5e x 5 Characters Series
5e x 5: cleric elf
5e x 5 Human fighter
Human Fighter
Hit Points: 12Hit Dice: 1d10 per fighter level
Proficiencies
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: One type of gaming set, vehicles (land)
Saving Throws: Strength +25, Constitution +20
Skills: Athletics +25, Intimidation +15, BG Perception +10, BG Stealth +10
Speed: Your base walking speed is 30 feet.
STR
|
DEX
|
CON
|
INT
|
WIS
|
CHA
|
80
(+3/+15) |
75
(+2/+10) |
70
(+2/+10) |
45
(-1/-5) |
55
(+0/+0) |
65
(+1/+5) |
Fighting Style, defense +5 ac when wearing armor
Second Wind
You have a limited well of stamina that you can draw
on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to
1d10 + your fighter level. Once you use this feature,
you must finish a short or long rest before you can use
it again.
Background: Border patrol
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
● chain mail 80 AC + 10 AC = 90 AC + 10 AC = 100 AC w shield
● a longsword 1d8 (1d10) and a shield (+10 AC)
● a light crossbow and 20 bolts 1d8, 80/320
● a dungeoneer’s pack
Dungeoneer’s Pack (12 gp): Includes a backpack, a
crowbar, a hammer, 10 pitons, 10 torches, a tinderbox,
10 days of rations, and a waterskin. The pack also has
50 feet of hempen rope strapped to the side of it.
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a belt pouch containing 10 gp
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