelligence, and intuition—rather than by appearance and charm—maybe using psychic or cybernetic manipulation. She can move quietly and is resilient.

The meaning of the name Colene is "girl". The name has both a natural strength, mesmerizing, and enchanting quality.

109 words (story & character summaries), time: 15 min

Sunday, May 22, 2022

Most of the Genre & Subgenre series is complete

For the past 1 1/2 years, the zines have focused on several genres and subgenres in gaming and fiction. Most of the obvious subgenres have a focused issue. A few scattered subgenres remain; however, they are mostly minor subgenres.

The issues may change the focus for the next little while.

Thanks!

Publisher's category of the SoRoPlay GamTools Zine. https://www.drivethrurpg.com/browse/pub/7993/Ken-Wickham/subcategory/22643_37130/Zine

Monday, August 30, 2021

SoRoPlay GamTools Zine Series Continues...

Haven't blogged in a while.

Mainly because the Genre and Subgenre issues continue for however long...
Publisher's category of the SoRoPlay GamTools Zine.

Monday, May 3, 2021

Appreciation for "Jackalope Wives" from the anthology Nebula Awards Showcase 2016

 For short story appreciation month, I'd like to appreciate short stories.

I just checked out an anthology that I've never tried before. 

I read the award winning short story "Jackalope Wives" by Ursula Vernon from Nebula Awards Showcase 2016. Its an transformational story that begins almost like a YA fantasy romance, yet quickly becomes a more mature story about Grandma Harken with fitting ending.

Sunday, May 2, 2021

May is short story appreciation Month.

 May is short story appreciation Month. 

I just recently finished a short story gameplay involving 22 sessions during the past half-year over a my subreddit—the second solo adventure gameplay using my Coin Solo RPG System.

I'm not sure what to do for this month: write, read, appreciate, review, publish, or revise?

Last year, I posted last year's short story on this day. This year I just refer to check it out on over at my Solo_RPG_Tools subreddit for those 18+ years old.



Friday, April 16, 2021

Working with Lyrical Grammar Fuel: 1980s Harder Rock (Part 4) "Deck of Cards (Game of Chance)" by Ken Wickham

Copyright Notice

This work may not be reproduced or shared in any form, stored in any retrieval system, or transmitted in any form by any means—electronic, mechanical, photocopy, recording, software, or otherwise for any other person—without prior written permission of the publisher, except as provided by United States of America copyright law.

These song lyrics are a work of fiction written for poetry purposes. There are no current music attached to the lyrics. The fictional character Lightning Fast Eddie and the entire song Deck of Cards (Game of Chance) is entirely fictional created randomly in exercise #1 and in a freewriting in exercise #2 during Poetry Appreciation Month. Any resemblance to any other work is purely coincidental.


I'm removing a line that I don't like.

You sent me a card each year. 

With the remaining words created in the freewriting exercise. I'll bring everything else together into a long initial rough draft divided into verses, chorus, and bridges. It's long—a 4 verse song— but it's just a rough draft.

Working Title of hard rock song: "Deck of Cards (Game of Chance)"

By Ken Wickham (for fictional character Lightning Fast Eddie™) © 2021 All rights reserved.


Verse 1
What's left to do? I left it all behind. 
It's all left unsaid. Left that town far behind. 
Left you in my dust. 
Left with nothing but the cards that I've been dealt.

Chorus
When I play my cards, I win. 
Shuffling cards is a game of chance.
In my hand a deck of cards for the game. 
My ace card is ready, I'm ready to play.

Verse 2
Despised theft, not a chance, never trustin' a troll.
Blast that one on his ass. Never good, never real.
Outlast the stealer of souls—an outcast.
Blew it all very fast, on the last one to stare.

Chorus
When I play my cards, I win. 
Shuffling cards is a game of chance.
In my hand a deck of cards for the game. 
My ace card is ready, I'm ready to play.

Bridge
The past moments—past times. 
The past good times and rides. 
In a past life, I've flown. 
It's past time for a change.

Verse 3
Never a moment to spare. 
Never low, never there. 
We can never reach the other side of the world. 
We never left our cards from our past life.

Chorus
When I play my cards, I win. 
Shuffling cards is a game of chance.
In my hand a deck of cards for the game. 
My ace card is ready, I'm ready to play.

Bridge
Whoever left a heart once blind, past times unaware.
In one regard, the past is the future, never left answered prayer.
Guard the chance of one moment.

