Wednesday, October 31, 2018

Character Mechanisms - creating character profile instructions (part 9)

This is part of a series of posts to create a character using Character Mechanisms using the Character Profile sheet.

From the last post, I created knowledge and career for the character profile information. I'll focus on the relationship first and do the dream second. If I can, I'll finish up with the remaining generators except that skipped one. Finally, I'll show the entire character profile sheet finished.

√Group A Important
√Group B Reliant
Except skipped combined action engine

Group C Flavor
√Knowledge Generator
√Career Generator
Relationship Generator
Dream Generator
Fact Generator
Modifier Generator

Group D
Sound Generator


1. Relationship Generator

Who does my character's know?

6
4

6 merchant
4 designer, lone wolf personality

This character knows a designer, probably a clothing or armor designer. This relationship fits in nicely with the character's social, acknowledgment & self-actualize, ugliness motives.

Style is everything.


2. Dream Generator


Who did my character dream about at night?

I'll roll for two and maybe a plot and/or twist if needed.



first symbol
11
1


11 character, role or aspect of self
1 mother, help, care, or sacrifice

second symbol
1
6

1 animal, instinct or motive
6 cat, create or luck

plot
6
9

6 temptation
9 prevent

twist
11
5

11 reversal of fulfillment
5 when, timing is perfect

3. Fact Generator

What does my character sense?


1
5

1 see
5 structure

4. Sound Generator

What does my character hear?

10
11

10, 11 swish

5. Modifier Generator

How is my character's dream modified?

2
10

2 degree
10 nearly

Unnamed character's dream which the character remembers constantly
So, bringing it all together, I think the dream is that the character's mother is trying to reach the family cat in the road to save it from the oncoming structure, a vehicle. A swish sounds out, however, something is preventing her from reaching the cat even though there is plenty of time. The mother is nearly escaping, but can't quite break free from a dark tentacle-like force.

The Final Character sheet.

This character can be used now, with high amount of detail, with a name, race, and maybe gender. Additional details can be added to this, if the character becomes more important.
Click to enlarge image of Dakota character profile.
I assigned an androgynous name, Dakota, so this character could be any gender or race — even dwarf. This is a sample character for the Character Mechanisms book which will go into the next update.

This finishes doing all of the random tables and engines found in Character Mechanisms, except the combined action engine. I wont do that skipped step since I don't have any real instructions in the current book edition. That would probably entail adding some more stimulus response actions based on the total known details.

Thank you for reading this series.

I'll next switch to something else for a while.


Pick up Character Mechanisms  Character Mechanisms 

Story Mechanisms
Story Mechanisms
Individually value $13





Tuesday, October 30, 2018

Character Mechanisms - creating character profile instructions (part 8)

This is part of a series of posts to create a character using Character Mechanisms using the Character Profile sheet.

From the last post, I created dialogue foundation and communication function for the character profile information. I'll focus on the knowledge first and do the career second. 

√Group A Important
√Group B Reliant
Except skipped combined action engine

Group C Flavor
Knowledge Generator
Career Generator
Relationship Generator
Dream Generator
Fact Generator
Modifier Generator


1. Knowledge Generator

What does my character's know?

5
11

5 social science
11 sociology

A quick Wikipedia copy paste.
Sociology is the scientific study of society, patterns of social relationships, social interaction, and culture of everyday life.

This character knows something about social relationships, culture, and interaction. Certainly this character is biased towards the character's motivation which was this.

This character's motive has already been generated: social, acknowledgment; self-actualize, ugliness. All through a charismatic-skeptical personality perspective. A life with a guilty past.

I could add more knowledge later if this character becomes more important, but having one good enough for now.

2. Career Generator

What does my character's do?

Two methods at this point can be tried. I'll try both and pick the more interesting result.

A. Random field in the sociology category, since knowledge of sociology has already been established.


3


3 a trader, supplier, distributor

Or

B. Random everywhere.

4
2

4 history, geography, and anthropology
2 archaeologist

I like the archaeologist which was randomly rolled better.

A dictionary.com definition of archaeologist.
Archaeologist a specialist in archaeology, the scientific study of prehistoric peoples and their cultures by analysis of their artifacts, inscriptions, monuments, etc. 

Click on image to enlarge
I'll move on to Relationship Generator and Dream Generator next.

Most of the character is created already.

