Tuesday, September 29, 2020

Essential SoRoPlay GamTools

New for today, a mix of the minimalist d6 solo game and adventure seed engines together with the six more popular 1e tools reimagined and restyled. It contains slightly different grayscale d12 and d100 versions of 1st edition's Character Generator, ABS Fact Generator, ABS Solo Game Engine, Plot Generator, Motivation Generator, and Description Generator.


It has been added to the list product list started recently at which contain the more popular or older titles. https://worldofthefifthsun.blogspot.com/p/blog-page_14.html

Essential SoRoPlay GamTools


Essential SoRoPlay GamTools (2020)
Available at one place currently, though kindle may be forthcoming
A PDF @ DriveThruRPG
It is also available in two different bundles
Mechanisms and Minimalist Bundle
and
Individual piece Bundle

Essential SoRoPlay GamTools is a collection of tools, referred to as functions, that help you to play a solo game using polyhedral dice. It works by generating either answers to questions, step-by-step, or keyword prompts for interpretation.

It also includes an adventure seed engine is included in this version as a companion tool to be used with this book to create random story conflict, foe, theme, motivation, and twists.

This book replaces and adds several of the minimalist tools with 1e tools to make a more powerful system with six of the more popular essential tools. ABS Solo Game Engine, ABS Fact Generator, Motivation Generator, Description Generator, Plot Generator, and Character Generator all in a newer simplified d12 and d100 grayscale style for the 144 result generators.

You need a gaming system character and resolution mechanics with this book in order to create characters, have NPC and creature statblocks, and resolve game mechanics. This book focuses on generating narrative content such as generic NPC details, adventure stories, and setting description using questions and keyword prompts. Some other game mechanics tools that can be used for some game mechanics are Minimalist Descriptive Combat (mass combat) and/or Remnant RPG Tools (descriptive roleplaying combat) which includes the Minimalist Descriptive Skills (descriptive d6 skill resolution) along with several other related tools.


A gamemaster has many functions. This set of tools focuses on ten GM functions.
 Gamemaster Surrogate (GMS) Function tools included in this book
     1. A GMS will make decisions based on a few different factors. The basic closed-questions that are answered through this GMS function are “Yes or no?”, “When”, or “What happens?”  ABS Solo Game Engine
     2. A GMS will be able to create basic random NPC characters. The basic open-question that is answered through this GMS function is “Who?” Character Generator
     3. A GMS will be able to assign 144 basic motivation to NPCs. The basic open-question that is answered through this GMS function is “Why?” Motivation Generator
     4. A GMS will be able to assign basic relationships, moods, emotion, and encounter details—for both humans and creatures. The basic open-question that are answered through this GMS human or creature multi-functions are “What is the description of the encounter?”. The details for this tool focus more specifically on several different details such as, “What is the mood of the encounter?”, “What is the emotion of the encounter?”, “What is the number of encounters?”, “What is the size of the encounter?”, and a few other encounter details.   Relationship, Mood, Emotion, & Encounter Gen
     5. A GMS will be able to create a basic adventure story. A story has a beginning or opening, an incident, a call for action, a story conflict, and one or more conflicts leading to a resolution. This tool explores resolving for one or more questions related to the inciting event and adventure seed conflict against a foe. The basic open-question that is answered through this GMS function is “What happens from beginning to end?” Essential Gamestory Adventures
    6. A GMS will be able to create adventure ideas that contain a conflict against a foe, here called an adventure seed. The basic open-question that is answered through this GMS function is “What is the main story?” It rolls for conflict, foe type, theme, motivation, mood, and an occasional twist. Essential Adventure Seed Engine
    7. A GMS will be able to create story arches based on 144 keyword actions or situations. The basic open-question that is answered through this GMS function is “What is the character doing or need to do?” Conflict (Plot) Generator
     8. A GMS will be able to create a setting description based on 144 sensory keywords. The basic open-question is answered through this GMS function are “Where?” or “What?” does the player see, hear, taste, touch, smell, or realize in terms of basic senses or basic concepts. Fact Generator
     9. A GMS will be able to create setting items and features based on 144 adjectival keywords. The basic open-question that is answered is “What?” in terms of items & movable features or  “What items are in this setting?” Item Description Generator
    10. A GMS will be able to create setting descriptions for indoor and outdoor settings based on adjectival keywords. The basic question that is answered is “Where?” in terms of immovable or non-item setting features. Indoor and Outdoor Gen



This book mixes and adds to the Minimalist d6 Solo and Adventure Seed Engines with the six most popular generators expanding it from 12 pages to 70 pages. It has all new content. This book has 20 BW (grayscae) images. It has both a table of contents and bookmark navigation. Pages are numbered.

