I wanted to try out the 5e x 5 rules by creating several characters.
Here is an cleric elf using the modified standard aray method of stat generation. I haven't picked a trait nor a flaw.
Cleric Elf
HP: 10
Hit Dice: 1d8+2 per cleric level
Proficiencies
Armor: Light armor, medium armor, (LD) heavy armor, shields
Weapons: Simple weapons
Tools: None
Languages: Two of your choice Celestial,
Proficiency Skills: Medicine +20, Religion +10, Persuasion +10, Arcana +20, Perception +20
Speed: Your base walking speed is 30 feet.
STR
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DEX
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CON
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INT
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WIS
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CHA
|
60
(+1/+5) |
65
(+1/+5) |
70
(+2/+10) |
50
(+0/+0) |
75
(+2/+10) |
50
(+0/+0) |
Saving Throws: Wisdom +20, Charisma +10
Darkvision: 60 feet
Keen Senses: proficiency Perception
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Level
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Proficiency Bonus
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Features
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Cantrips Known
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Spell Slots per Spell Level
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1st
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2nd
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3rd
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4th
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5th
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6th
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7th
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8th
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9th
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1st
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+10
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Spellcasting, Divine Domain
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3
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2
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-
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-
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-
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-
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-
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-
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-
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-
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Spells
Wisdom modifier + your cleric level = 3
- C Sacred Flame 1d8 radiant, 60'
- C Resistance 1d4 save, touch
- C Light
- lv 1 healing words, 60' 1d4+2 hp
- lv 1 shield of faith, 60' 10min, +10AC
- lv 1 bane, 30', 1 min, -1d4 attack & saves
- LD Bless, 30', 1 min, +1d4 attack & saves
- LD Cure Wounds, touch, +1d8+2hp
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
● a Mace 1d6 bludgeoning 4 lb. —
● chain mail (80 AC + 20)= 100
● a light crossbow and 20 bolts
● (a) a priest’s pack
● A shield (+10 AC) and a holy symbol
Priest’s Pack: Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days ofrations, and a waterskin.
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing 15 gp
Background: Religious: Evangelist
Persuasion, Arcana
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Contact: Influence
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