Showing posts with label Grammar. Show all posts
Showing posts with label Grammar. Show all posts

Tuesday, December 31, 2019

World of the Fifth Sun progress 2014 to 2019


The 2014 through 2018 information is copy past from last year's two summary posts. 2019 year review is newly types summarizing this years progress both in blog and writing projects.

Summer of 2014

Everything really began in 2014 when during the summer I came across NaNoWriMo. Sometime around the mid or late summer I decided to try writing a novel during November. I remember checking out several books and taking notes on how to write novels.

I created Song and Fire, a short novel set in a world that I called the Ea, the World of the Fifth Sun.

2015

For a more complete look at 2015 summary, see my 2016 year end review of 2015 post.

I remember revising Song and Fire during January of 2015. While this first novel only sold a few copies, it spurred me to return to tabletop RPGs after 20 years. This book's mythology is that Ea is on the third planet on the fifth sun or 'sol' in a series of worlds, each proceeding world having been destroyed in a war of gods. I can actually easily move this story into an Aioskoru human region if I wanted to.



I began World of the Fifth Sun blog on March 13, 2015.

I created several documents which would inspire generator and engine products this year in 2018. 


Much of my Character Generator and flaws was initially created in the Stories vs RPGs series and resulting book.

July of 2015 my nephew in my family was tragically killed by a drunk driver.

I began my Rolemaster beta testing experience around this time as well.

In October, I began creating Aioskoru.

October 28 I began trying to build Aioskoru using online random content generators and learning to expand map techniques. 

November I wrote my 2nd novel, a collection of short stories for the World of the Fifth Sun which resulted in two of the short stories being released Worn and Lanic. Although only those two stories were ever published in one small volume, I still have the remaining stories unedited in my collection. I might be able to do something in the future with this old unreleased content.

I ended the year with more map creation techniques which resulted in techniques used in Quick free maps series and book in 2016.


2016

For a more complete look at 2015 summary, see my 2016 year end review of 2016 post.
2016 began by finishing my map making techniques. 

I then switched to fantasy constructed languages. 

Dice, card, and probability brought me to ABS12 creation series. This was actually my 3rd RPG game attempt after a WotFS Fudge and FAE versions which are actually inspirations for One-Roll Fudge RPG, which were never published anywhere. While A Basic System 12 (ABS12) V1.08 may not be great in it's entirety, pieces of that game are great and are actual pieces such as the Plot Generator and Fact Generator

In mid 2016 summer, I began selling products on DriveThru and RPGNow. First, maps were my topic. It quickly switched to Aioskoru and the Solo Game Engine and Fact Generator (which are pieces of ABS12).

In late that year, I began creating Fairy language, which is a test into the possible content of books such as Elvish Language. I've had words written for Elvish since earlier this 2016 year but have changed much of it in it's current form. It is based, however, on the same words. Fairy would be published first since I knew that I owned the rights to this invented language.

5e x 5 was really the emphasis at the end of this year 2016.

Comparing open gaming systems during this year also fueled my more recent Parallel Open Gaming Systems products.


2017


2017 began by finishing 5e x 5 products for a few months. Later, Character Gen (based on Stories vs RPGs) vs, Description Gen (item focus), and Motivation Gen  (based on Stories vs RPGs) were released. 

In the blog, I began with finishing my Fairy Language which I would release a year later in PDF.

My Aioskoru Myth Making series created early 2017 has yet to be published anywhere except on my blog.

The Star Frontiers blog series helped inspire me to complete 5e x 5 Future Characters later during the year. 

In the middle of the year 2017, my MERP Collectors Edition series helped to quench my RMX anger.

2018

During the month of November, I completed a project to writing a game system and setting. One-Roll Fudge RPG and an unreleased Aioskoru setting was created during this month. This setting information hopefully will provide inspiration and direction in the future. It certainly felt fulfilling to write some fiction after a few years of rules and list creation, which are satisfying in a different way.

I've established a small presence on MeWe for social media.

During the month of December, I began and haven't finished yet a story generating series using Story Mechanisms. This series I plan to continue into January of 2019.

I wanted to get some hands on experience with other Fudge systems. This series I plan on continuing into 2019.

I sort of continued a MERP series that I started a few years ago with this possible new series. I don't know how much more I can sustain this series. It is ranked lower on my priority since these products are rather old and low priority. I did learn a lot about myself already from this initial comparison.


2019


During November and December, I created the Grammar Fuel series. The blog has several posts supporting and using these new tools and tables.

October saw the release of the fourth book in the mechanisms series, Environmental Mechanisms. Environmental Mechanisms is the result of one year of RPG tool development focusing on setting generating tools. While some of the tools are from 2018, all of the terrain tools found in the Minimalist Descriptive series were created in 2019. Setting tools became the main focus of 2019.

A few products were expanded upon and released in a 2nd edition in 2019. The solo game engine, fact generator, description generator, and the very fun to make d100 Gamemaster Surrogate-100 Shades of Nay...and Yea were released in 2019.

Orcish Language, the third Aioskoru Language, was released in 2019.

Combat tools such as the minimalist martial arts, minimalist combat, and the critical charts were released in 2019.

During the summer, this blog focused on writing qualities, innovation, and grammar.

Early summer, June, focused on flash fiction using Flash RPG.

5e x 5 saw two modern book releases—Modern Backgrounds and Modern Races.

So, 2019 was about parts of speech, setting/terrain, combat, and 2nd editions primarily



Friday, August 2, 2019

Grammar Review (Balarila): Nouns (Pangngalan)

Grammar Review (Balarila): Nouns (Pangngalan)

For English Grammar, I'll use a public domain source material from 1898 called Primary English Grammar. For the language of the Pilipinas, I may use several books and Wikipedia throughout my study. I use Wikipedia because I notice that grammar and languages have changed for both languages in the 100 years or so since the publications.