Both, a version with borders and a version without borders are included.

Friday, September 25, 2020

Solo RPG Tools 2nd Edition 2020 bundle now available, briefly comparing the 1e and 2e versions


Here is the lineup for this year's Solo RPG Tools 2nd edition bundle and a short summary of the differences between 1e and 2e

ABS Solo Game Engine 1e vs 2e - The differences are 2e has 18 pages, 6 tables, 15 types of answers, and includes 1e info (1e has 5pgs, 1 table, 1 type of answers)

Fact Generator 1e vs 2e - The difference is 2e has 33 pages, 8 charts, 23 types of facts, 10 pages of senses of thesaurus and contains 1e. Compared to the original 1e that is 1pg total, 1 chart, 12 types of facts & instructions, no thesaurus.

Theme Generator 1e vs 2e - This 2nd edition expands and includes the 1st edition. 70 pages, many charts, 3 domains of themes, 21 subdomains, about 6,000 manifestation words, and 1,000 thematic subjects. Compared to the original which was 2pg chart & instructions, 1 domain, 10 subdomains, no manifestation words, and 288 results.

Description Generator: Objects 1e vs 2e - This 2nd edition expands and includes the 1st edition material. 52 pages, 9 charts, 33 types of facts/descriptions, object describing words from a thesaurus. [Compared with the original which was 3pg, one chart, 11 types of facts/descriptions & instructions, and no thesaurus.]

Gamemaster Surrogate (GMS): 100 Shades of Nay 2e...or Yeah vs Modifier Generator 1e - The difference is that GMS focuses on applying modifiers for actions or description to task progress, degrees of success, tangents, expectations, and/or speed in 4 pages (Modifier Gen in 2 pages focuses on 7 types of modifiers for actions or description generically, not applied to anything). Although derived from the MG of 1e, the GMS of 2e does not include 1e, since they are very different in how they are applied: applied to progress/success vs generally descriptive.

Tuesday, September 22, 2020

Started 2nd Coin Solo RPG System adventure recently on Reddit

For those age 18+, I started using Coin Solo RPG System version 1.06 on the sub recently. This will continue with William on a second adventure. A goal is to test out the newer rules and the entire system so far. Also writing another short story is pretty cool as well. Already two sessions have been written. Becoming a member of the subreddit helps to reach membership goals to add content to the game.

Hopefully, it will lead to several sessions until the adventure is completed.

It continues some time after where "The Art of Love and Loss" leaves off.

A brief synopsis of the plot.
A conspiring disgraced former mayor who will control giant worms in search of violent retribution for his removal and loss of reputation against the entire village.

Friday, September 18, 2020

The art of fantasy world creation: Interpretation

Why aren't the top fiction writers novels written by computer software AI?

Writing and developing fictional stories or adventures is a human endeavor that requires expressing human experiences and interpretation by other humans.

Writing and telling stories is an art.

When I make tools, I make them for humans, not for computers. Even my NPC AI pieces require interpretation.

Interpretation is the one main thing that computers cannot fabricate very well.

Interpretation is explaining or telling the meaning of something else. It is elucidating and appreciating something in light of individual belief or judgment. Interpretation is apprehending and representing by art, illustrations, or sounds.

Humans experience many things in life. Common experiences form a basis of common language. Different experiences form a basis of variations. Because of fiction writing involves both common language and personal language, the interpretation of fiction words involves both common translation and, probably more important, variations translating into subjective meaning.

In short, top fiction writers use universal language and experience to create easily interpreted, but interpreted meaning individually into a unique story world by the reader, observer, or participant.

For example, lets look at Stephen King's horror novel "It".

"It", the novel, was very popular when I was in high school. This was long before the TV series or movies.

Although popular because of common universal language and expressions, every instance of the interpretation of "It" the novel before any movie, TV series, or graphic novel was entirely subjective and resulted in each individual reader's interpretation of King's words. Every instance in each person had a very unique subjective version of "Pennywise the Dancing Clown." The first novel did not have any pictures, sounds, nor music to create the fictional world, so everyone interpreted the words written in each person's own manner.

Why do I focus on interpretation rather than objective details?

Because with interpretation of meaning, the fictional world opens up to limitless interpretations of details and their meaning. If I were to focus on trying to create objective minutely detailed data, then doing so would be extremely finite.

