Sunday, January 22, 2017

5e x 5: cleric elf

I wanted to try out the 5e x 5 rules by creating several characters.

Here is an cleric elf using the modified standard aray method of stat generation. I haven't picked a trait nor a flaw.


Cleric Elf

HP: 10

Hit Dice: 1d8+2 per cleric level

Proficiencies

Armor: Light armor, medium armor, (LD) heavy armor, shields
Weapons: Simple weapons
Tools: None

Languages: Two of your choice Celestial, 
Proficiency Skills:  Medicine +20, Religion +10, Persuasion +10, Arcana +20, Perception +20
Speed: Your base walking speed is 30 feet.

STR
DEX
CON
INT
WIS
CHA
60
(+1/+5)
65
(+1/+5)
70
(+2/+10)
50
(+0/+0)
75
(+2/+10)
50
(+0/+0)


Saving Throws: Wisdom +20, Charisma +10
Darkvision:  60 feet 
Keen Senses: proficiency Perception
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Level
Proficiency Bonus
Features
Cantrips Known
Spell Slots per Spell Level




1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
+10
Spellcasting, Divine Domain
3
2
-
-
-
-
-
-
-
-

Spells

Wisdom modifier + your cleric level = 3
  1. C Sacred Flame 1d8 radiant, 60'
  2. C Resistance 1d4 save, touch
  3. C Light
  4. lv 1 healing words, 60' 1d4+2 hp
  5. lv 1 shield of faith, 60' 10min, +10AC
  6. lv 1 bane, 30', 1 min, -1d4 attack & saves
  7. LD Bless, 30', 1 min, +1d4 attack & saves
  8. LD Cure Wounds, touch, +1d8+2hp
Disciple of Life

Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

● Mace 1d6 bludgeoning 4 lb. —
● chain mail (80 AC + 20)= 100
● a light crossbow and 20 bolts
● (a) a priest’s pack 
● A shield (+10 AC) and a holy symbol

Priest’s Pack: Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days ofrations, and a waterskin.

Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing 15 gp

Background: Religious: Evangelist
Persuasion, Arcana
Contact: Influence

No comments:

Post a Comment