Showing posts with label Beastiary. Show all posts
Showing posts with label Beastiary. Show all posts

Saturday, June 4, 2016

ABS12: PL0 info added

All the changes from this page will be added to the complete master game page at A Basic System 12 (ABS12).

I added PL0 to the charts that I recently made.

Also I adjust this info near the bottom with the encounter information.

0 PL, 0DL represents an unlearned species. Only gives 1 to life, speed, and defense as well as the basic weapon, natural weapon, armor, and essential functional verbs not derived by training or development. Do not add any verbs derived from any kind of training. They do not receive such basic training until PL1.



Friday, June 3, 2016

ABS12: PL base statistics

All the changes from this page will be added to the complete master game page at A Basic System 12 (ABS12).

Instead of listing every creature by power level, I'd like to experiment having a base skill core for all creatures - which already is in the design - and create all the non-human's descriptions so that they can be created at any PL. Then I'll remove the PL encounter lists that I made per PL, leaving somewhat simple calculations.

I'll also need to make a conditions list such as zombify.

For now, I'll put the top one visual near the description list on top. And the numerical chart will go near the bottom near the entire the entire description list.




A Basic System 12 (ABS12)
Index of my blog

Sunday, May 22, 2016

ABS12 PL1 Creature Species

All the changes from this page will be added to the master game page at A Basic System 12 (ABS12).

New version number
If you haven't  noticed, I upped the version now to 1.02 including everything changed or added last week. The current version is much larger than the last version update. I've added healing rules, revised the thief, added a character sheet, added more Description Verbs (skills) including new natural weapons, and added PL0 and PL1 non-humanoid creature encounters.

PL1 Creatures

To round out the standard creatures for power level 1, these will be the non-humanoid creatures that most games have.

The Beetle and Wood Golem will be that main end boss type creature.
Zombies of PL0 creatures should add usability to creatures and humanoids.

Description skills
I also have to add the skill information for these creatures.
smash/slam - using fists or other appendages to forcefully attack a target.
song - this is a magical song which has some effect on another character.
splinters - ejecting several dozen razor sharp shards of wood.
trample - walking or running over another character.

A Basic System 12 (ABS12)
Index of my blog

Tuesday, May 3, 2016

Latest additions: description levels, fireball, PL 0, 1 encounters

All the changes from this page will be added to the master game page at A Basic System 12 (ABS12).

Latest rule additions
Here are the latest additions added to the current ABS12 system. See the page for the complete system so far.

Description Levels
Much like PL, a description will have levels called Description Levels (DL). The Description Level chart shows titles that may be assigned to the description. The DL is also the description bonus which modifies actions that fall under the descriptions.

Speed- the speed of a character used for Initiative and movement is PL + bonus from description (if no bonus is shown then there is no bonus).

fireball- the magic user summons a fireball that is thrown at opponents. The range difficulty is used to see if the magic user can target the opponent accurately. They must equal or exceed the difficulty target number.

EP for failed and successful skill attempts
Failed skill attempts give 1 EP per degree of difficulty beginning at 1EP for Very Easy to 6EP for impossible. Successful attempts give double, 2EP per degree of difficulty beginning at 2EP for Very Easy to 12 EP for impossible.

PL 0 Opponents
Fighter; 2PL life; 4PL defense; 3PL speed; 4PL damage; 0 PL rescue gives +2 defense
Magic User; 0.5 PL life; 1PL defense; 1PL speed; 1PL damage; 0PL fireball 6PL damage [or maybe 1d12/2]
Thief; 0.5 PL life; 2PL defense; 3PL speed; 3PL damage; 0 PL covert attack 3PL damage[or maybe 1d12/4], +3 covert
Healer; 0.5 PL life; 3PL defense; 1PL speed; 2PL damage; 0 PL life heal +6

PL 1 Opponents
Fighter; 3PL life; 5PL defense; 4PL speed; 5PL damage; 1 PL rescue gives +2 defense
Magic User; 1 PL life; 2PL defense; 2PL speed; 2PL damage; 1PL fireball 6PL damage [or maybe 1d12/2]
Thief; 1 PL life; 3PL defense; 4PL speed; 4PL damage; 1 PL covert attack 3PL damage[or maybe 1d12/4], +4 covert
Healer; 1 PL life; 4PL defense; 2PL speed; 3PL damage; 1 PL life heal +6


A Basic System 12 (ABS12)
Index of my blog