New words for "world" for Aioskoru elvish, orcish, and fairy languages

New words for "world" for Aioskoru elvish, orcish, and fairy languages by Ken Wickham © 2020 All rights reserved.


This article and/or fictional words may not be reproduced or shared in any form, stored in any retrieval system, or transmitted in any form by any means—electronic, mechanical, photocopy, recording, or otherwise for any other person—without prior written permission of the publisher, except as provided by United States of America copyright law.

It's been a while since I posted any language words.

I feel like doing a set for the English word "world" for the 3 current languages:

By world means a planet with specifically all of its people, species, cultures, and natural features. World refers to life probably more important than the physical features. A world is a collection of life. A lifeless planet is not a world, as used by these three words. There must be social and behavioral relationships among life forces for the planet to use these three words.

alvan a kashi [Aioskoru Elvish language] - daonglagi (will be part of 1.06)
emojey-on laaf [Aioskoru Fairy language] - jiaf (will be part of 1.08)
ulka u kukha [Aioskoru Orcish language] - kuavkruka (will be part of 1.01)

I've entered the word in each of the next version documents.

So, when the elves of southern Aioskoru speak of the world, they call it daonglagi. Aioskoru is a daonglagi.

Fairies speak of Aioskoru as a jiaf.

Orcs of Aioskoru speak of it as a kauvkruka.

Monday, September 14, 2020

Just started a page that mixes some of the DriveThruRPG stuff with the stuff at Amazon

I've never built a page listing everything published. Here is a page listing some of the major volumes RPG or stuff found on either/or both DriveThruRPG or Amazon. This page may change in the future or add on more of the stuff from the past which isn't listed.

https://worldofthefifthsun.blogspot.com/p/blog-page_14.html

Sunday, September 13, 2020

Minimalist d6 Solo Game and Adventure Seed Engines available

Minimalist d6 Solo Game & Adventure Seed Engine

Minimalist d6 Solo Game & Adventure Seed Engine
Available at two places: one a PDF or one for Kindle
A PDF @ DriveThruRPG
For Kindle (US) @ Amazon.com, (UK) @ Amazon.co.uk, (DE) Amazon.de.

A combined version sold in two different formats at two different eBook vendors that brings the two prior published toolsets together, is now available.
  • Bundled version includes separate books and combined book @ DriveThruRPG 

For a reference on how these combined tools may be expanded, replaced, or furthered, see the prior post "An overview of some of the tools that I've created."

Minimalist d6 Solo Game Engine is a collection of tools, referred to as functions, that help you to play a solo game using standard six-sided dice. It works by generating either answers to questions, icon images, or keyword prompts for interpretation.

Minimalist Adventure Seed Engine is included in this version as a companion tool to be used with this book to create random story conflict, foe, theme, motivation, and twists.
You need a gaming system character and resolution mechanics with this book in order to create characters, have NPC and creature stat-blocks, and resolve game mechanics. This book focuses on generating narrative content using questions and keyword prompts. Some other game mechanics tools that can be used for some game mechanics are Minimalist Descriptive Combat (mass combat) and/or Remnant RPG Tools (descriptive roleplaying combat) which includes the Minimalist Descriptive Skills (descriptive d6 skill resolution) along with several other related tools.

A gamemaster has many functions. This set of tools focuses on six GM functions.
    • The gamemaster surrogate engine focuses on the function of giving four types of closed ended questions: yes/no, task progress, problem solving, and scientific method answers to help create story, characters, and setting.
    • The iconic fact generator focuses on the function of giving random sensory-based icon images that may represent answers to open ended questions to help create a setting based on the player character’s perception.
    • The indoor, outdoor, item Gen focuses on function of giving random keywords to be used as word prompts to help generate setting based on adjectives and determiners.
    • The relationship, mood, emotion, & encounter Gen focuses on the function of giving human and creature description based on description, mood, emotions to help create story encounters.
    • The NPC scene action (AI) focuses on the behavioral function of non-player character (NPC) or even creatures actions within a scene.
    • The Gamestory Adventures process focuses on the steps to create a narrative like the opening scene, inciting event, one or more conflicts, and until completion or failure.

This PDF version includes the Minimalist Adventure Seed Engine at the back of the eBook.
  • This is a minimalist adventure seed engine to help randomly roll story seeds for gaming or writing.
  • Easy, standard d6 dice system that may be used with any core system.
  • It is uses a small amount of keywords to describe an adventure story.