Verse 4
Ever present, never there. 
However, you dare to share. 
Whenever we reach for that moment, 
a moment to care.

Chorus
When I play my cards, I win. 
Shuffling cards is a game of chance.
In my hand a deck of cards for the game. 
My ace card is ready, I'm ready to play.

The silence raises the night from the first to the last.

Sunday, April 11, 2021

Working with Lyrical Grammar Fuel: 1980s Harder Rock (Part 3) Lightning Fast Eddie™

 

Fictional Hard Rock Character to trademark some lyrical poetry.

It might be fun to bring another fictional element to this activity. 

To help structure this song's rough draft I'll create a fictional hard-rock character that this song will be linked with that might become a collection of rock lyrics that I might make. 

Hard Rocker Stage Name: Lightning Fast Eddie

So, my brand of rock-lyric poetry is Lightning Fast Eddie

Trademark Notice

Lightning Fast Eddie ™, the respective brand, the logo image are trademark and trade dress, and the characters used in the examples are property of Ken Wickham. The characters are fictional, and any likeness to any living or deceased person or any historical event is coincidental.

Through the first song and possibly additional song lyrics, I might flesh out who the fictional rocker character is.

Friday, April 9, 2021

Working with Lyrical Grammar Fuel: 1980s Harder Rock (Part 2)

 

Freewriting with the random four words for rock poetry.

The goal of this day is just to write whatever first comes to mind for about 10 minutes. Everything will revolve around the random words or words that rhyme.

Freewriting without stopping.

You sent me a card each year. When I play my cards, I win. Shuffling cards is a game of chance. In my hand a deck of cards for the game. My ace card is ready, I'm ready to play.

What's left to do? I left it all behind. It's all left unsaid. Left that town far behind. Left you in my dust. Left with nothing but the cards that I've been delt.

The past moments—past times. The past good times and rides. In a past life I've flied. It's past time for a change.

Never a moment to spare. Never low, never there. We can never reach the other side of the world. We never left our cards from our past life.

Ever present, never there. However, you dare to share. Whenever we reach for that moment, a moment to care.

Whoever left a heart once blind, past times unaware.

In one regard, the past is the future, never left answered prayer.

Guard the chance of one moment.

Despised theft, not a chance, never trustin' a troll.

Blast that one on his ass. Never good never real.

Outlast the stealer of souls—an outcast.

Blew it all very fast, on the last one to stare.

The silence raises the night from the first to the last.




That's enough for this day's exercise. In the next one, I might try look over this exercise and pick out whatever might be interesting.

Sunday, April 4, 2021

Working with Lyrical Grammar Fuel: 1980s Harder Rock (Part 1)

Today, I feel like trying to write some lyrics for poetry month. I'll just start today by working on some random word stuff. I'll freewrite another day.

I'll be using the Lyrical Grammar Fuel: 1980s Harder Rock, which I published which has random noun, verb, adjective, and adverb tables based on common lyrics between 55 major songs.

The songs were primarily major hard rock, heavy metal, and a little punk-rock songs in the 80s.

Poetry steps to turning a random set of words into poetry.

#1 Rolling for random words.

roll for a noun = 108 = card 

roll for a verb = 481 = left

roll for an adjective = 74 =  past

roll for an adverb = 60 = never

roll for interjection = 17 = welcome

How they were used in the 55 songs referenced.

In the 55 song lyrics, two songs have the word card in it. And both refer to the ace card.

In the 55 song lyrics, 13 songs have the word left in it. Most of the verb use means remains or leave.

In the 55 song lyrics, one song uses the word past as an adjective rather than a noun. It is used as the noun phrase "my past life" in the song "Hallowed Be Thy Name" by Iron Maiden.

In the 55 song lyrics, one song uses the word welcome. It is "Welcome to the Jungle" by Guns N' Roses.

#2 Dictionary exploration.

A card, as a noun, means a flat stiff paper, cardboard, or plastic. 

