Now for a Story Mechanisms instruction creation, testing, and example creation.
Using the Story Plot Diagram
Here is the basic story structure constructed sheet.
Click on image to enlarge
This shows the basic structure of a story flow and information found in the Story Mechanisms book.
It shows the story beginning, middle, and end.
The slope is the rising tension up to the final conflict, the climax.
1. Flash RPG is the first book in the series. Flash RPG (FRPG) game adds the several fundamental story elements on to this diagram sheet: Genre, Setting, Foe, Conflict, Character, Result, and Lasting Effects are the main elements along with supporting elements. Since Story Mechanisms includes Plot and Foe Generators, I will use two d12 rolls and consult those charts instead of the d6 FRPG results.
Genre - The only information that will not be rolled is genre. Since I'm currently working with fantasy, I will pick the genre of the story as fantasy, otherwise that would have been my first roll.
Setting - City or area. This story will take place in a city, village, or town within the fantasy world of Aioskoru.
5, 10 Conflict - Destroy. This story will take place in the setting and involve need to destroy something.
7, 7 Foe - Seeker Person. In this story a person seeking something will be the cause of the danger.
Attribute - Body. The attribute to test will be a physical task.
2. Motivation Generator - I need to roll the Motivation of the seeker person foe.
3, 2 the Foe Motivation is social, affection.
Based on these results the story is a physical based story where the main character must destroy either the foe or something related to the foe in order to help the city or area.
I use the Description Generator to see if it helps me to identify a possible item.
[Description Gen 4, 2 bouncing; 3, 3 enlarged]
These two words remind me of giant ooze blob creatures.
[Description Gen 4, 2 bouncing; 3, 3 enlarged]
These two words remind me of giant ooze blob creatures.
So the foe has giant ooze creatures and is trying to attack an Elvish village because of some social affection issue. The hero must stop or destroy the ooze in order to save the village.
For the main character, I will use Dakota, which I created using the Character Mechanisms.
In this next section I copy and pasted everything from those 9 posts about this character. For more details on how this character was created, see that series of posts which begin in October of this year (2018).
Dakota Character sheet.
This character can be used now, with high amount of detail, with a name, race, and maybe gender. Additional details can be added to this, if the character becomes more important.
Description
Hazel eyes
Fit looking character: hourglass shaped.
Dark auburn, long, and straight hair.
Porcelain skin.
Large chest or breasts (DD/E cup)
Large chest or breasts (DD/E cup)
Skeptic - They seek the truth. They are tempted to be elsewhere and self-sufficient, not asking for help. They fixated on vengeance and they objectify abstract concepts into concrete actions. They desire self-protection. They fear being controlled, harmed, or violated. Debate and lust are their common expressions. When not challenging others, they desire to be innocent.
Charismatic - has high charisma and presence. He/she is outgoing and expressive.
Guard - police, cop, deputy, security, sentinel, army, patrol, sentry, watchman, warder, warden, keeper, fighter
Temperance - temperance might represent self-control, restraint, or moderation. Or it might represent justice, humanity, or concern for others.
Lust - lust might be the self-absorbed desire for something. Lust might be wanting or needing something even something mysterious or unknown.
Motivation
social type motive, acknowledgment
self-actualization, ugliness
Mood
guilty type, blamed
Body Language
this character expresses guilt with a flushed or red face and changes the topic.
A Cinderella type story if it is a female. The guard type encounter, lusty vice, and curvaceous auburn headed description however differ from Cinderella.
Skeptic Behavior
Like: Think, Discuss
Avoid: Feel
Common Goal: Question, data, reason
First behavior: Oppose
Second behavior: Question
Pressured: Seeker
Relaxed: Caregiver
Speaking Voice
This character speaks in a quiet vocal tone most of the time. Okay, an opposing skeptic that speaks quiet.
resonance comes from chest
speaks in complex sentences
Either the character is educated or hangs around educated people and has picked up complex sentence dialogue.
Common Words
Oppose: "I don't believe...."
Question: "Why should/would I/we (have)…."
Relaxed Caregiver: "You, He, She, They should(n't) have...."
Initial Skeptic state
analyze function; to examine details or entirety = stimulus response; questions and answers.
Character Knowledge
social science, sociology
Sociology is the scientific study of society, patterns of social relationships, social interaction, and culture of everyday life.
This character knows something about social relationships, culture, and interaction. Certainly this character is biased towards the character's motivation which was this.
This character's motive has already been generated: social, acknowledgment; self-actualize, ugliness. All through a charismatic-skeptical personality perspective. A life with a guilty past.
Character Career
history, geography, and anthropology, archaeologist
Archaeologist a specialist in archaeology, the scientific study of prehistoric peoples and their cultures by analysis of their artifacts, inscriptions, monuments, etc.
Relationships
This character knows a designer, probably a clothing or armor designer. This relationship fits in nicely with the character's social, acknowledgment & self-actualize, ugliness motives.
Character Dream
I think the dream is that the character's mother is trying to reach the family cat in the road to save it from the oncoming structure, a vehicle. A swish sounds out, however, something is preventing her from reaching the cat even though there is plenty of time. The mother is nearly escaping, but can't quite break free from a dark tentacle-like force.
Story and Main Character
If I connect the Dakota to the foe of the story, maybe Dakota at some point in the past interacted with each other, Dakota did something that created this desire to attack the village with the giant ooze. In all likelihood, The foe maybe was attracted to Dakota and wanted to pursue a relationship. Maybe this character might be considered ugly, which clashes with Dakota's social acknowledgment and self-actualizing from ugliness motivation.
Maybe Dakota actually did something with this foe which results in a guilty conscience.
Maybe Dakota actually did something with this foe which results in a guilty conscience.
This will end first creation of the Story Mechanisms example section.
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