Monday, October 29, 2018

Character Mechanisms - creating character profile instructions (part 7)

This is part of a series of posts to create a character using Character Mechanisms using the Character Profile sheet.

From the last post, I created body language and character behavior character profile information. I'll focus on the dialogue first, skip the combined action for now, and do the communicator. I hope to return to the combined action later.

√Group A Important

Group B Reliant

√Character Behavior Engine
Character Dialogue Engine
Skip -Character combined action engine
Character Communicator

1. Character Dialogue Generator

How does my character's speak at first meeting?

It's time to generate vocal qualities to help imagine how the character speaks.

Already having the character personality, I begin with the volume of speaking.
1

1 Quiet

This character speaks in a quiet vocal tone most of the time. Okay, an opposing skeptic that speaks quiet.

I'll roll for two more qualities randomly.


2
6
6
6

2, 6 resonance comes from chest
6, 6 speaks in complex sentences

So, having a chest resonance but speaks quietly may mean that the overall range might be low as well. Certainly, either the character is educated or hangs around educated people and has picked up complex sentence dialogue.


With vocal qualities, now for the beginning general mood for any character interaction. I don't have any main character interaction, so there will be no modifier for this instance, just random dice.


2
3

2, friendly conversation mood
3, opening scene or conflict, See FRPG conflict or Plot Generator = Speak about the opening scene or conflict/plot.

So, whatever opening scene or plot that the main characters are doing, this unnamed quiet-speaking, chesty-toned, dark auburn long haired, hourglass shaped, charismatic & skeptical character will have something to say about it — most likely opposing or questioning either the main character(s) goal, a popular view, or an proposed action though civilly initially.

This character's motive has already been generated: social, acknowledgment; self-actualize, ugliness. After which one comment was "Very shallow."

Some common words are jotted down to help get into this character. I put two down for skeptic personality and one for relaxed state when the character becomes caregiver, such as very friendly situations. If of course the character becomes stress, striver words could be added, but for now this is sufficient.

Oppose I don’t believe…
Question
Why should/would I/we (have)...?
Relaxed Caregiver You/He/She/They
should(n’t) have…

Next for some character communicator information.

2. Character Communicator

How (what function) will this character oppose, doubt, or question the main characters?

11

initial skeptic state, 11, analyze function; to examine details or entirety = stimulus response; questions and answers.

Click on image to enlarge
Having skipped the combined action engine, next post will move on to group C with Knowledge Generator and Career Generator.

A small note. I hope to write something for NaNoWriMo/NaGa demon/SGAM18/ if possible. So if I don't finish this series by that time then the final posts may be delayed until after writing a new project. This is why I initially set the deadline for the end of the month of October.

Saturday, October 27, 2018

Character Mechanisms - creating character profile instructions (part 6)

This is part of a series of posts to create a character using Character Mechanisms using the Character Profile sheet.

From the last post, I created motive and mood-emotion character profile information. I'll focus on the final category of Priority A first.

Priority A

Group A Important
√ Character Generator
√ Human Generator
√ Motivation Generator
√ Mood-Emotion Generator
Body Language Generator

In this post I continue with the next one, the Body Language Generator.

1. Body Language Generator

What is my character's common body posture or body language?

In the last post, I rolled guilty type, blamed as the mood of the character.

Since I know it will be a guilty type of mood, I'll roll twice to generate how this character shows guilt.


4
9



4 face flush or red
9  change the topic


Okay, so this character expresses guilt with a flushed or red face and changes the topic.

Next I'll move on to group B priority.


Group B Reliant

Character Behavior Engine
Character Dialogue Engine
Character combined action engine
Character Communicator


2. Character Behavior Engine

How does this character behave?
1

1 This character will start out behaving the archetype active behavior.

The unnamed character's archetype was picked two posts ago, skeptic.

Skeptic 
Like: Think, Discuss 
Avoid: Feel 
Common Goal: Question, data, reason 
First behavior: Oppose 
Second behavior: Question 
Pressured: Seeker 
Relaxed: Caregiver

The first behavior is the active behavior of the character archetype. So this character will actively oppose. This will be primarily thinking and discussing opposition through questions and debate, rather than physical. If pressured, this character will become a seeker archetype and begin to become more physical.

Click on image to enlarge


Now, I've added this new information to the Character Mechanisms Profile sheet.

This character is coming together nicely so far, mostly created random. Next post will begin with Dialogue Engine and depending on room, maybe Character Communicator.