  1. a greeting card.
  2. a postcard
  3. an ID card
  4. a sports card
  5. a business card
  6. a magnetic card
  7. a recording card for info
  8. a playing card
  9. a program for sports event
  10. a menu
  11. a circuit board
Left a verb means the following:
  1. gone out of or away from.
  2. omitted
  3. excluded
  4. result
  5. remained
  6. gave control to another
  7. abandoned
  8. permitted to remain
Past as an adjective means no longer current.
  1. gone
  2. over
  3. former
  4. time immediately preceding the present one
  5. belonging to a segment of time that has elapsed
Never means at no occasion.
  1. not ever
  2. at no time
  3. not at all
  4. in no way
  5. absolutely not
  6. certainly not
  7. by no means
  8. in no case
  9. to no extent or degree
Welcome is used to greet or receive someone or accept something gladly.

#3 Some of the rhyming words found in Rhyming Fuel

#342 never = clever, ever, never, sever, assever, dissever, endeavor, however, whatever, whenever, wherever, whoever, whatsoever.

#166 card = card, guard, regard, disregard

#263 left,= left, theft, weft, bereft, deft, heft, stage left

#194 past = past, cast, last, blast, mast, vast, fast, aghast, asked, at last, outlast, outcast, 

I didn't rhyme anything with the word welcome.


This is enough for today. The next post may be freewriting.

Get out there this month and write some poetry or music!

Monday, March 29, 2021

This years focus: Genres

 The focus of this year actually started in October of 2020 with the publication of SoRoPlay GamTools: Horror Ref zine.

They have random noun, verb, adjective, and adverb tables for that specific genre. They also have the top rankings for books, movies, TV shows, and Video games. A brief timeline highlights important works. Definitions help to define the genre and related terms. All genre issues are over 100 pages, most over 150 pages in length due to lengthy product rankings some over 1000 rankings for some types of genre works.

https://www.drivethrurpg.com/product/344256/SoRoPlay-GamTools-Zine-Romance-Ref

https://www.drivethrurpg.com/product/346709/SoRoPlay-GamTools-Zine-Science-Fiction-Ref

https://www.drivethrurpg.com/product/348900/SoRoPlay-GamTools-Zine-Historical-Fiction--History-Ref



https://www.drivethrurpg.com/product/350789/SoRoPlay-GamTools-Zine-Mystery-Ref

Sunday, December 27, 2020

World of the Fifth Sun progress 2014 to 2020

 The 2014 through 2019 information is copy past from last year's two summary posts. 2020 year review is newly types summarizing this years progress both in blog and writing projects.

Summer of 2014

Everything really began in 2014 when during the summer I came across NaNoWriMo. Sometime around the mid or late summer I decided to try writing a novel during November. I remember checking out several books and taking notes on how to write novels.

I created Song and Fire, a short novel set in a world that I called the Ea, the World of the Fifth Sun.

2015

For a more complete look at 2015 summary, see my 2016 year end review of 2015 post.

I remember revising Song and Fire during January of 2015. While this first novel only sold a few copies, it spurred me to return to tabletop RPGs after 20 years. This book's mythology is that Ea is on the third planet on the fifth sun or 'sol' in a series of worlds, each proceeding world having been destroyed in a war of gods. I can actually easily move this story into an Aioskoru human region if I wanted to.



I began World of the Fifth Sun blog on March 13, 2015.

I created several documents which would inspire generator and engine products this year in 2018. 


Much of my Character Generator and flaws was initially created in the Stories vs RPGs series and resulting book.

July of 2015 my nephew in my family was tragically killed by a drunk driver.

I began my Rolemaster beta testing experience around this time as well.

In October, I began creating Aioskoru.

October 28 I began trying to build Aioskoru using online random content generators and learning to expand map techniques. 

November I wrote my 2nd novel, a collection of short stories for the World of the Fifth Sun which resulted in two of the short stories being released Worn and Lanic. Although only those two stories were ever published in one small volume, I still have the remaining stories unedited in my collection. I might be able to do something in the future with this old unreleased content.

I ended the year with more map creation techniques which resulted in techniques used in Quick free maps series and book in 2016.


2016

For a more complete look at 2015 summary, see my 2016 year end review of 2016 post.
2016 began by finishing my map making techniques. 

I then switched to fantasy constructed languages. 

Dice, card, and probability brought me to ABS12 creation series. This was actually my 3rd RPG game attempt after a WotFS Fudge and FAE versions which are actually inspirations for One-Roll Fudge RPG, which were never published anywhere. While A Basic System 12 (ABS12) V1.08 may not be great in it's entirety, pieces of that game are great and are actual pieces such as the Plot Generator and Fact Generator

In mid 2016 summer, I began selling products on DriveThru and RPGNow. First, maps were my topic. It quickly switched to Aioskoru and the Solo Game Engine and Fact Generator (which are pieces of ABS12).