THE NOUN.


4. A Noun is the name of a person or of a thing [place, animal, event, idea, state, quality, or action]; as, Mary, Thomas, city, horse ; and Nouns are of several classes.
(1.) A Common Noun is a general name or the name of a class of things ; as, boy, girl, city, country.
(2.) A Proper Noun is a particular name ; as, Lucy, James, London, France. A Proper Noun always begins with a capital letter.
(3.) A Collective Noun is the name of a collection of things ; as, army, flock, pack.
(4.) An Abstract Noun is the name of a quality; as, beauty, length, goodness.

PANGNGALAN.


 (taken from Wikipedia, although I change some of the examples to fit more with the English text above.) I'm also trying to group somewhat similar constructs in both languages. I can't fit them exact, but there is somewhat some similar grammar terms.

Isang panggnalan tumutukoy sa ngalan ng tao, bagay, pook, hayop, at pangyayari.

Maaaring mahimay ang pangngalan nang ayon sa kaurian, katuturan, kasarian, kailanan, kaanyuan, kalikasan, at katungkulan.
(1.) Kaurian - Kung minsan, ang pangngalan ay pantangi o pambalana.
(a.) Pantangi - ang pamagat tumutukoy sa tiyak na ngalan ng tao, bagay, hayop, pook, pangyayari, at iba pa. Karaniwang nagsisimula sa malaking titik. Halimbawa: Lucy, James, Joshua, Angelo, Pilipinas, Manila, Malolos, Amerika.
(b.) Pambalana - tumutukoy sa pangkalahatang ngalan ng tao, pook, hayop, bagay, pangyayari, at iba pa. Karaniwang nagsisimula sa maliit na titik. Halimbawa: lalaki, babae, bansa, korporasyon, lungsod, bayan.

(2.) Katuturan - Naayon sa sakop o uri ng katuturan ang mga pangngalan. Maaari itong lansak, basal, o tahas. 
(a.) Lansak (o lansakan) - pangngalang tumutukoy sa isang kalipunan o karamihan. Maaaring maylapi ito o wala. Halimbawa: madla, sangkatauhan, kapuluan, hukbo, kawan.
(b.) Basal - pangngalang tumutukoy sa mga kaisipan o konsepto na hindi nararanasan ng limang pandamdam at walang pisikal na katangian. Nasa anyong payak ang lahat ng pangngalan basal. Halimbawa: wika, yaman, buhay.
(c.) Tahas - pangngalang nararanasan ng isa sa mga limang pandamdam (paningin, pandinig, panlasa, pakiramdam at pang-amoy) at may katangiang pisikal. Halimbawa: tubig, bundok, pagkain.

(3.) Kongkreto o Di-konkreto - ng mga pangngalan ay maaari ring pangkatin sa kongkreto at di-kongkreto.
(a.) Kongkreto - pangngalang nahahawakan, nakikita, nalalasahan at iba pang nagagamitan ng pandama. Halimbawa: gatas, kapatid, kotse.
(b.) Di-konkreto - pangngalang tumutukoy sa kalagayan o kundisyon. Halimbawa: pagmamahal, gutom, kapayapaan.

Wow! That is fun.

Saturday, January 7, 2017

Grammar for writing Writing, RPGs, & Stories: Plural

I wanted to start a stand alone series just looking at American English grammar. For this series, I'll be using both Turabian's A Manual for Writers (Cicago Style) and APA Manual

I took this sentence from the first part of the 5e SRD. From this sentence, I'm going to look into my APA style guide to look at their grammar and style rules. I first mark all of the nouns, the number, and the state of possession if need be.
Is a character (sing. noun) muscle-bound and insightful? Brilliant and charming? Nimble and hardy? Ability scores (comp pl. noun) define these qualities (pl. noun) —a creature’s (sing. pos. noun) assets (pl. noun) as well as weaknesses (pl. noun).
First it would be great to review rules for plural nouns.

Plurality of Nouns (Notes from Chicago Style guide)


  • General rule: For most common nouns, form the plural by adding s. For words ending in ch, j, s, sh, x, or z add es instead: character, characters; creature's is singular; asset, assets; weakness, weaknesses.
  • For singular common words ending in consonant + y, make it plural by dropping the y and adding ies: baby, babies; 
  • For singular common words ending in consonant + f or fe, make it plural by dropping the f or fe and adding ves: dwarf, dwarves. 
  • For singular common words ending in ff, make it plural by adding a s: cliff, cliffs.
  • For singular proper words, add a s: the Wickhams
  • For compound words, add s or es to the last noun. This is the case for ability scores.
  • In a prepositional phrase or adjective follows, add s or es to the main noun.
  • For letters and numerals, form the plural by adding an s alone: Rs, 2s, 2010s. (APA agrees thought it also mentions the spelled numbers like fours, sixes, and threes)
  • For letters that might create confusion and lower case letters, add an 's: i's, x's, y's, A's, B's.
  • For abbreviations, add s: DVDs, RPGs. (APA agrees)
  • Add an 's if the abbreviation has an internal period or lower case letter: PhD's.
  • Irregular abbreviation plural: p. page, pp. pages; n. note, nn. notes. (APA agrees)
  • Science unit of measurements: 1 m, 5 m. (APA agrees)
  • Terms in italics, form the plural by adding an s in roman type: Two Scrolls of Infinitys
  • Collective nouns vary in how they are used compared to British English. Most of the time in AmE, collective nouns are singular.