In late that year, I began creating Fairy language, which is a test into the possible content of books such as Elvish Language. I've had words written for Elvish since earlier this 2016 year but have changed much of it in it's current form. It is based, however, on the same words. Fairy would be published first since I knew that I owned the rights to this invented language.

5e x 5 was really the emphasis at the end of this year 2016.

Comparing open gaming systems during this year also fueled my more recent Parallel Open Gaming Systems products.


2017


2017 began by finishing 5e x 5 products for a few months. Later, Character Gen (based on Stories vs RPGs) vs, Description Gen (item focus), and Motivation Gen  (based on Stories vs RPGswere released. 

In the blog, I began with finishing my Fairy Language which I would release a year later in PDF.

My Aioskoru Myth Making series created early 2017 finally was published in 2020.

The Star Frontiers blog series helped inspire me to complete 5e x 5 Future Characters later during the year. 

2018

During the month of November, I completed a project to writing a game system and setting. One-Roll Fudge RPG and an unreleased Aioskoru setting was created during this month. This setting information hopefully will provide inspiration and direction in the future. It certainly felt fulfilling to write some fiction after a few years of rules and list creation, which are satisfying in a different way.

I've established a small presence on MeWe for social media.

During the month of December, I began and haven't finished yet a story generating series using Story Mechanisms. This series I plan to continue into January of 2019.

I wanted to get some hands on experience with other Fudge systems. This series I plan on continuing into 2019.

[I sort of continued a MERP series that I started a few years ago with this possible new series. I don't know how much more I can sustain this series. It is ranked lower on my priority since these products are rather old and low priority. I did learn a lot about myself already from this initial comparison.
Series Retired]


2019


During November and December, I created the Grammar Fuel series. The blog has several posts supporting and using these new tools and tables.

October saw the release of the fourth book in the mechanisms series, Environmental MechanismsEnvironmental Mechanisms is the result of one year of RPG tool development focusing on setting generating tools. While some of the tools are from 2018, all of the terrain tools found in the Minimalist Descriptive series were created in 2019. Setting tools became the main focus of 2019.

A few products were expanded upon and released in a 2nd edition in 2019. The solo game engine, fact generator, description generator, and the very fun to make d100 Gamemaster Surrogate-100 Shades of Nay...and Yea were released in 2019.

Orcish Language, the third Aioskoru Language, was released in 2019.

Combat tools such as the minimalist martial arts, minimalist combat, and the critical charts were released in 2019.

During the summer, this blog focused on writing qualities, innovation, and grammar.

Early summer, June, focused on flash fiction using Flash RPG.

5e x 5 saw two modern book releases—Modern Backgrounds and Modern Races.

So, 2019 was about parts of speech, setting/terrain, combat, and 2nd editions primarily

2020


The early part of the year was mainly finishing the Grammar Fuel series that resulted in the Grammar Fuel: Parts of Speech and Grammar Fuel: 12,000 Phrases & Idioms, two tools for the dialogue creation.

In the blog, the first few posts of the year were creating an environment using Environmental Mechanisms and then a post using the Dialogue Engine.

I released 9 previously unreleased draft posts with commentary.

At that time I also began the sub Reddit https://www.reddit.com/r/Solo_RPG_Tools/, which is where I've generated the new Coin Solo RPG System. Using that new system, I created the first adventure "The Art of Love and Loss".

I then did a 12 part series "Learning about Poetry" on this blog.

My Flash Fiction day project was "Necromancer Takes on the World".

Micro Dungeon Room Map Generator was released in the summer.

The American Name Fuel series was published.

Minimalist d6 Solo Game Engine & Adventure Seed Engine were combined.

Elvish Language received an update.

On the subreddit, I started a second Coin Solo RPG System adventure currently on the 13th session, yet to be named.

Essential SoRoPlay GamTools was published.

Minimalist Descriptive Urban and Minimalist Descriptive Rural were published.

Theme Generator 2e was published.

For a zine, I published currently six issues beginning with Coin Solo RPG System, Myths and Fables, Learning About Poetry, Horror Ref, Fantasy Ref, and Christmas Ref.

So, 2020 was about finishing parts of speech, phrases & idioms, dialogue, poetry, fundamentals, American names, urban/rural, expanding themes, and creating the zine.